So how would one make larger ship classes work?

I see the suggestion from time to time, and indeed it would be cool to be able to fly something larger then a frigate.  But of course, there is the “minor” issue that if you keep adding bigger and stronger stuff, eventually the smallest stuff will become difficult at best to use. 

 

Since we now have a ships forum, I figured it wouldn’t hurt to have a thread dedicated to discussing the potential addition, and more importantly, the balancing of ships larger than a frigate. 

 

 

So far, here is the best I can come up with on that manner. 

 

First off, larger ships would be given their own single ship slot, separate from the 3-4 used for smaller ships. 

 

Next, not just ANYONE can use a ship larger then frigate.  There would be only a few people allowed to, and they would be randomly chosen during the pre-mission ship selection.  If they do not wish to use their large-ship, then they can select a different ship and the option will be offered to a different person at random instead.  Additionally, when one is destroyed, the option will be presented to a different player at random as well (at least once another player also dies and is back at the selection screen).

 

Another thing:  Larger ships would have higher value.  That is, if your team kills one, they would get, say, 3 kill points instead of just 1 like they would from killing an interceptor, fighter, or frigate.  And some game modes might benefit from only having one, or even not having them at all. 

 

 

Another thing worth discussing is what sort of roles would be viable, particularly given what we already have devoted to frigs, fights, and ints.  Here the possible roles are easier to ponder, to be honest.  For instance, here are some basic ideas: 

 

First off:  “weapons” here refers to the usual weapons.  “Turrets” refers to weapon mountings that will target and attack enemies on their own. 

 

 

Destroyer role:  a large ship with only a few normal weapons, and either just one or two, or absolutely no turrets.  They can have multiple large-size missile slots though.  Their special is effectively a number of powerful long range weapons.  Weapons that dwarfs the disintegrator easily.  But unlike the disintegrator, they are slow.  They take more then 5 seconds (maybe even as high as 10) to travel their 10ish km range.  Additionally, they may only be fired within a few degrees of the ship’s nose, and do have a small amount of spread. 

 

Basically, Destroyer ships would be for destroying other large ships.  They would be weak to attack by smaller vessels due to having limited weaponry.   A single reasonably equipped frigate could take them on at short range, for instance, unless they were stupid enough to attack from head-on. 

 

 

Cruiser Role:  A large ship with a bunch of turrets and a well-spread-out group of conventional weapons, and a reasonable spread of missiles.  The amount of firepower they present from any one angle, while consistent regardless of direction, isn’t terribly high however.  So a pair of frigates attacking from one direction can take it down without too much trouble if its alone (a single one could easily do so with asteroids to use as cover, given how large ship classes would be too slow to handle that).  They are also weak to Destroyer role ships, naturally.  They would also be vulnerable to couple smaller ships in “bomber” configurations (i.e. a couple small ships with long range torpedos start firing them at the cruiser from outside its weapon range).

 

Their role?  They are basically made to take out interceptors and fighters, and to a lesser extent frigates.  They can only do so well however if they have smaller ships escorting them.  While being properly escorted though, they can provide weak but omni-directional assisted fire from their turrets to help their escorts kill nearby enemies, and can manually provide a reasonable amount of directed fire using their normal weapons. 

 

 

 

 

As for what kinds of modules would be available for larger vessels, a “resupply” type could be of use.  That is, a module that resupplies missiles to smaller ships that are nearby (it would of course have a long cooldown, or perhaps even only be useable once for the duration of flying that ship for that battle). 

 

 

 

ok. first thing first. 

 

destroyer and cruiser are basically roles that ships play. A destroyer is a point defense vessel optimized against small craft, whereas a cruiser is a high endurance general purpose (raiding, patrolling) craft that kills capital ships. 

 

frigate is a type of ship hull classification which tells us the ship’s size and speed. Destroyers, for the most part, are frigates, and cruisers are also for the most part frigates. 

I suppose.  But games tend to be iffy with this sort of thing anyway.  The Freespace series being an example (the cruisers and destroyers in that game serve effectively the opposite roles, and are VASTLY different in sizes).  I still don’t get why they went with that categorization, honestly.   I suppose Star Wars themed games haven’t helped my memory either, what with the Empire seeming to enjoy calling all its massive warships “so-and-so class star destroyers” and the primary cruiser around are those mammoth mon calamari things, whereas the frigates in that universe seem to typically be spindly little things used to shoot at fighters. 

 

 

 

If I got the roles backwards though, then by all means reverse my role names.  And maybe rename frigates as gunboats or whatever the next lightest capital ship after frigs are.  Or refer to the larger ship classes as medium destroyers/cruisers. 

Well a destroyer is usually an all purpose attack vessel, They can be fast but usually they are armed to the teeth, but mainly they are just warships. Cruisers are designed as long range support vessels, even so this can be seen in sci-fi as well, startrek being famous for their cruiser type vessels. Frigates are the smaller version of cruisers, they work as support vessels.

There are other classification of vessels too, Battle cruiser being what a destroyer is, a ship designed to support or destroy cruisers. With the firepower of a battleship and the speed of a cruiser. Then there are corvettes which are much like a smaller frigate. They are mainly design for their speed and firepower. Gunships are also a type of frigate but the class can be given to fighters as well. Then there are bombers and so forth.

The larger ships can be implemented but really they would be more like a large vessel crewed by the players. Ships that can fit with this game could be corvettes and bombers but you can outfit a ship to cover those roles. Though it would be nice if they added those roles into the game by using the current hulls.

They definitely need to pot the Capital ships in with out them it is no fun at all  (Carriers Battleships and sow on).

I see the suggestion from time to time

 

Its in the developer’s future plans sticky.  

They are on this.  

They definitely need to pot the Capital ships in with out them it is no fun at all  (Carriers Battleships and sow on).

 

No, no and simply put: NO

 

Capitals ruined EVE, I don’t want them here.

As already mentioned: Dreadnoughts/Capitals will be available for corps, but there will not be any bigger ships than frigates for single players.

As already mentioned: Dreadnoughts/Capitals will be available for corps, but there will not be any bigger ships than frigates for single players.

 

Whel frigates ships are lame and ugley they shot changed frigates to Crusers + Capitals ruined EVE, I don’t want them here.

 

It is tru bicos you can t flay them in hige sec and ther are available olyi  in low sec that is lame and i agre with ya but stil this is a space game it need cap ships that is may opinion