I’ve got a handful of suggestions regarding gameplay, UI, medals and such, so let’s get started.
1. Better markers for important stuff on the map.
As it is now I find it often quite hard to locate even such obvious elements of the map as beacons. A little dogfight with enemy bomb carrier, grabbing the bomb and which direction am I supposed to go again? I’d like to recall old Freelancer here. Just look at it. On the left and right you got two giant arrow pointing you the important stuff, while smaller ones always tell you where the enemy is. Both beacons and enemy ships need such clear indication that stand from the background. Inactive beacons sometimes are almost invisible and even spotting a lone ship that is in the middle of your screen is sometimes difficult. Here you can see how well the mission objectives were marked (upper left). I’d like to see beacons this way, with letters inside for better recognition. On the right side you have arrow pointing towards your currently locked-on enemy, which leads us to the second point…
2. Targeting reticle
Have you ever lost track of it in some intense combat? Would be nice to have it more unique and better connected with the center of your screen so at least you know which direction to look. Same for the guy you’re tracking. Thank God for the small red arrow coming out of the middle-screen UI or I would lost the guy I’m dogfighting with (when there is chaos around) on far too many occasions. This is not a common issue as far as I know, but it still happens.
3. Medal idea: “There can be only one”.
Awarded in Combat Reconnaissance for captain who killed enemy team captain with use of his main weapons or standard rockets / missiles / mines, etc. Basically - not with special abilities to prevent long range sniping / torpedo.
4. Silly microwarp medals.
Since it is hilarious, there could be medals for micro warping yourself into enemy ship or an EMP bomb in Detonation mode (aka the smallest object on the map) from extreme distance (10k+?). About the first case - if you manage to kill enemy ship in the process, can we have a medal named “Never saw that coming” or something?
5. Rockets and missiles mechanic.
Now I’m not saying that how it works currently is bad or anything, but let’s just consider another option for a second. How about making all the so-far consumable weapons cooldown-based, but unlimited? Basically what you bring to the fight depends on the launcher you’ve bought, not missiles themselves. If your ship has more slots for various kinds of missiles, you have better variety or you can mount two launchers of one type to increase your rate of fire. Various rocket / missile launchers would have varying cooldowns.
This will make build such as missile frigate possible and will also require anti-missile systems to be upgraded in order to counter increased amount of projectiles in the space.
6. Sub-factions equipment tree.
Unless I am blind, there is no such thing now. It would be super nice to be able to check what modules, guns and missiles become available at specific ranks with given faction. Looking in the store is not efficient since equipment is scattered in various categories. I’d like to just click let’s say Wardens Rank 6 and have a list of everything that becomes available at this exact rank with this exact faction.
7. Radio commands
Basically, one button will open a small menu with some useful commands to “announce” to your team by pressing a corresponding number. Team Fortress 2 and Counter Strike players should know exactly what I am talking about. That would add at least a small degree of communication in public games. Among the useful commands there should be those of attack, defend, follow me, help, watch out (I imagine this one to point out your current locked-on target to your teammates - good way of informing your team of enemies sneaking around with bomb / to kill captain) and others. To avoid spamming, it would have a limited number of uses in given period of time or a cooldown.
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I hope you won’t murder me for wasting your time here. ^^ Say what you think…