so i was considering some new modules that could be added to shake up the game, read and comment.
ECM:
-guidance hack
causes all missiles locked onto you to be switched to your locked target, long cooldown
Covert Ops:
-plasmid barrage
spawns 10 guided plasma balls with high maneuverability, they will target enemies around you dealing em damage, short cooldown
Recon:
-X33 S-thread tracer
fires an drone that sticks to the first object (including ships) hit and reveals all enemies around itself to your team for 30 seconds
Gunship:
-heating hack
weapon firerate is increased, so is weapon heating rate.
Tackler:
-“hunter” overdrive
steals movement speed from the locked target, amount stolen is increased by dealing damage
Command:
-targeting synchronizer
boosts weapon range of all nearby allies, boost is increased on activation
Long Range:
-decoy
spawns a hologram ship somewhere on the map with 10% of the real ship’s durability,
Engineer:
-“skyguard” system
spawns a stationary drone that fires proximity based rounds at nearby enemies, low damage, good at hitting smaller ships, acts as a deterrent
Guard:
-“phylactery” nano repair
on activation the ship will regenerate a large amount of hull points, passively gives a hull point boost when hull is below 15% once per minute
On 11.11.2017 at 10:42 PM, evo888 said:
Gunship:
-heating hack
weapon firerate is increased, so is weapon heating rate.
we have this, but only for high ranks and it consumes a power slot.
On 11.11.2017 at 10:42 PM, evo888 said:
Command:
-targeting synchronizer
boosts weapon range of all nearby allies, boost is increased on activation
this sounds great
On 11.11.2017 at 10:42 PM, evo888 said:
Engineer:
-“skyguard” system
spawns a stationary drone that fires proximity based rounds at nearby enemies, low damage, good at hitting smaller ships, acts as a deterrent
drones are shot down so easily and it’s already on tacklers.
On 11.11.2017 at 10:42 PM, evo888 said:
Guard:
-“phylactery” nano repair
on activation the ship will regenerate a large amount of hull points, passively gives a hull point boost when hull is below 15% once per minute
can replace the regenerative-plating because it really sucks on frigattes compared to interceptors where it just sucks a little bit.
7 hours ago, Sola_Evoli said:
we have this, but only for high ranks and it consumes a power slot.
can replace the regenerative-plating because it really sucks on frigattes compared to interceptors where it just sucks a little bit.
these are all active modules.
7 hours ago, Sola_Evoli said:
drones are shot down so easily and it’s already on tacklers.
firstly, yes, they are easy to shoot down, it’s called a counter. secondly, does SUPPRESSION mean anything to you? meant to draw enemy fire or force the enemies back, it lacks the damage or slow that tackler drones are made for.
why am i even entertaining somebody who thinks ellydium crash damage is a bug?