Spy drones and cloacking revealers

Can this effect time be reduced? as it is now it neglects Chameleon use on my ship. 90 seconds are bit too much if you want to take a beacon for example and extend if you suffer too much damage and said beacon is enemy crowded. Half duration time for said modules looks fair enoug imho.

 

Thank you

 

M.

The problem is not just that you can’t cloak but you also regen 50% slower, 90 seconds is indeed a pain in the xxxx.

Not just regen but also any heal you receive (your own or external) is halved. Awesome for breaking a frig ball open. I fly mostly recon and when there are no proper engineers on the field the only things I fear are enemy spy drones and lag.

Problem is, without spy drones recons don’t really have all that much going for them. Parasitic remodulator has been nerfed already. Spy drone duration could be halved if cooldown and energy cost were halved as well I guess.

Agree with both. Please cut the effect duration of those modules as with 2 ceptors on that configuration one can hardly contribute to team effort.

 

Thanks.

 

M

duration / 2, energy /2, cooldown /2.

duration / 2, energy /2, cooldown /2.

now-now, what if you think again? you might see why this will make a HUGE buff to drones.

so NO

now-now, what if you think again? you might see why this will make a HUGE buff to drones.

so NO

maybe I just hate being tagged for 75 sec in my CO or that when there are 2 tacklers and 1 recon I can barely tag 1  of the tacklers before they escape the zone of my reveal.

 

In any case 75 seconds  with no ability to actually clear that off except maybe combat reboot, but there are at least 3 classes that have priority to being marked than the gunship. Unless he used particle purge that is.

Add -50% energy regeneration to spy drone and it will be perfect.

Add -50% energy regeneration to spy drone and it will be perfect.

yes

So you guys want to make it even more OP, yeah…great idea…

 

Duration /2

Energy cost /2

 

More isn’t needed. 

Making the duration /2 as well will make it OP even worse than it is right now.

Why not keep the debuff as it is, but it only lasts while the person who applied it is still alive in the same ship. So if you kill them, or they are killed, you lose the debuff.

I’d still rather see a decrease in duration. surely a 60/90(spy drones/locator) duration is long enough? 

Your suggestion would definitely help, but not enough I think. But it is a very nice compromise if duration decrease is frowned upon.

Ah, since the Recons crept in (all other Inties were nerved to a point where they are rarely usefull) its time to coffin-nail the last class, huh?

Ah, since the Recons crept in (all other Inties were nerved to a point where they are rarely usefull) its time to coffin-nail the last class, huh?

bittervets, bittervets everywhere…

 

a duration nerf to spy drones(In any way) has been needed for a long time, and we are not suggesting it to become 10 seconds, 60 seconds is plenty of time to reapply them if so required.

bittervets, bittervets everywhere…

 

a duration nerf to spy drones(In any way) has been needed for a long time, and we are not suggesting it to become 10 seconds, 60 seconds is plenty of time to reapply them if so required.

 

What do you expect, if a whole line of ships just are not viable anymore!

 

ECM → not a loner ship, bad layouts if Jerry… besides u cant shoot xxxx.  

Covops -> try to find energy-sustaining ones with EB if they even can equip one. 

Recons-> Weakish but viable due to their modules… at least the faster ones like Hawk-Eye, Swift-Eagle (Jarl is an other story). 

 

So, if they can be reapplied that easily, why are you whining about their duration? Makes no sense. 

IMHO they have to be reduced in duration and re application otherwise it would be worse… imagine if you can apply plasma web in shorter times, CovOps will become OP by a lot. No, cut the duration to the half and keep the cooldown. I don’t mind energy cost reduction so it can be used by another module. But as it is now, tacklers are almost useless as their main advantage is unusable. Micro locator at beacon and no tackler or cloacked inty can get even near without being revealed and half regen debuffed. This needs a fix asap

 

Regards.

 

M. 

What do you expect, if a whole line of ships just are not viable anymore!

 

ECM → not a loner ship, bad layouts if Jerry… besides u cant shoot xxxx.  

Covops -> try to find energy-sustaining ones with EB if they even can equip one. 

Recons-> Weakish but viable due to their modules… at least the faster ones like Hawk-Eye, Swift-Eagle (Jarl is an other story). 

 

So, if they can be reapplied that easily, why are you whining about their duration? Makes no sense. 

It does if you actually use that brain.

A recon rarely keeps reapplying his spy drones to the same target. And a 30 second decrease in a debuff that makes you unable to cloak, heal properly, or hide from enemies is needed, right now there is no way to get rid of them exept dying or combat reboot. But no other class can get rid of them. So bringing the duration down IS needed.

I like flying Recon, and I must admit, while Recon might be a bit weak in dealing damage, I do think slight reduction in spy drones might be required. I’d say make duration 60%-70% of its current duration.

 

The regeneration reduction is basically what makes Recon work, so I wouldn’t touch that.

 

 

Also, I think the mass de-cloacking device (what ever it’s name is) should be visible device. So that a person trying to fly away from the affected area would know where to fly.

I like flying Recon, and I must admit, while Recon might be a bit weak in dealing damage, I do think slight reduction in spy drones might be required. I’d say make duration 60%-70% of its current duration.

 

The regeneration reduction is basically what makes Recon work, so I wouldn’t touch that.

 

 

Also, I think the mass de-cloacking device (what ever it’s name is) should be visible device. So that a person trying to fly away from the affected area would know where to fly.

I fully agree.

I agree with all the debuffs it brings, I just want a duration decrease(From 90 to 60 and from 120 to 90) so it doesn’t have an impact for practicly 1/10th of the match.

Come on, 

Im getting spydroned the whole match, too. You dont hear me complaining. 

First it was: Plasma arc OP *whine whine*, then ALL ECM modules OP *whine whine (in fact the whining hasnt even stopped yet, still you see only a few ECMs in battle nowadays)* . 

 

And now its the Recon? Really? Its not like spydrones apply Damage to your ship… 

 

So, how many classes can cloak? 3/9. So if you play one of those maybe look at the upper middle part of the screen where you can see your buffs and debuffs. that might help. 

Yea, you will be visible the whole duration, so what? Regroup with the mob, problem solved. 

IF you really want to nerf something on the Recon: nerf the mines. They are the new nukes.