Snipers ruining the game

This is by far one of the best games I’ve ever played. It revokes all the awesome childhood memories of dogfighting in Xwing Tie fighter and that cosmic feeling of war. 

BUT

 

and this is one hell of a big BUT

 

How could you be so stupid to implement such a gastly thing as snipers and long range torpedos constantly RAINING on the battlefield into a perfectly awesome dogfighting game ? 
Those fat kids sitting in the back away from the battle, just here to F**K with other peoples experience.
You get into a fight and ALL YOU HEAR IS  “MISSILE INCOMING MISSILE INCOMING MISSILE INCOMING” coming from those ships that are 5000+ meters away from the actual god damn fight.

It just baffles me… how could a STUPID thing like this be included in a game that has the potential of becoming one of the greatest.

Now some teenage pregnant ninja turtle here will probably say “just flank them”…  pfff
you try to flank one, and their buddy kills you instead while trying to hurt a big frigging frigate with your plasma bean guns federation fighter tier2. This is just beyond ridiculous. Every single god damn game is just raining snipers and torpedos CONSTANTLY:  Permanently REMOVE this huge mistake from your game before it’s too late… if it’s not already…  

The only issue I see is snipers at tier 1, all they need to do is disable that weapon for tier 1 only.

As for missiles…


As an interceptor you should be able to easily outmaneuver them if you utilize awareness (mouse scroll to scroll out may help).

As anything with fast ROF you can shoot them down, especially easy with lasers.

They also do thermal damage (and not a ton of it) you can utilize passive items like thermal insulator, thermal barrier. Again if you have specific issues with these weapons you can also select the ship of your race with the most thermal resistance in its tier. For active modules you can use things like adaptive armor and adaptive shields. Also things like shield booster should entirely negate the damage. Another tactic is when you see them fire utilize something to close distance (they wont know they’re being engaged til you fire)

Also flares apparently counter them, not sure exactly how yet.

The fact is though in most cases you can outmaneuver them ESPECIALLY if you’re near solid objects. In the case of freighters the damage isn’t significant enough and your modules should be setup in some way to recover from hits. Also I’m not sure how well thermal defense helps against something with such high burst damage (as opposed to more persistent damage), I never had issues with them.

Also missile spammer jerichos tend to not know how to defend themselves well so you can warp over and flank with a sniper forcing them to die or leave cover for your allies, you can also again engage at close range with smaller ships. Keep in mind these players will generally spend 16+ seconds just to utilize ONE missile that does 5.5k damage (assuming you have no thermal resistances). They are actually much less of a threat than Jericho frigates that actually actively engage you.


All that being said the main threat of the missiles is actually taking out drones and self defense (explode in face when being humped by interceptors) They’re not really meant to be used the way people are trying to use them as they’re not actually ideal for normal engagements. Also the explosion radius is 550m so just keep at about 600 when flanking them and you negate that defensive missile ability. Also not 100% sure but I think Pulsar will destroy missiles at 2x the blast radius of the missiles.

TBH the nerf was entirely uncalled for, the missile thing is more of a new player problem thing, I have been trying to get my teams to stop camping in the things, they really do lead to losses.

 As the poster above me said snipers and missiles bouts are problem in tear 1. After that they become sort of balanced and most of the time dont present themselfs as a problem. That and the fact that whit higher tiar fighters can get close quite fast and blow up the frig ships in short spam of time make it ok.

 

 

 

 My BIG problem is whit the torpedo bouts that spam indiscriminet torpedos in the middle of the cluster xxxx of fighters near becons and EMP bombs. I can tell you how many time me and my buddy will get blow up by a moron just going for the kill on the lone interceptor that will die any second even whit out the blast - but in the proces he will kill us as well. It’s getting to the point that my last five games i only died to friendly fire…

 

 Put a penalty of 50k credits per friendly kill and i think most torpedo bouts will start looking where they explode there torpedos.

Even in tier 1, if your team has more than 1 or 2 sniper/missile frigates, you know you’re about to get steamrolled.  That’s a pretty big clue that they’re not unbalanced.  Frankly, this is my biggest issue with them, people on my own team using them.

If you feel like dogfighting, try freelancer.

 

If you have a problem with a sniper, deal with it, by ganking them with an interceptor or a warp gate, or simply staying out of line of sight to the snipers.

Usually they are way easy to bring down.

