May i add this too, if you enter the special module via F button, you can scroll between those two modes up or down. But on the other hand i barely play those modules, are they used much these days?
Absolutely not! Especially double benefit from those should never be existing. @Orca: They have a use. Speed for torp/int to even catch fighter/inties.
Damage for destroyer/frigates. Can be handy.
This would only really benefit imperial lrf, since the jericho lrf torp reload time is almost as long as the module cooldown. I also dont want to fight lrf with a permanent 40% projectile speed buff. Poor fighters.
Slightly less of a buff than actives provide of course, thats how i understood it. It’s a bit iffy but i rarely use those modules, i also fight with lrfs instead of sniping soo that may be the cause lol
Slightly less of a buff than actives provide of course, thats how i understood it. It’s a bit iffy but i rarely use those modules, i also fight with lrfs instead of sniping soo that may be the cause lol
Please, forward my suggestion. You understood perfectly.
Too many bad LRFs maybe. Especially in beacon matches. But yes, in the hands of a good sniper this would probably be OP.
Would be nice to have some passive LRF mods though. Maybe cloak passive decreases the range you can be seen from on sensors? Like 20-30% visibility range reduction.
I had to say no, i disagree. The duo scatter field/ reverse jump makes them really good and annoying as frak. Making passive tachyon charge and overcharge would make that even worse. Imagine a gargoyle buffed with those passives… or a mauler. Or my lovely basic ArchDragon
For damage sure.(except edge cases)
For speed it depend more on the target/your playstyle. Mean active = inty/figther/distance and passive for the rest.
I’m not talking about 100% efficiency. Just about being 20% or so for the passive. But even that is over time better(except edge cases) as the active.
So hitting a destroyer 5 times with the 20% passive is the same as hitting 5 times with the one time only active hit bonus of 100%. Both cases result in 600% damage
With the active you may miss the boosted shot(especially the damage booster) and then you have a CD. While the passive give you the same benefit and less penalty if you miss.