Snipers ruining the game

Snipers will be nerfed, no matter how much the trolls QQ not for it to happen. The jericho nerf was the start of it, next empire and weapons.

 

after 8-12 hours of conceptual designing trying to make them work, i have come to the cunclusion

 

the concept of sniping (like its done in games like counter strike) WILL NOT WORK IN THIS SPACE GAME OR ANY OTHER AND BE BALANCED AND VIABLE

 

there for the concept of sniping needs to shift from its current state to simply being “long range”

There just needs to be a tradeoff where damage drops off at range for any normal weapons firing at over 3500 or so range. IMO the sniping isn’t so much the problem as how many people are doing it, it’s hurting their own teams at their own sniping pleasure. People need to want to get closer and more involved in actually winning the battle as opposed to killing without dying, essentially farming credits at the cost of the team.

Some sort of visual bonus for actually aiding teammates with command buffs might be a start as well. I mean credit wise or something as opposed to little +x assists. You’d THINK the bonus for winning would give incentive for people to actually get in the thick of it trying to win.

That said the flares vs Jericho missiles didn’t do a whole lot, people are insta launching flares when they hear missile. People need to start thinking before launching flares, but again I feel the problem was never the missiles, more just how players are using them, a range nerf may be better than the flare thing (which really doesn’t make much logical sense).

Ah I keep editing in more but I think a 30% range nerf to the Jericho missile would be just right, definitely don’t want to overnerf.

There just needs to be a tradeoff where damage drops off at range for any normal weapons firing at over 3500 or so range. IMO the sniping isn’t so much the problem as how many people are doing it, it’s hurting their own teams at their own sniping pleasure. People need to want to get closer and more involved in actually winning the battle as opposed to killing without dying, essentially farming credits at the cost of the team.

Some sort of visual bonus for actually aiding teammates with command buffs might be a start as well. I mean credit wise or something as opposed to little +x assists. You’d THINK the bonus for winning would give incentive for people to actually get in the thick of it trying to win.

That said the flares vs Jericho missiles didn’t do a whole lot, people are insta launching flares when they hear missile. People need to start thinking before launching flares, but again I feel the problem was never the missiles, more just how players are using them, a range nerf may be better than the flare thing (which really doesn’t make much logical sense).

 

Can’t agree more. Hate watching people fly the same boat as me and Torp derp in the back of the map. I really don’t think it’s the proper way to play the class. Not to mention people just lobbing them into a group of enemies and teammates. Doesn’t help to wreck your own team just so you can get a kill.

As a new player I don’t see issues with the sniper class. I play this class and I get countered very easy when the enemy team sends just 1 ship to attack me at close combat.

I am still in T1 and I do not see a issue with them. Learn how to counter them before you call something “OP”.

This is a issue with ANY assassin class and I hate it. People would rather call op or unbalanced, and not take the time to learn the game abs how to counter them.

I hope the devs understand this and don’t cave to lazy peoples complaining.

I just made myself a signature to support your cause.

(I agree with you, honestly)

yes, how dare you not balance the entire game around T1 which most players finish in… a day… or two… common… quit crying and get to T2 where you can disable a frig and trash it in a matter of seconds. Yes Frigs are powerful in T1… they are the biggest ship and the slowest. learn to counter them or put your big boy pants on and move up to T2.

Woops, double post.

My post above was a joke to whatever frig user was getting upset lol.  

 

Anyways I like to see frigate manuverability/turning (not speed) and range of lasers buffed slightly, so it’s easier for them to not be so much of a joke and fight back in close range.  In exchange maybe the Jericho torpedo gets a 45 sec CD so it can’t be the only skill you rely on, but the damage it does gets doubled so it is actually something to be feared.  I mean who actually pays attention to ‘warning, incoming missile’ anymore?  And for empire maybe the damage of sniping gets cut by 50% when you’re over 5200m away like was suggested above.  Feds could just use a straight up drone and ship hull boost.  

 

It’s not about wanting to nerf them per se, I think it’s more about the risk/reward/playstyle factor from being 10000m away, because right now there is no risk.  And it’s not really a problem with a single frig sitting back sniping, it’s about the groups of 3-4+ sitting together, who know how to play, and help each other out if any fighter/int tries to break up their camping spot.  You aren’t breaking that up without a coordinated squad.    

MOBILITY!! - Already stated huge range is the offest to this. The fact is they are able to attack easily so mobility is a small factor for them

 

DPS!! - HAHHAHAHA are you serious?

 

CQC ability!! - Already stated if they stay at spawn this is a very small factor. Modules like smart bombs and EW offset this

 

SUPPORTING (ANYTHING NOT LOS YOU CANT HELP EVEN IF YOU WANTED TOO; and you can’t keep up with your CQC ships too give them command module bonusses.) - Are you really making the argument that a sniper can support less allies than a fighter can?

