Some suggestions

I noticed with the new patch that now ships are a lot more expensive, and when I bought one, it came with all the modules pre-installed. I think it shouldn’t be like that, because you’re taking away all the fun of customizing your own ship, so it fits you. You should at least let us choose.

 

Also, those three different races - Empire/Federation/Jericho. It should only be different in terms of implants and maybe some bonuses. Ships should all be available despite which “Race” you are in. 

 

Also Jericho Frigates are probably the strongest, because of the guided torpedo, plus the insane amount of shield (even more than 20 000)

 

Then some kind of passive module or something else that gives player’s ship an indestructible shield for a few seconds when hull goes below 15%.

That should be removed or it should give the player normal shield points, but instead of something like shield booster that gives you shield over time, it could be a passive module that gives you shield instantly, when hull goes below critical.

 

Also the whole, destroy and assist function. I noticed that in the game kills usually get those who make damage the last, so for instance if you have been fighting some guy for a long time, and made him a lot of damage, your teammate can just launch a rocket and get the kill. So, I think player who made the most damage should always get the kill, and assists should get those who made less damage.

In addition to that if you made a lot of damage to some player, but there has been a long time since that, you shouldn’t be able to get a kill, or even assist. So there should be some kind of timer(not visible to players) that determines how long it has been.

 

OK, that’s it for now, but let me know if I should keep adding my suggestions here