- Regenerative Coating:
other passive modules those Increase resistance and some of em increase xx %age of hull/shield which is universal for all ships.
But this RC repairs hull with a constant number same to all types of ships.
you can not compare resistance points to hull regen points, because resistance same for all ships(except guard) but not hull points.
In case of shield ASP module increase xx %age of shield regen speed.
How Imbalance ? Considering a mk5 t5 RC module repairs 50 points hull to any ship.
In case interceptors get ~1.25% hull regen , while frigates gets ~0.30% hull regen which is unfair!
In this case an interceptor need less than 2 minutes to complete regen while frigates needs not less than ~5 minutes.
Don’t forget the hull hitbox size of frigates. which is biggest penalty for em also.
Suggestion : it should regenerate 1.25% hull per second. not 50 points per sec.
- Energy-neutralizing missile:
This missile drains 85 energy points from ships. but compare to slowing/field missile they have xx %age value.
Interceptors lost all energy in less than 5 seconds while frigates need more than 12 seconds to loss all energy. In this case Interceptors suffers more.
Suggestion : Make this drain 15%~20% energy drain per second from ships.
