Tbh, i don’t expect anything spectacular about SCitizen when it comes (just because every day i hear "Star Citizen, wooo omg omg omg… new starship gimme more money!!!) i just want to see how (oh my…) 38-9mills $ will meet all those “players” who wait for that “holly” space… ya know.
Nevertheless, it would be a game with prob low population (i mean, will never achiev Eve online parameters or world of warcraft’s in terms of number of players) since the system requirements are VERY high for the vast majority of the gaming comunity, so…
I agree, I actually am waiting for the game to come out, but I choose not to stay involved at the moment. I want everything to be a surprise. And besides, Alpha and Beta are just testing stages, most people judge a game based on an unfinished game state. Which is kinda dumb on there part,
Nevertheless, it would be a game with prob low population (i mean, will never achiev Eve online parameters or world of warcraft’s in terms of number of players) since the system requirements are VERY high for the vast majority of the gaming comunity, so…
Not really, EVE suscriptions are not very high, it was always a very elitist game. And the average account per player is 2 point something, so half of the suscriptions are not from real people.
In fact I was the only one in my corp with a single account… and many people had 3 or more.
So right now, Star Citizen has 392.000 registered players, and Eve has around 600.000 active suscriptions… I would bet that there are more people backing SC now than playing Eve.
And the only saving grace for star citizen will be that when the game will be launched, the supposed high hardware standards they require now, will be the usual stuff even in regular computers.
Afterall, my comp has 3 years now and I meet the requirements by a wide margin.
Edit: I have noticed that, if you pay the 32 euro package, you will receive the full game and access to alpha and beta.
Even better, you can pay 20 euro for the basic package and you will already buy the game (which in retail will cost around 50 euros)
Mmmm, thinking about it.
Yeah but in EVE you can pack all the subscribers into a single system (theoretically), in Star Citizen it’s instanced and mostly PVE.
Yeah but in EVE you can back all the subscribers into a single system (theoretically), in Star Citizen it’s instanced and mostly PVE.
Instanced and PVE?
LAME. I want my money back!
I do look forward to the PvP Module in Citizen. As Chris Roberts said, he wants some kind of World of Tanks in Space to test the Combat System in Beta, it was reminding of Conflict
Otherwise, I also want it just to be a surprise. I played Wing Commander 1&2 as a kid, even if I mostly cheated through most of the missions, just to advance in storyline; I also played a lot of Elite on the C64, and later Frontier, so I am also quite interested in E:Dangerous.
In terms of Hardware, Roberts said, they target hardware in 2 years, so a gtx780 will run it in mid settings.
In terms of combat, you won’t have HUD in 3rd person, so they emphasize cockpit view. At least they do allow now to switch to 3rd person, originally you were supposed to be locked into Cockpit mode. (at least what they showed off in some test dogfights)
gtx780 will run it in mid settings.
To Hell with this!
In terms of combat, you won’t have HUD in 3rd person, so they emphasize cockpit view.
And xxxx this!
Yeah but in EVE you can pack all the subscribers into a single system (theoretically), in Star Citizen it’s instanced and mostly PVE.
erm. jita riots have quite colorfully shown off, that this is not possible, practically. they simply shut down warp gate travel to keep one instance from overloading (well… since in eve starsystems and stations are the instances…)
of course in a shooter, you have a lower maximum number of players per instance, because all the clients simulate it at the same time… but since you can even run your own server or spend time in the dogfight module nonstop, i guess arcade like pvp will be possible nonstop for the purists.
i would not expect FPS-Eve from citizen (or any other game until we invent quantum networks). nor the same as conflict. but with this budget they are definitely putting something up.
would be interesting where you saw all this pve, all they showed was some lan party pvp amongst the devs.
and endless blah about the next starship. where the SC design team is participating (which i personally find really really cool)
Simply put, the star citizen which guys talk about, and the trailer leaves to understand is that it will be a space life simulator. Which means that if theres any pvp on the game it will be Eve-like PVP, you lose a ship, you LOST IT. If you are flying (using star conflict as example) an 10mil creds T5, with full purple modules on it, and it blows up, you lose the ship and all the whooping xxxx purple mods you have, because as it was said: It is a simulator, and pirates must exist, and pirate players only exist if there is profit included, and that profit would come from busting other people’s heads and stealing their loot.
There will be no arcade fun replayable forgiving pvp games, there will be the same fear you get when entering an system on Eve that you know it is common for piracy ambushes, the only diference is that you will be raped from cockpit view mode (and even ganging up isnt an ensured way to survive).
Unless of course they ditch that simulator thing, and allow the wow-pvp-kind fakfest, where dying is funny and i dont lose anything…which sounds crap to me in a game that is suposed to have open space. (ok this one will have too, but its main proposal is the arcade as you guys call).
Also, about the system requirements, i dont even know how many years my PC has, at the time it was considered a pretty good PC (the days when GTX2xx were the good ones). Dual Core 2.8Ghz, 2Gb ram, GTX260, now, it is garbage for most games, and completely useless on star citizen since it requires DX11 and mine only goes up DX10, (not even the X-rebirth runs here). Now, they are telling it is because when they launch everybody will have such computer? Where do they live? Monaco? Everybody on their country loves to spend 2000-3000$ on a computer?
