1st, I usually end up without ammo & missiles whenever I launch with a squad. There should also be the question to allow a player the chance to refill ammo & missiles even if battle queue is initiated via a squad. I prefer not to click on auto refill as I sometimes suddenly change my missiles or ammos.
2nd, I know for a fact that when you launch for battle and your on queue, a lot of menus like the ship tree are not accessible. I hope they can all, if not as many as possible, still be accessible as this can kill some time during long battle queues. This should also allow players to check if they have not overlooked refilling their ammo & missiles.
3rd, please show the number of required level to get the next ship for ALL SHIPS in the ship tree, even if a player haven’t got the prior ship.
4th, at the hanger, whether or not on queue for battle, I hope there would be a functionality where in we can assign a default front line ship. Sometimes, I would forget to use the right ship for a certain game/match, or I could be AFK for the duration of the battle loading rendering me unable to select the appropriate ship I would like to first use at the start of a battle.
5th, could there be just a fixed display of the number of artifacts?
6th, when players gets an upgrade kit during looting, I hope there would also be information as to how many of the same type (green or purple) the player already have. This makes it easier to decide on whether to pick the kit or just get artifacts.
7th, why wouldn’t there be a separate chat tab for private messages?
8th, please and I say PLEASE, do something about the ever hassle contracts. They are anyway mostly redundant to achievements or medals. If they can’t be put away, at least make them automatic or without the limit of 3 contracts at a time. They usually influence the players behavior in a match regardless of the outcome just to get the loyalty vouchers. And it sucks when you get teamed up with such selfish players. Please realize the welfare this can bring to all players.
9th, for Christ sake, get the game its own voice chat as this kind of game badly needs it.
10th, I think rank 15 ships should have 10 slots for general modules and maybe even 5 role-specific modules. These should be the ultimate distinguishers and advantages of reaching the 15th rank. Some rank 13 ships would be preferred just because of the better ship-specific bonuses it has than the next higher rank and I believe the last ship down the line should be far outstanding and not be snubbed only because of overshadowed bonus.