 

Whatever a sniper can do to you, you can do to them, it’s just fair lol.

I like to play with my frigate, but I don’t like snipers. I always try to fight near the team and as well give support to win the rounds. The results: wins and off course so much downed and repairs.

In my opinion to solve this problem the devs must give more resistence to the frigate  and decrease the damage of long range weapons, then the frigate’s pilots could has more conditions to fight nearer the team giving support.

I like to play with my frigate, but I don’t like snipers. I always try to fight near the team and as well give support to win the rounds. The results: wins and off course so much downed and repairs.

In my opinion to solve this problem the devs must give more resistence to the frigate  and decrease the damage of long range weapons, then the frigate’s pilots could has more conditions to fight nearer the team giving support.

Slight irony here, the frigates better closer ranged weapons were removed at steam release. (at least the tier 2 ones were) those need to be brought back for Steam players, the issue may stem from this now that I think about it. Also 2 weapon mods for tier 2s (which only have 2 slots) is a little underwhelming, nothing wrong with a tiny bit of variety even if it’s 3 items.

The sheer number of complaints about snipers should highlight the fact that there is a problem with the game. For some reason a lot of people keep defending them despite the fact that they are a massively un-fun addition to the game, and something should be done about that. That’s assuming they are balance in the first place (they are not)

Even in tier 1, if your team has more than 1 or 2 sniper/missile frigates, you know you’re about to get steamrolled.  That’s a pretty big clue that they’re not unbalanced.  Frankly, this is my biggest issue with them, people on my own team using them.

this…

 

its amazing people can call OP on something that will get completely ROLFSTOMPED in a match if more then a very few people uses them -.-

especially considering if your team goes full out fighter commandships/offensive they will DESTROY!! an enemy team of well rounded all classes, simply just becouse they will outtank/outdps everything and they got more then enough manouverbility to handle interceptors in a 1v1.,

No one is complaining about a whole team a snipers stop creating a counter argument out of such an extreme. The complaints are about 3-5 snipers that wreck the enemy team yet sacrifice nothing.

Kryptic, later on, the problem dies off. Your frigates and mainline fighters will start playing sniper duels with theirs while interceptors and cloaked fighters penetrate their lines to really mess up their camping.

Just remember. No Charge of the Light Brigades. That ALWAYS works out badly, sniper or no sniper.

The sheer number of complaints about snipers should highlight the fact that there is a problem with the game. For some reason a lot of people keep defending them despite the fact that they are a massively un-fun addition to the game, and something should be done about that. That’s assuming they are balance in the first place (they are not)

ever stop to think that maybe people got no idea how to play and htats why they are complaining?

 

you ever played EVE ONLINE?!

lets ASSUME that you had and that there was an AREA pvp system in eve you could sign up too instantly when you started the game… you think people would call OP!!! on as good as EVERY ship type in the game?

i sure as hell know they would.

this is not eve online no where near as complex but it still inharit some of the complexity which makes eve VERY hard for newcommers to adjust too, which is simply “wrong setup/control/lack of knowledge of game mechanic= ROLFSTOMPED ALL DAY”

 

this is why people are complaining, you will VERY rarely if EVER die to sniper/torps alone, in almost EVERY case the main dps was given by an fighter/interceptor and the sniper simply support dps’ed, do you REALLY believe that if adding that extra person on your xxxx in another inter/fighter that you would have had more fun dying over TWICE as fast? an attack ship does up too 4times+ the dps of a sniper ship, and 6times that of a torp user, do you REALLY when you think if it, believe that adding 4-6 times the dps on your xxxx with NO way of avoiding it (your NOT dodging my shots at under 3-4km range in a cqc) would have more fun 1v2 then with a 1v1 and a sniper support firing with “low” dps from long distance??? if so you are really delusioned.

I’ve been playing Jericho Frigate pretty much as soon as I started playing the game and while I can’t speak for snipers I really don’t think sitting in the back long shotting is the proper way to play my class. I fire my torpedo maybe three times a match. More if my brig and I have a hard fight.

 

People usually get a skill like TV Torpedos and go, “Oh…I don’t need to be in the fight at all;” path of least resistance and all. Personally I use the Torpedo to soften up an enemy then finish them off with rockets and my standard weapon. It’s not my MAIN weapon.