 

TANK! - AHHH HAHAHAHAHA. Oh man…good one

 

HUNTING ABILITY - what? you just put etc etc etc like I should automatically assume it’s difficult for a sniper to find someone to shoot at…because it’s not

the second you said mobility is a small tradeoff you lost all credential -.- this game is ALL about mobility, the most mobile team WINS, very simply: you cant hold points, cap points, bring bombs, take out enemy captains, protect your own captain(nope cant save him when he gets swarmed by fast mobile ships, not happening), cant finish of people LOS fcks you, and you cant follow around objects. etc etc etc.

everything in this game is build around mobility, without it you just instant lost the game no matter which pvp mode your playing.

 

DPS: you clearly didn’t do the math on it or even ingame tested it, so do us all a favour and stop showing of how freaking clueless and stupid you are.

(edit: let me give you a clue the dps of a acid hydra hitting EVERY disint shot is roughly the same as simply just using hail plasma cannons so around the same as using 230dps ± weaponry, actually its ALOT lower in reality since its ALWAYS thermal dmg so any one with a brain have thermal resist when they are subsceptibal to getting hit by snipes. torp is also thermal dmg btw)

 

if they sit at spawn THEY ALREADY LOST THE BATTLE!!! there is NO MODE!! where you can win by sitting in spawn NONE! did you even play this game?! (and even if they sit in spawn every good fighter/inter pilot in ANY fighter or inter can get too them easily and will rape them in a 1v1, both empire and fed can do it without the frigs can even get a single shot of on them and CQC they auto lose and can start respawning to a spawn camped… they are 100%!! relying on SMALLER ships to come save them, which other ships are 100% relying on another ship type to come help them if they get jumped in a 1v1? NO other type got this issue)

 

clearly you don’t know the basic mechanics of the game not even the VERY basic of the modules. a sniping frig will in no way have the same support added to a team as a command fighter will, simply it won’t add anything but its MEDIOCRA (GO FCKING TEST IT OR DO THE CALC MORON) dps while a command fighter will add 2-3 command mods to EVERY one around him, add 2-4 TIMES the dps, be MUCH harder to lockdown and kill of as well as being fast and mobile to help where ever needed or get to support where it is neded.

 

TANK: again FCKING LOOK AT THE NUMBERS!! the sustain tank of a command ship is VASTLY!!! better then that of a frig, their resistance can go SKY HIGH!! even without repair mods they survive for AGES vs rediculess high firepower.

 

hunting power is the Ability to KEEP on a target and finish it of, if you cannot control weather or not the target can just move out of LOS and you got NO abilities to follow him you will NEVER EVER get a kill on a decent pilot by yourself, thereby you will never get kills at all by yourself (vs people with brains) since whoever you shoot will ALWAYS have planty of time to get behind cover, heal up and move on.

on most maps especially T2+ you can basicly be PERMANENTLY out of enemy snipers LOS and if any of them are stupid enough to move far enough around to hit you, just jump too him, kill him and get back on the objective and keep easy mode winning.

 

all in all snipers/torps are 100%!!! relying on their team to do the work and on their team to protect them, they ONLY thing they can do is IF! their team does their job they get to support them in a given fight where the enemy moved into a bad position so that your TEAMMATES got an easier time finishing them of.

I tend to play an assasin interceptor so I really can’t see how frigates can be "OP"ed when they are my prey. Even at T2, there are a lot of ways to mess up sniping camps, the one I play best for laughs is the Passive Emergency Barrier/Self-D combo. Come in behind the frigate, shoot him a few times, once you see him move to react, Ion Beam him and keep pouring fire into him. If he hasn’t gone down when your E-Barrier comes up, hit the Self-D, totally hillarious when you get a string of “Beyond the Grave” medals.

 

“But you die too!!” you might say. Yes that is true, but the 2nd time you come near them, EVERYONE is going to go crazy and try to swat you. They will ignore your team and throw everything at you and chase you, giving your team a free hand. And it is not easy to kill a wildly moving inty with specials. Earlier on, someone mentioned the old X-Wing “Wotan Weave”, and that works here, spinning like that throws off disintigrator shots and torps. I did that before as captain with 2 Torpedo Frigates bombarding me, my shields didn’t even go down, though you can SEE the torpedo blast fireball just off your wingtip (afterburning on a light hull mod in case that fact is important). Most people I know will break out the main gun lasers instead. And if they do that, they are not sniping.

 

Just look at the levels complaining, usually T1 and T2. Past that, not many. This shows very very clearly that it is either 1) An equipment problem where higher tier level equipment solved it or 2) A learning curve is in effect.

 

I’m gonna have to call bullshit on this. There’s no way you’re killing multiple hypertanky empire/Jericho frigs with the self destruct module. It does not do enough damage to even break the shield on a Jericho frigate.

