The game servers has never supported more than 5-6k initially at steam release, after that for the longest time servers could only handle about 2k players. With these 40-50k, you sure we are talking about the same game?
Highest I can remember was 9k, the hanger lag was insane
This game (the one called Star Conflict, not whatever game you are talking about) has never had points where it had 40k, or anything even close to that online at one point. Maybe over the course of one day, 40k different people would log in and play, but never all at the same time. Like Kost said, the servers were never built to handle much more than 6k players. The highest peak I recall after Steam Release was about 8k.
Sorry guys I’ve asked all my friends and they agree that it was over 20k. We all played it at the same time and we all remember the number
There was even a point where we had to wait to log into the game because their were so many people
Sorry guys I’ve asked all my friends and they agree that it was over 20k. We all played it at the same time and we all remember the number
I’m sorry, but you and your friends are wrong. The servers never were able to support that many players. There were never over 20k online, not even over 10k. This isn’t War Thunder, which consistently has over 10k online.
You’re arguing against statistics here bro, you can even ask the devs. Kost and Alex are both super-testers, and probably know a great deal more about this game than you do, including the server capacities.
Against statistics? You made no sense you know that right? War thunder is made by the same company. If War thunder has that many online pilots that means so can Star conflict? Also maybe you are right, maybe one server couldn’t support 20k and only 10k. There are 4 regions remember? 10k+10k+10k+10k. Thats 40k bro. Even if it was just 6k per server, thats still over 24k. I’m stating what I know and remember. If you are arguing with me then that means you weren’t playing the game when it was first released. We all got it off of steam like 3 or 4 years ago. I can’t remember what the exact date was but I can find out when I joined the game and let you know after work.
Against statistics? You made no sense you know that right? War thunder is made by the same company. If War thunder has that many online pilots that means so can Star conflict? Also maybe you are right, maybe one server couldn’t support 20k and only 10k. There are 4 regions remember? 10k+10k+10k+10k. Thats 40k bro. Even if it was just 6k per server, thats still over 24k. I’m stating what I know and remember. If you are arguing with me then that means you weren’t playing the game when it was first released. We all got it off of steam like 3 or 4 years ago. I can’t remember what the exact date was but I can find out when I joined the game and let you know after work.
:fed014:
To me, the problem has always been a major overreaction based on a specific case.
The problem with squads was not vets flying T1 or T2, nor was it the killteams in T3 (although they were nasty). The problem was T4, where games were typically 4v4 and it was always randoms vs ESB.
While T3 was very squad heavy back in the day, the fact that the games were large meant that randoms could actually take part - you’d typically have squads on both sides, so it wasn’t a foregone conclusion.
When the max squad size was dropped to 3, I saw ESB’s power wane very sharply. The typical “death ball” builds that everyone hated didn’t work so well with only 3 ships. Sure, there may have been soloers complaining about squads still, but the fact was that ‘weaker’ squads had a better chance of countering the big guys.
But the problem right now is ignorance, and the perpetuation of ignorance. The way to beat squads is to squad up. The way to counter strong builds is to make your own strong build. I get bitched at by people in T3 who accuse me of hacking, or of having exclusive “Dev Modules”, or I get told “you only won because of pay to win premium”. But the fact is that my ships are full synergy, they’re equipped with purple gear, I’ve built them well, and I know how to use them. The guy crying foul is typically flying a low synergy ship, with white or green modules, and using a loadout that is utterly stupid. And there’s nothing in the game to change that. And when you’ve got 3-4 players who are all using top gear, all flying smart, and communicating, then the cries of hacking and cheating and “OMG squads are unfair!” echo long into the night.
But it’s not unfair! The only difference is that the guys crying foul aren’t working with the team, and don’t have anyone to tell them that hull restore, shield restore, flares and mobile barrier is an utterly stupid Engineer loadout.
It’s also partly to do with foo strategies. When solo play is strong and teamwork isn’t needed, teamwork isn’t developed. New players need a reality check as quickly as possible, ideally in T2, that solo play is a BAD thing! You DON’T fly alone! You DON’T run off and ignore the team! More emphasis needs to be put on working as a team, and relaxing the rules on squads would help. Ideally, I should get more reward losing in a 3-4 man squad than I do winning as a solo pilot.
