So are Interceptors OP

good points xkostyan, i still don’t agree with the slightly op bit.

 

assault rails do help on a gunship, but its indeed to kill a ceptor with it - ions are usually easier; it’s not impossible tho. 

 

the thing with the tackler is, even with gravibeamer, it is supposed to be teamwork. a gravibeamer alone can only annoy a good ceptor. he can take cover, but he already has to get more sneaky. i love gravibeamers, and i see no shame in them doing their job. i can and love to ruin a ceptors day with it.

 

just really sad, no jerry tackler has a sight range bonus in t5, like the kat-ae; 

 

but if a gravibeamer can slow it down enough, for gausses and positrons to hit, even mighty names melt fast.

 

to be honest, a lot of our t5 matches are quite small, even in sec con :frowning:

this is also one of the biggest problems of the classes, some become more OP in smaller matches, while others get completely useless.

 

overall however, i think in T3 ceptors are much stronger compared to other classes as in T5, and there, they still feel very very balanced.

 

also, if you say covert ops, its quite a broad definition, from the fast grey falcon to the wakizashi-r, to the golden eagle made of glass, most ceptors are slower than in previous techs compared to the rest of the shipclasses and hardly any ceptor meets all your pros

 

well and compared to the self-built caltrops, COs still look ancient news

 

it is true, that implants are discussable, especially in T5, but they have effects on many ships, maybe some even not fully discovered yet to it’s full potential

 

in the end of the day, a CO can counter anything with good timing, which is probably it’s strongsuit; but that is usually it’s job (finishing kills, surprise attacks, dogfighting, objectives)

and they die fairly quickly and consume a lot of adrenaline, compared to other ships

but there are matches, where a CO can be completely denied, too

and the plasma arc nerf was a good thing.

you are maybe right also, that the orion might get a bit powerful, but only for the winning team :confused:

 

 

 

Strange man, you are not a gm. But you seems to know stuffs that actual gm doesn’t know. Or they just want to ignore.

what? healing rates (from engineers) are lower on ceptors, they have overall less hull, dunno what magic i knew there :D 

show me the video where you, as patch 1.0.6, are shutting down good interceptors, that knows how to fly with 200+ rotation, and not some brainless bots, with any of these guns (Ions/Bubbles/Assault Rails/Gauss) i will uninstall this game and will never come back to live servers.

And not sneaking in a kill with a missile (and if it is not EM+Speed/rotation implant missile, that can be fairly easily dodged) here and there with 3+ man focus, but being a driving force on shutting down those interceptors.

 

You are talkin like if games is full of good pilots and we are having a lot of good fights in t5. It’s not like that. On 1vs1 you are right (except for bubbles) but when you constanlty have to face 2, or let’s be more honest 3 of those trolling ships ALL THE F… time because your team s**k really hard like if t5 is actually the new t2. Well: your arguments are invalid.

 

And yes keep telling me that i’m wrong because i’m not playing for my team. Yes, i don’t play for my team when they are sitting behind the respawn point or dying one by one on enemy beacons or on bombs. Even when i think: ok i can defend this beacon, i have a guard or an engie with me, they suddenly start to melt under enemy fire 'cause man: “i’m sinergyzing my ships, i only need to press a button, hope for my team is best than the other one and get more rewards” . Leaving me alone against two “ions double drones tacklers” or a “mine spammer recon” + an ecm or whatever. 

 

We actually are talkin about nothing here, 'cause t5 is s***. The day we will be able to have balanced fights we will  gather enough informations and talk about that. But actually you are wining against ceptors in a world where people fly only whit trolls ships or trolling tactics (tell me that a covop’s balls can beat a frigballs and i will laugh so hard that my hd will explode).   

good points xkostyan, i still don’t agree with the slightly op bit.

 

what? healing rates (from engineers) are lower on ceptors, they have overall less hull, dunno what magic i knew there :D 

it’s called sarcasm dude, i was pointing out that you are talking about 'ceptors weaks spot and someone else doesnt, even if you are not a gm and not supposed to know everything like someone that ghater informations for devs have to know. (maybe 'cause your not only a one role player, and you are not trying to take some advantage)

words to live by

yes yes

constructive discussion about the balance at its finest

yes yes

constructive discussion about the balance at its finest

Yeah, sure.

 

 

yeah like “decreased healing rate” 

 

The decreased Healing was clearly explained, the Sustain of Interceptors was too high (especially with the Old Stations, ~1500 hull or shield per second) and literally Undestructible.

 

 

 

and “less hull” and “more danger at every encounter”

You mean, like when they buffed the Self Shield Regen of Ceptors and decreased the Hitbox Size?

Or when they reduced the Cooldown of a Module which is able to make ships immune to “Engine Inhibition”?

Or when they buffed mobility modifiers while they excluded all the main Frigate’s Mobility impacting module?

Or When they buffed Interceptors Weapons?

Or When they nerfed Alpha-Strike Weapons (Gauss/Positron/Singularity Cannon)?