I’m gonna have to call bullshit on this. There’s no way you’re killing multiple hypertanky empire/Jericho frigs with the self destruct module. It does not do enough damage to even break the shield on a Jericho frigate.

That’s because jericho frigates are generally 70% shield 30% hull. You unload on them THEN self destruct IF your health gets low.

That’s because jericho frigates are generally 70% shield 30% hull. You unload on them THEN self destruct IF your health gets low.

 

Yes, I understand that. But there’s no way you’re surviving long enough to do that to multiple frigates with the same SD, unless they’re really bad.

Yes, I understand that. But there’s no way you’re surviving long enough to do that to multiple frigates with the same SD, unless they’re really bad.

Depends on the situation/loadout. Some stray from the pack and others brawl but obviously you can’t self destruct twice. I’m finding generally the best way to engage them is to get up on them do some damage then pull off before engaging a second time, that way it’s much harder for them to fight you off.

They aren’t that bad after T1.

On Jericho ints you can actually hit self-destruct and caccoon at the same time so the explosion goes off but you iframe the damage.

On Jericho ints you can actually hit self-destruct and caccoon at the same time so the explosion goes off but you iframe the damage.

Didn’t know that, seems like an unintended issue. I assume iframe means you survive.

Beauty of this is you only need to do this once, then they become so nervous with you around that they totally forget about sniping and start chasing you.

 

Digital. Completed the “Taking down the Support” Contract 4x. You know what that contract is? So tell me again how Intys can’t kill frigates?

 

You guys are defeated even before you hit the Fight button, you already go in expecting and almost wanting to die instead of finding ways and means of fighting back.

I tend to play an assasin interceptor so I really can’t see how frigates can be "OP"ed when they are my prey. Even at T2, there are a lot of ways to mess up sniping camps, the one I play best for laughs is the Passive Emergency Barrier/Self-D combo. Come in behind the frigate, shoot him a few times, once you see him move to react, Ion Beam him and keep pouring fire into him. If he hasn’t gone down when your E-Barrier comes up, hit the Self-D, totally hillarious when you get a string of “Beyond the Grave” medals.

 

“But you die too!!” you might say. Yes that is true, but the 2nd time you come near them, EVERYONE is going to go crazy and try to swat you. They will ignore your team and throw everything at you and chase you, giving your team a free hand. And it is not easy to kill a wildly moving inty with specials. Earlier on, someone mentioned the old X-Wing “Wotan Weave”, and that works here, spinning like that throws off disintigrator shots and torps. I did that before as captain with 2 Torpedo Frigates bombarding me, my shields didn’t even go down, though you can SEE the torpedo blast fireball just off your wingtip (afterburning on a light hull mod in case that fact is important). Most people I know will break out the main gun lasers instead. And if they do that, they are not sniping.

 

Just look at the levels complaining, usually T1 and T2. Past that, not many. This shows very very clearly that it is either 1) An equipment problem where higher tier level equipment solved it or 2) A learning curve is in effect.

 

I completely agree. As you said, by the second time you go in, you’re doing exactly what an interceptor is supposed to be doing, disruption and assassinations. 

I feel that most complaints about Frigates and their modules specifically comes from the learning curve, as they are not much of a problem at all.

Eh Still stand by the idea there is a role for giant lasers to shoot slow moving targets and deny area to an enemy, but not netting a bunch of kills. 

I started off with Jericho missile boats and I have since tried out the snipers and I for whatever reason enjoy the missile boats more.  Most people do not use the missile boats properly and simply shoot at some guy who is not going to die anytime soon.

I think snipers for whatever reason are being more annoying/powerful because they are easier to play properly and have more instant reward for doing so.  If a Jericho player uses the torpedoes properly then he is assisting teammates with weak enemies and finishing them off of bursting them down so they die in a fight they thought was fair at one point, not dueling with snipers or other missile boats.

 

Snipers expose themselves also by shooting.  You see that laser?  Look over there.  See him?  Annoy him.  Kill him… maybe, or not… either way harass him.

I don’t know how many times I have flown by and dropped a spy drone on a sniper, take out his shields and just fly around a nearby asteroid.  Then, once he starts to reset himself, shoot at him again.  I can do this 2-3 times and eventually finish him off.  One thing I have done though is marked him for my entire team, and made him stop sniping.  Then, he dies by me finishing him off or a teammate.

 

I think most people are playing ARCADE mode.  This is one of the problems.  Arcade mode allows you to be careless and respawn.  If you play Regular you can take out that Sniper and then he has to play with another ship :0  He can’t just slack off and not worry about dying.  If he doesn’t play smart you’ll catch him and kill him.

 

Snipers are not ruining the game.  It’s chaos right now but if you get a friend to come help you then snipers will be dropping left and right.

one of the main issues i also see is that inter/fighters are WAY!!! too effective to kill other inter/fighters, which means you simply dont get the time you need on them to kill the frigs.