Spatial Scanner utter crap now?

But that is how free to play games work. If you have time, you play for free. If you are impatient or don’t have that much time, you can subscribe.

 

I spent the first 4 months on this game playing for free, testing stuff and watching if I could invest time on this game or it wasn’t worth it. Then I bought one of the small DLCs on Christmas sales, and got a pair of license months. But the only difference about playing for free is that you will need more hours to reach the same point.

 

And that is not bad, it is how this game works. They need to pay the rent you know… 

I am fine with that. I like it the way it is, though i got lotta cool stuff in beta so my grind was not soo bad. I kinda forgot about the premiums…

 

Spacial scanner i dont know, is it really so bad? perhaps u just need to know the good spots. We dont know so much about new open world…

I am fine with that. I like it the way it is, though i got lotta cool stuff in beta so my grind was not soo bad. I kinda forgot about the premiums…

 

Spacial scanner i dont know, is it really so bad? perhaps u just need to know the good spots. We dont know so much about new open world…

Spatial scanner is great, the problem is that the loot income in invasion has been nerfed to be 1 tenth of what it was. So now the bang for the buck of the spatial scanner is much less, hence people complain.

 

Some dev said in the steam discussions that they are reviewing the loot income and will increase the value if needed.

The problem is that you can’t just destroy the loot in one blow and reduce it to 10% of previous value and retain players. The fact that the blow came with the Dread update actually made it worse not easier. If it would have been reduced by 30% say one week after the Dread update the gripes and complaining would have lasted a couple of days, and everyone would have moved on. The fact that no one wil actually “see” the Dreads for a month made it even worse. Another week another 5% decrease would have been easier to swallow as well. People / Clients  do not enjoy getting new features at the cost of loosing already established features. With every update people don’t look at what’s new they start to look for what was taken, and thus they dread updates…not good for client retention. I am confident they will get the values back up, they have to. The past four days my friend/follow list has shown very few established players (other than gankers that are loving the new pilot farming) in invasion. Hoping for the best.

If your definition of “a lot of credits” is 40k (fairly certain that’s how much a pirate shield blueprint is worth), then you have got a very weird sense of scale.

 

You confuse tier 4 pirate blueprints there (worth 20k). Tier 5 blueprints are more like 450k+. Of course, the t4 ones are much more common.

That is what I was doing, I have tried all over, focusing on the DR 10 sectors, and all I was getting was crap 4k processing blocks with the occasional 60-100k trophy. I say it again, all the free ways of earning cash are more profitable than mysterious crates. Something needs to change or if they want to keep like this then I want my GS refunded, because as it stands it is a rip off.

 

 

 

 

I’ll give this a go later when I get into game. Is this a one time only thing or can you ‘scan’ it multiple times?

 

Just once per day.

Spatial scanner is great, the problem is that the loot income in invasion has been nerfed to be 1 tenth of what it was. So now the bang for the buck of the spatial scanner is much less, hence people complain.

 

Some dev said in the steam discussions that they are reviewing the loot income and will increase the value if needed.

 

Not really. Loot has been reduced all over but not to 10%, more like 25% or 50% depending on the loot. Also, loot rewards climb up with how far you are from station and pvp zones gives the best loot (the code works a lot better that it used to in previous version). The real problem is that mysterious containers have a much higher odds of giving the junk loot, the expensive trophies are very rare now.

Just one question…

 

Do you think the Spatial Scanner is considered to earn Millions of Credits per hour rather that just finding hidden Treasures?

Just one question…

 

Do you think the Spatial Scanner is considered to earn Millions of Credits per hour rather that just finding hidden Treasures?

Well, one is a direct effect of the other. Mysterious containers and hidden stashes (alien, pirate ect…) usually gave big rewards, like 450k credits or even the 1M cred light cell.

 

So people now receiving 40k per container is like…

 

If you increased the loot chances of blueprints, iridium, our vouchers in such containers or stashes then people won’t complain about them.

Just one question…

 

Do you think the Spatial Scanner is considered to earn Millions of Credits per hour rather that just finding hidden Treasures?

 

Well, for me the sole reason of getting the Scanner was for the credits to ease the grind. The T5/T4 Blueprints are not useful to me at the moment whereas the cash is, so I sell these when I get them but they are exceptionally rare now.

 

 

If you increased the loot chances of blueprints, iridium, our vouchers in such containers or stashes then people won’t complain about them.

 

This would go a long way, but I would say to also increase the chances of the higher value blueprints, a 20k value blueprint is still a bit of a kick in the teeth unless you are specifically looking for that blueprint. And also remove the low value stuff like the 4k processing block, that really is annoying to get, especially when that is all you find for a while.