And yes, there is the issue that weaker restrictions mean that the uber killsquads can reign supreme. But I submit the whole reason why squads have died out is because under the current system, squadding pits you against the killsquads, and so people fly solo to avoid that. Back in the day, we didn’t switch to solo to avoid killsquads, because that didn’t work - instead, you wait until they’re in game, and then you queue up. But the fact that I still see and hear stories of skilled players getting abuse when flying solo proves the problem was never really the squads themselves. I’m a hacker if I’m in a 4-man killteam. I’m a hacker if I fly alone. Either way, I’m getting blamed for the fact that my team won by a landslide, even though all I did was do exactly what everyone would have done back in the early Beta.
Stop punishing squads. Punish lack of ability instead.
Not sure what arguing will achieve in this. To both sides of the numbers discussion actually, does it matter?
I can’t remember any day with more than 8k people, maybe it really happened, maybe not. However, Regions are only for the instance servers, the global lobby is centralized. As you probably know, once you enter a fight, you connect to a new server, which runs your particular game. Keeping contacts with all friends, seeing chat, or calling RPCs for some statistics however is global.
Which might be the issue anyway; I do believe, that this game could have more than 20k people online easily, if managed right; probably even more. But as the tournaments have shown, the lobby server needs upgrades. Not only probably in hardware, but also maybe in scalability and probably some decentralization. It’s okay, such happenings should bring fire and enthusiasm for the devs, I hope. These are issues which can really be solved - so it is a negative and a positive thing.
Also, all these WT comparisons; WT does not even seem to be the same engine. It may be the same publisher, but it’s not the same creator. Imho SC wins technically with a much more sober engine, much more creative and action packed gameplay, but WT wins with modelling/texturing budget and marketing. You do not compare how many people are online in sims online or in battlefield 4 at the same time either; why compare WT with SC at all…
Anyway, I am completely on the same page as Jasan. +1 and mentioning it makes it +2
And even if the 3-squad nerf seemed to solve problems back then, in reality, the tactics only switched later to a couple of combos, which were just as strong. Nothing is solved by blind restrictions, and like laws, they need sometimes to be reiterated; Also, it is not unusual, that the same people who cause something to be restricted, leave because of the consequences, but do not see the correlation. How often do people cry out until something is changed, and then suddenly leave anyway? That’s life. People sometimes do not know what they are really frustrated about, connect their dots in simple mindsets, and go for crusades.
It is wise, if the devs do not listen to number crunchers or the majority all the time, but also use their instinct, since usually, you cannot always understand every outcome, and that’s why you are an engineer; only the marketing guy keeps repeating that “we understand the problem, and we will solve it!”, thats his job. And while he is lying about the understanding part for sure, he isn’t lying about the solution part.
It’s probably worth mentioning as well that the current system really hurts the game from a social angle. What got me into Star Conflict was the fact I had friends who played it, and we could fly together whenever we wanted. Now, that doesn’t work. Imagine a new player joining and saying to his friends “Hey! Let’s fly a 4-man squad in T2!” What reaction is he going to get? “Don’t bother - we’ll have to wait half an hour for a game and then we’ll get put against vets who will farm us.”
Under the old system, those four friends would get a game quickly. It’d be a normal game. Sure, sometimes there might be vets farming, but the point is that if it’s going to happen either way, at least they can try again and sooner or later they’ll get games together they enjoy.
By punishing squads, you punish socialising. You punish players who want to teach less experienced pilots (is the Mentor system ever going to work, by the way?). You punish social players who just want to fly with their friends. You punish the hardcore players who want to be able to squad up, get on teamspeak and practice as a group. You even punish the elitists who just wanted to farm. You punish everyone, and everyone is left unhappy.
Well, in game design it is no secret, that 80% of the playerbase is usually socializers; especially in a healthy circumstance.
It’s the same in sports.
Against statistics? You made no sense you know that right? War thunder is made by the same company. If War thunder has that many online pilots that means so can Star conflict? Also maybe you are right, maybe one server couldn’t support 20k and only 10k. There are 4 regions remember? 10k+10k+10k+10k. Thats 40k bro. Even if it was just 6k per server, thats still over 24k. I’m stating what I know and remember. If you are arguing with me then that means you weren’t playing the game when it was first released. We all got it off of steam like 3 or 4 years ago. I can’t remember what the exact date was but I can find out when I joined the game and let you know after work.
March 1st, 2013 was the Steam Release (I started playing on that day). I’m done arguing this, as you are ignorant…
Back on topic, squadding should not be punished, period.
I’m glad your done arguing about it. I don’t like arguing with people who aren’t right.
You need to find a way to get people interested into the game again to get the numbers back up. Take away the grind fest. Stop adding so many different levels for the guns. The higher tiers gets really insane when you are rolling with greens and are trying to farm some blues or purples.
Next FIX THE SQUADING. Now I’m going to go eat