When i bought my GTX260 a long time ago, when it was great, it could run anything. Now, if i try to find for example, another GTX 260 to make a sli i cant find anywhere a new one… Today is the day of the 760 or something like that, do you think that in 2045 (prob launch year, taking star conflict taking soooooo long to go real, and based on the scope diference of the star citizen when compared to the star conflict) we will be able to purchase cheaply a GTX 780? no, we will have to spend 500$ for a GTX 3478, which will not be good for a DX11 game, since they will work on a completely diferent way, and use DX25.
I would sincerelly like to know if they really did some research on the possible buyers and players, because first, there are not so many people interested on space warfare games, second, many of them are not people that likes to spend a fakton of money on their computers or dont have the money to spend on the computers and many that purchased a videocard that is slightly worse than the minimum, and dont plan to change it for the next 5 years or more.
I wonder how many of the people that paid already were aware that it will not run on their computers, and for them to play they will have to spend another 3000 of whatever currency they use, also taking consideration that cost of things vary from country to country, here in brasil, 600 euro is a LOT of money, it is about 3 month work on average payment.
To me, this game appears to be a too big project, to ambitious, and that will lead to ultimate disapointment of players that alredy paid. Simple, the more you guys donate to that game, the more promesses they add if they reach a higher amount and so the development time increases a LOT. It seems it will never be ready and will stay perhaps in beta/alpha/pre-alpha forever, and in the end they will run away with the money and leave you with no game at all. KKKKKKKKKKKKKKK Im not telling they will, but theres a chance, it is on what, 38 million already right? Thats big money… thats all im saying.
You won’t lose your 250$ ships, I don’t see him going there. Half of the game is a single player campaign, he’s not trying to attract the hard core players.
The one thing I find awesome about Star Citizen is that the hype is so big that everybody has their own, entirely different game in mind when thinking about it. So funny.
You won’t lose your 250$ ships, I don’t see him going there. Half of the game is a single player campaign, he’s not trying to attract the hard core players.
The one thing I find awesome about Star Citizen is that the hype is so big that everybody has their own, entirely different game in mind when thinking about it. So funny.
Exactly, that part gets me wondering about how the game will be, but, if everyone has it’s own game in their minds, it can become also a huge disapointment to the majority of the players. Hehehehe
I don’t really care how Star Citizen turns out, i`ll flame it anyways
Simply put, the star citizen which guys talk about, and the trailer leaves to understand is that it will be a space life simulator. Which means that if theres any pvp on the game it will be Eve-like PVP, you lose a ship, you LOST IT.
Yep. That’s why Backers got an insurance, meaning, once bought, their $$$ ship will always respawn, on the official servers.
And that’s all it is (additionally to the Alpha and Beta Access)
However, it was clear from the start that the “Single player” of Star Citizen is “Squadron 42”, much like a WingCommander successor, while the game itself should be a Freelancer successor. There will be an MMO Element in terms of finances, corporations and community, but also possible private servers, where you could fly all ships on your own anyway. The rest is very shady at best.
The combat module however should be something like a simulator in the simulator, and thats the next thing on their roadmap, and it stays ingame. ships lost there will respawn.
I don’t see fit to paint a dark future for Citizen, nor do I expect salvation for the PC gaming masterrace there, but at least, Roberts isn’t a complete nab either, and it isn’t developed behind closed doors, like many of the “fail releases” mentioned.
Actually, in the case of Duke Nukem Forever, I always thought, that was an inside joke of them never to really finish it and just have regular paychecks on behalf of all the glorious duke nukem income until their studio went bankrupt, kinda like Notch going on non-stop vacation after Minecrafts’ success.
So, basically g4borg, it is NOT a space simulator…
Or, like you said, insurance… Right, in Eve online we get insurance aswell, if we pay a tax. But it is an insurance for the SHIP. Which means that, for example, a Raven (common battleship there) costs about 200 milion creds. So, if you pay the full insurance, you get an almost full refund, about 190milion. But, the problem is, THE MODULES, the equipment and modifications you got on your raven. If you were a PVEr, usually you would spend LOTS of money on modules, just in raw numbers for your knowledge:
Some battleship to do easily some hard missions: 900 million. ONE of the modules, the shield booster (to recover shields) 1,5 billion. 3 slots of customization = anoter 1,5 billion,
Which means, ship ensurance, if it works like eve, the modules will be the expensive and rare stuff, so, prepare for hardcore PVP.
i played eve, kraimax, quite a bit, so i understand exactly what you mean; always found it interesting, that eve lives more of promises, but only becomes a game of “ISK”. in that regard, it is the capitalist vision of hell, and most eve players spent more time being brainwashed by advertisements and spinning ships dreaming, than actually enjoying it; i was hooked to it; it has a certain kind of magic, but you start to think only in terms of eve. even if i can remember, making black ops bomber runs was pretty cool, eve is more about grinding or losing money, than spaceships.
i dunno how it is going to be exactly, i was just saying, that life time insurance was the only thing you got for backing. and that it involves, that your backed ship will always get a replacement. i don’t even know how they will handle death tbh. i only stated what i heard in youtube videos, since i am a backer for citizen and skim their news from time to time.