Not really. Loot has been reduced all over but not to 10%, more like 25% or 50% depending on the loot. Also, loot rewards climb up with how far you are from station and pvp zones gives the best loot (the code works a lot better that it used to in previous version). The real problem is that mysterious containers have a much higher odds of giving the junk loot, the expensive trophies are very rare now.

 

Not Accurate. first day of the update I picked up a light cell in one of the furthest new sectors it was a tad less than 10% of the old value. Picked up special containers in 5 more place in the new outline sectors all junk less creds than one PvP but it took almost an hour and a half. So why fly invasion anymore with the current loot?

Not Accurate. first day of the update I picked up a light cell in one of the furthest new sectors it was a tad less than 10% of the old value. Picked up special containers in 5 more place in the new outline sectors all junk less creds than one PvP but it took almost an hour and a half. So why fly invasion anymore with the current loot?

 

If your only reason to go invasion was to pickup mysterious containers, yeah it’s not worth it. In my case when i go looting i don’t care what container it is, i pick it up and sell the stuff to the nearest sell drone. It’s more work, sometimes dangerous, but i do make more credits that way than flying PVP or PVE (for time invested).   

You confuse tier 4 pirate blueprints there (worth 20k). Tier 5 blueprints are more like 450k+. Of course, the t4 ones are much more common.

Much, much, much more common. Like, easily used to be 75% of blueprints. Not sure what it is now.

If your only reason to go invasion was to pickup mysterious containers, yeah it’s not worth it. In my case when i go looting i don’t care what container it is, i pick it up and sell the stuff to the nearest sell drone. It’s more work, sometimes dangerous, but i do make more credits that way than flying PVP or PVE (for time invested).   

 

The only real reason for the Spatial Scanner is to pick up mysterious containers, the rest you can do with ease for free.

less QQ more PEW PEW

less QQ more PEW PEW

 

Thanks for your input…

The only real reason for the Spatial Scanner is to pick up mysterious containers, the rest you can do with ease for free.

 

Maybe it’s time they revamp the idea. That scanner could be way more useful, like different color code for the different loot (fuel, debris, dropped containers, rare containers). It should have more uses than just locate mysterious containers. 

Maybe it’s time they revamp the idea. That scanner could be way more useful, like different color code for the different loot (fuel, debris, dropped containers, rare containers). It should have more uses than just locate mysterious containers. 

 

You can already do that by just hitting “v” while flying invasion with an enhanced scanner. The Primary purpose of Spatial has always been to find rare (before called secret) loot that is of high value in the Game economy. Thus the motivation to spend money in the real world economy to gain access to the ability to find high value loot.

PrivateBrowsing

Hello, we do not refund, however we had fixed that proplem in today’s patch. Please try again. Good luck! 

PS. Wish you to find something awesome :slight_smile:

PrivateBrowsing

Hello, we do not refund, however we had fixed that proplem in today’s patch. Please try again. Good luck! 

PS. Wish you to find something awesome :slight_smile:

 

 

This is good news. I had a quick go earlier and it definitely seems much better. I will have a proper test later.

Just one question…

 

Do you think the Spatial Scanner is considered to earn Millions of Credits per hour rather that just finding hidden Treasures?

 

No, it has not been considered to earn credits, as a main purpose. But it’s connected to the whole game mode of Invasion.

 

It was directly connectet to earning more creds, cause ppl. who bought it knew, there was a high chance of finding excellent credit loot, if you didn’t find a Blueprint.

But that is not the point.

 

As far as I am concerned the point in getting it was, going for BPs in an environment which had sth. else to offer. Invasion has been a game mode I played if I wasn’t in the mood for teamplay. It was a relaxing way to earn credits and sometimes a BP. If I didn’t get a BP the time wasn’t wasted because there was still the credit farming. And of course pirating / defending against pirat-players.

 

Now the nerf was so massive, that it’s not worth the time anymore. I don’t want to spend that much time in Invasion if the only thing worth it are the monocrystal missions and the very rare t5 BPs. And this way the scanner got obsolete. That’s the point.

And don’t forget when you at last get a BP, other players get the “carrier of BP detected”-message. And there are more pirate-players out there than before now, am I right on that?

 

If I knew before I wouldn’t have spent real money for the scanner. It’s ok if things need to be adjusted in a game like this, even if it affects the elements you paid for.

But if it’s that massive I feel ripped off. No refund, not even in the virtual currency?

Information policy goes like this: “We had to balance things.” And this goes hand in hand with other PR desasters like promising rewards for the top 10 in the arms race (not saying what it will be) and then in step two saying we only reward the top3 (which btw had the chance we do not have to get bigger iridium storage).

 

So please devs, be more aware of the impacts of your changes before you release something.