depends how long your ‘tick’ is. I’ve been able to use combat reboot to counter energy drain on multiple occasions
Not sure how long it takes but I’m sure you get at least 1-2 seconds before your energy is all gone
that may be so, but I suggest testing it against a T5 ecm with mk.4 drain and the 10c implant active, the wakizashi ae, in fact, since it has the most powerful drain. that being said, the 7c implant helps to counter the drain, at least for the initial battle, while you still have shield.
The problem about fighting against Takamina is that no matter how many times you kill him. The effort is not worth because he will kill more of your team that you kill of his. So you can either play as the guardian angel of your team or just go in rampage and kill everyone else while he does the same.
Takamina doesn’t like to be killed so making him reach hull is often enough to force him disengage.
Killing him is really difficult mostly because he fly a defensive cov op with proton, j2 implant 2 multipurpose and white noise.
But if your team follow your instructions and stay together, it is not hard to counter him.
Golden eagles and the like must certainly be reviewed as they are creating imbalance and discouragements among other players. Else, T6 should be on its way. There’s is too much difference between a very good ship and a very very good ship. I play only engi, and is surely going to fly a golden eagle soon. Just as most of the players are doing now because they are just too good to not part of the party.
Golden eagles and the like must certainly be reviewed as they are creating imbalance and discouragements among other players. Else, T6 should be on its way. There’s is too much difference between a very good ship and a very very good ship. I play only engi, and is surely going to fly a golden eagle soon. Just as most of the players are doing now because they are just too good to not part of the party.
The golden eagle is not op at all and for sure it’s not the best 'ceptor in t5. Probably you are making some mistake fitting your ship or in ship choice (or it’s the way you play). If you buy a golden eagle nothing gonna change, probably you will feel frustrated like now plus with the feeling that you wasted your real money.
Try to go to lower tiers and make some experience, join a corp, ask how to improve. 'Cause in those days ther’s really no sense in blaming ceptors to be op.
Golden eagles and the like must certainly be reviewed as they are creating imbalance and discouragements among other players. Else, T6 should be on its way. There’s is too much difference between a very good ship and a very very good ship. I play only engi, and is surely going to fly a golden eagle soon. Just as most of the players are doing now because they are just too good to not part of the party.
GoldenEagle is pretty much the worst CovOp out of 4 available in T5, so if you think it is OP, that means you have to look into broadening your knowledge horizons.
Can’t you see your own problem? Pretty sure when you waste your money on Golden Eagle and see how easily you die and how useless you’re for your team you’re going to change your mind.
If you fly engineers why not buy a Mammoth? And in case you already got one, and you want to test another class, why not start from tier 3 and learn the class instead of buying a ship you won’t know how to use?
You must understand that aside from few ships (mainly the spark with certain builds) most of the premiums are not better than their counterparts in tier 5. They are great for farming, and for PvE, but for competitive PvP they are not, except the said spark, maybe the berserker and the excalibur.
As a lot of people said before, the Golden eagle is the worst of the covert ops available in tier 5. It is squishy, it doesn’t have a hull slot for energy or missile spam, and it’s only good with plasma based weapons. Grey falcon is more maneuverable, Falcon M can dish out more damage, and even the Waki S can be more powerful thanks to its bonuses.
Your problem is probably your fitting, and that you are always alone against cov ops. Fed engineers can be tricky to play and if left alone, they can be a juicy targets for a lone cov ops pilot who knows its job.
Well by now i d say that is true, its indeed a fact that build is very important and u can do builds that go well against Inties. Again nerw andother with his tackler show that any fast ship is dangerous.
So i d say it differently. Inties and other fast ships have def been OP last year, most likely it changed due to Nerf. Now it seems to be more balanced.
On the other hand, this thread has seen quite some time and the devs have over that time nerved all inties quite a bit and strenghtened Frigs. So i assume my point kinda proved, unless u wanna say that Inites ane now too weak.
What all can come to is surely importance of build.
Well by now i d say that is true, its indeed a fact that build is very important and u can do builds that go well against Inties. Again nerw andother with his tackler show that any fast ship is dangerous.
So i d say it differently. Inties and other fast ships have def been OP last year, most likely it changed due to Nerf. Now it seems to be more balanced.
On the other hand, this thread has seen quite some time and the devs have over that time nerved all inties quite a bit and strenghtened Frigs. So i assume my point kinda proved, unless u wanna say that Inites ane now too weak.
What all can come to is surely importance of build.
The main problem was the small games. Due to the objective nature of most of the modes, and the very small teams in the games, interceptors were the “de facto” ship for many players who wanted to carry the game. Recons are unmatched in beacon games thanks to their mobility. Some recon builds are also the best ship for detonation due to warp and high speed. Cov ops are burst damage assasins, which work better when nobody is focusing them, so they can dive in, kill and get out fast. And ECM are just the counter to everything. If you have troubles trying to kill someone, the best way to kill him is to just disable him.
But in tier 3, which is the last tier where you can get really big games, you will see interceptors are just a part of the gameplay, and all classes are well represented.
Once the higher tiers become more populated, the balance will arrive, and maybe they will have to rethink some of the nerfs they have done to interceptors. Or maybe not.
Sure fast ship strenght declines with amount of ships, and buff ships like command, guard, engie and tackler gain. But who is playing T3? There are bots…
Sure fast ship strenght declines with amount of ships, and buff ships like command, guard, engie and tackler gain. But who is playing T3? There are bots…
Most people do play tier 3. Some veterans because it’s the only way to play squads. Others because they like to farm newbs. And most people because the jump from tier 3 to tier 4 is expensive, and you get a different metagame.
Also, tier 4 is the first tier where you need either license or pve farming just to keep playing, because of the repair costs.
Well i dont, nearly none of my friends do, its actually for me existing only in form of the gold getting tournament. Might be sounding a bit arrogant, but i T3, there are lotta Aces, lotta Ace farmers, bots, who cares about balance in T3 anyway? Its a mess either way.
Id love bigger battles but not in T3. I did one T3 battle recently-hoping to buff my allies with command- and there were like 2 WPK farmers with Empi-LRF, and lotta funny ace ships getting killed by them. And the only thing i could do was flying a solo damage dealer once again, since i had at least to try to take out the Lrfs.
But when i do SQ, where Speed is eesential ,where u have to compete against 3-4 enemies, its normally ECM-CovOps Combo, and icant imagine anything better even now. U have da Speed to secure a large area, ECM can disable, CovOps does the Kill, what can there be better? Other fighter combos might work, too, of course.
But lets see if new mode comes perhaps its different.