Or when they buffed Interceptors Shield’s Volume?

 

 

Jericho interceptor shield strength increased by 16%

 

 

Federation interceptor shield strength increased by 10%

 

 

Besides, to improve general interceptor shield efficiency, we tweaked the module  Shield Amplifier S

Shield regeneration increased by 50%

Between All the ships which ones have :

  • Bonus Explosive Resistance on shield and Hull?
  • Penalty on Explosive Resistance (Shield and Hull)?
  • Bonus on Objective Capture (Beacons & Bombs)?
  • Penalty on Objective Capture?

Which one have/need nothing?

 

 

 

Raw numbers will not be on your side.

Only if we speak about “Common” numbers without taking all the related things to them. If we go deeper in the analyzis you will see it’s leading to multiple factors :

  • Active Time in Battle → Time you are doing things in battle
  • Effective Active Time in Battle → Time you are doing revelant things ingame (Also Known as Objectives)
  • Activity Spike in Battle → Time when your acts have a major impact on the game results
  • Game dynamics → How others ships are able to follow / contribute to a battle. Also implying the linked buff/debuff and mechanics.

Numbers, when they are alone, mean nothing.

 

It was what happened with the frigball era, It was the same with the first Fighterwaves and it’s now the same with interceptors. 

Yeah, sure.

You are a hard case. :smiley:

You are a hard case. :smiley:

I know, but how do you face a troll? Trolling :slight_smile:

I know, but how do you face a troll? Trolling :slight_smile:

a) you shouldl look up the definition of “trolling”, i don’t think it means what you think it means.

b) when you understand what trolling means, you will see that w/e you are posting is not even close to be in the building that stays in nearest city to the house with the room where trolling is. Quite the opposite.

a) you shouldl look up the definition of “trolling”, i don’t think it means what you think it means.

b) when you understand what trolling means, you will see that w/e you are posting is not even close to be in the building that stays in nearest city to the house with the room where trolling is. Quite the opposite.

 

And you already know my answer, i wroted it some post above. 

And you already know my answer, i wroted it some post above. 

Absolutely, that is a power of smart people distinguishing us form mere pests, knowing the answer before your opponent state it.

Absolutely, that is a power of smart people distinguishing us form mere pests, knowing the answer before your opponent state it.

 

I’m still waiting for a real smart answer to my post up there. When you will be ready make me a call. I will wait.

I’m still waiting for a real smart answer to my post up there. When you will be ready make me a call. I will wait.

Smart answer requires a smart question, venting rage (or as you imagine it yourself, trolling) is a rhetorical post that requires nothing.

Smart answer requires a smart question, venting rage (or as you imagine it yourself, trolling) is a rhetorical post that requires nothing.

Still waitin.

6421-michael-jackson-eating-popcorn.gif

Still waitin.

Yeah, sure.

 

Still waitin.

Yeah, sure.

 

Rakza, however most of the changes do not only apply to ceptors, and these were balance changes

(like the implant buff, which is probably more useful for ceptors, but not exclusively; but yes, that is something we can discuss about, but it is not about ceptors, it is about adaptive fits; besides, adaptive was broken for how long? and as I recall, the latest trend before the break was adaptive mega guards)

(or the positron nerf, which also affects other targets, and gauss was buffed)

 

the difference of healing is a mechanic difference, which means, it is not a relative change, but an absolute game mechanic. I did not complain about it, i just find it funny to say, game mechanics would “benefit” ceptors. Ceptors have pros and cons. Patch changes do NOT count if you talk about “favoring” game mechanics, because relative changes

 

And I have a bit to smile about your mentioned shield buffs. Besides other changes affecting ships in the mean time, this leads to no big influences.

 

Shield buff was a smart move, and was mainly nice for dogfighting pulse lasers with RF, and a small buff against shrapnel fits with invasion ammo, in any other area, the shield buff did not change really much; it’s a couple of thousand shields per ship, as was before; 20% of nothing is still nothing.

These things are experience talking, which is > numbercrunching.

 

CO’s are fine, Recons are fine, ECMs need a nerf, heavy guard drone needs it’s spread back, and maybe you are right about going down to 3 seconds again, maybe 4 as a compromise for fighters. Coz they need it too, especially those relying on turning, like the Nukem in T3, or any cruise fit.

I absolutely agree with xkostyan… I wouldn’t say that ints are OP but they are absolutely the most effective ships in every single game mode but the PVE… This is enough to have storms of ints everywhere… You want to fix this situation just simply remove the EB as xkkostyan said and the ion diffuser from the ecm (or brutally nerf it at least)… the stasis generator is already more than enough… and get in mind that i’ve been flying ecms for a year at least :wink:

…no. 

If any module were to be taken off the ecm’s list, it’d be the stasis. the diffuser is essential to the ecm.

If it were taken away, the commands would be the new, more than they are now, ecm ship with their ‘ecm’ missile.

 

The ecm’s modules are fine, btw.