 

Snipers will always snipe. Torpedo Frigates should be using Torps to counter by hiding behind rockets and looping shots onto snipers.

 

T1 is a problem but I think that’s due to people being stuck in a rut and you find a lot of people making that mistake in T2. I do fee bad for anyone flying the paper airplanes. I know I’ve one shotted or come close to one shotting a lot of people but it’s called a skill for a reason I guess.

No one is complaining about a whole team a snipers stop creating a counter argument out of such an extreme. The complaints are about 3-5 snipers that wreck the enemy team yet sacrifice nothing.

sacrifice nothing ?! thats a sentence of ignorance if i ever saw one -.-

 

MOBILITY!!

DPS!!

CQC ability!!

SUPPORTING (ANYTHING NOT LOS YOU CANT HELP EVEN IF YOU WANTED TOO; and you can’t keep up with your CQC ships too give them command module bonusses.)

TANK! (YES this is actual the case, fighter commandships/offensive ships got ALOT!! higher ability to tank for alot longer due to their ability to sustain much more dps before going down (burst no, but if you play correctly you should never be 1-5 second instant gimped))

HUNTING ABILITY:

etcetcetc

 

so what do they get?.

the ability to hit people at 10k range with mediocra dmg, and a high buffer tank making it take longer to burst them down,

 

so

mediocra dps at long range.

high burst dmg defence.

 

thats it. EVERYTHING else they sacrifice…

sacrifice nothing ?! thats a sentence of ignorance if i ever saw one -.-

 

MOBILITY!!

 

Ha ha! Yeah, I turn like a brick. If someone’s in my face it’s tough to win. But I guess that’s the trade off for classes.

MOBILITY!! - Already stated huge range is the offest to this. The fact is they are able to attack easily so mobility is a small factor for them

 

DPS!! - HAHHAHAHA are you serious?

 

CQC ability!! - Already stated if they stay at spawn this is a very small factor. Modules like smart bombs and EW offset this

 

SUPPORTING (ANYTHING NOT LOS YOU CANT HELP EVEN IF YOU WANTED TOO; and you can’t keep up with your CQC ships too give them command module bonusses.) - Are you really making the argument that a sniper can support less allies than a fighter can?

 

TANK! - AHHH HAHAHAHAHA. Oh man…good one

 

HUNTING ABILITY - what? you just put etc etc etc like I should automatically assume it’s difficult for a sniper to find someone to shoot at…because it’s not

Snipers will be nerfed, no matter how much the trolls QQ not for it to happen. The jericho nerf was the start of it, next empire and weapons.

 

after 8-12 hours of conceptual designing trying to make them work, i have come to the cunclusion

 

the concept of sniping (like its done in games like counter strike) WILL NOT WORK IN THIS SPACE GAME OR ANY OTHER AND BE BALANCED AND VIABLE

 

there for the concept of sniping needs to shift from its current state to simply being “long range”

Simple as this: if you have problems with snipers, you are doing something wrong…

Otherwise how come some people have no problems with snipers at all, ever.

lol

I tend to play an assasin interceptor so I really can’t see how frigates can be "OP"ed when they are my prey. Even at T2, there are a lot of ways to mess up sniping camps, the one I play best for laughs is the Passive Emergency Barrier/Self-D combo. Come in behind the frigate, shoot him a few times, once you see him move to react, Ion Beam him and keep pouring fire into him. If he hasn’t gone down when your E-Barrier comes up, hit the Self-D, totally hillarious when you get a string of “Beyond the Grave” medals.

 

“But you die too!!” you might say. Yes that is true, but the 2nd time you come near them, EVERYONE is going to go crazy and try to swat you. They will ignore your team and throw everything at you and chase you, giving your team a free hand. And it is not easy to kill a wildly moving inty with specials. Earlier on, someone mentioned the old X-Wing “Wotan Weave”, and that works here, spinning like that throws off disintigrator shots and torps. I did that before as captain with 2 Torpedo Frigates bombarding me, my shields didn’t even go down, though you can SEE the torpedo blast fireball just off your wingtip (afterburning on a light hull mod in case that fact is important). Most people I know will break out the main gun lasers instead. And if they do that, they are not sniping.

 

Just look at the levels complaining, usually T1 and T2. Past that, not many. This shows very very clearly that it is either 1) An equipment problem where higher tier level equipment solved it or 2) A learning curve is in effect.