I do not think they will have the same concept like eve in that regard; Eve is quite empty, when it comes to the universe; there is little “exploration” in eve, besides searching for different kinds of events, once you visited all the major sights. there is no option to change server and explore a different universe, like there was in good old times of UO (which eve was inspired by), the PVE in eve is exactly what it sounds like, and less like “a game you play through”, like wing commander was (where you couldnt await the next cutscene). After the thousandst time of worlds collide, the pve simply gets boring (actually i never really enjoy pve anyway, except its well story driven).
besides, after a heavy detox of eve, i can only say, in reality, eve is or was uber boring most of the time, and i really hope, it will be nothing like it. I don’t care if i have only 20 players per battle instead of 2000, because overall, it doesnt make much difference, and its only clicking names in lists, giving or receiving commands, once you reach a certain number of players, it becomes a strategy game. you can’t fly a ship together in eve, while citizen will still also be a first person game, allowing multiple players to operate ships. The only thing i really miss from eve in other space games is the player based global market system, which was cool, and i enjoyed controlling several areas in certain products while drinking my morning coffee, and i think, there will be similar things in Star Citizen. maybe the politics, which was interesting to follow, depending on how well informed you get.
all in all, even if it will be mostly just a single player experience with loose multiplayer, in the sum, it is still cheaper than eve, since you cannot really sustain yourself in eve before you have not at least payed 2 years of subscription anyway, so the only fun you get is if you constantly put money into it; eve indeed is a very expensive game, most people just dont realize how much they really spend in it; I don’t regret it, but I think it was enough.
if i want really hardcore pvp, i can go play dayz, more fun to explore dark sides of your personality anyway, and actually having to use voice chat in tough situations forms your character.
tl;dr:
i think eve and citizen are apples and orange-juice.
and i think, star citizen just should go it’s own way, and not every space game should be like eve; nor does it have to be.
but every player who played eve, constantly sees eve stuff in other games. probably, because eve doesn’t give, what it promises. i consider myself among those.
I’ll chime in on this.
With those system requirements, and reports on their forums of users literally burning out video cards, I refuse to download it even to test it out.
tl;dr:
i think eve and citizen are apples and orange-juice.
Playing Eve is 5 hours of boring ship rotating, and 2 minutes of incredible, fast paced adrenaline charged battle. But yeah, camping null gates in arty nados can be quite boring, even if the ISKs are good and nice.
The big problem in eve is that you spend lots of time just grinding money, to buy a better ship to grind more money, because your real combat ships are cheap, because you can lose them.
It is good, but if you have time restriction to playing games, then is not that good. Most of my old corp players were dudes who worked at home in some IT or support stuff, so they had like 4 monitors, 2 for work and 2 for 3 or 4 eve clients.
Well, i have to admit, i quitted playing eve because it got a little boring, i mean, it is not so begginer friendly to really get fun. When i stopped, i basically done 1 thing only, level 4 missions on a raven, and what g4borg mentioned, after the 918273918273 time doing worlds collide, it gets boring, the missions were being done roflstomp with me and my brother on battleships.
And PVP, i didnt have a jump clone, so i couldnt get myself involved into some good PVP without the risk of losing my implants. Sure, you can start PVPing from the start, but you will get mauled so badly you will quit.
But as evicerator said: It requires a huge amount of playtime. Like, i dont have 2 years of playing eve, but, to be able to ditch the subscription i would have to dedicate at least 5 hours/day for a week per month just to afford the plexes ingame. I get more money than that doing 2 pizzas and seeling them (less than half hour work).
But i wonder if star citizen will be that big thing everyone imagines. If they will focus mainly on singleplayer, then the MP will be kinda poor. Then at least do as Borderlands and allow a coop campaign, with many diferent dificulty levels and other stuff.
EVE is only boring if you play it that way. Started PVPing in my second week and never stopped until I dropped the game. You can play it on a small time budget but it’s just not the same. Once you get more involved it starts eating your time away - it’s a sandbox and the sand never lies still.
Think I was playing free from my 5th month or so. You can do it earlier via scamming or if you get really lucky on kills, but I laid the foundation to my riches via trading. Adjust a few trade orders before work, get home to have more money, easy. Made a couple of billions before I could even fly the ships worth as much.
EVE was fun. If you found it boring you just didn’t find your niche in the sandbox (or it just wasn’t your game).
Back to Star Citizen, I withhold any opinion before I see the finished game. I don’t buy into hype. I did like pretty much all of Robert’s previous games but that was long ago, so fingers crossed he can pull it off. With the amount of money he’s pulled in for a promise alone I suppose it is already a success for him no matter what.
I just got my Super Hornet, and my Orion interceptors. And that’s it. I have a $20 monthy subscription to the game to get the really cool insiders magazine thingy, so that’s awesome.
Basically, its a waiting for the Dog fighting module to come out to really beta test.
But I will not participate in testing if my progress is wiped. Cause then its gonna feel like a waste of time.