Just dropped by to say that your a genius :yes_yes:
Thanks for this incredible tool.
Thanks mate, appreciate the feedback.
Suggestions are always welcome btw.
Just dropped by to say that your a genius :yes_yes:
Thanks for this incredible tool.
Thanks mate, appreciate the feedback.
Suggestions are always welcome btw.
Alright, I will use it more often and come back with suggestion if any ^^
Once again, great tool and thanks for making it available free of charge !
I still got a number of features up my sleeve in case you donât come up with anything but I always appreciate the outside opinion for the fresh perspective.
Maybe Iâll even lift it to a real UI with performance graphs and a database to track your progress one of these days. Or maybe not. Never enough time for all the things one could do.
That would be really awsome if it ever happen.
Speaking of feedback, I noticed that log show dmg taken from weapon type but it doesnt seem to show how dmg you received from critical hit and explosion but only show %. Any particular reason ? Could it be possible to add it in future ?
Speaking of feedback, I noticed that log show dmg taken from weapon type but it doesnt seem to show how dmg you received from critical hit and explosion but only show %. Any particular reason ? Could it be possible to add it in future ?
The % at the synopsis at the bottom are simply because I didnât consider total absolute values interesting.
Are you asking for crit/explosion numbers in each row? The reason they are not there is because the app is getting rather wide and hitting the limits of some screen resolutions. But I was thinking to drop some columns anyway. Not sure you really need to know for everyone though.
If you are talking about everybodyâs crit ratio, I was considering to add that. I would also like to display the weapon everybody used but thatâs really something thatâll only have place in a tooltip if I ever change the UI. But so far I like the copy & pasteable layout.
Btw, is anybody actually interested in what efficiency/xp/credits others did get? And if I keep it, would it make sense to calculate any bonuses they had out of it (think I got the formula for that figured out) to make it comparable?
Well I would be interested in knowing how much critical and explosion dmg I receive per battle as it would let me know if using rank 1 fed implant is worth it.
Btw, is anybody actually interested in what efficiency/xp/credits others did get? And if I keep it, would it make sense to calculate any bonuses they had out of it (think I got the formula for that figured out) to make it comparable?
Personally, I aint really interested in knowing how much credit and synergy other player earned BUT the more stats we have the better I guess.
Well I would be interested in knowing how much critical and explosion dmg I receive per battle as it would let me know if using rank 1 fed implant is worth it.
Well, it already tells you how much crit/explosion damage you receive on average for all the logs you parsed, what would be gained by knowing it on a per battle basis? After all you cannot fit for specific battles, just for average situations.
edit: Hereâs an example from flying a T4 recon this evening:
* Player Damage Taken: Kinetic 23.47%, EMP 19.52%, Thermal 51.98%, True 5.03%, comprising Critical Hits 18.75%, Explosions 25.30%, Friendly Fire 1.27%, Collisions 5.03%
So of the damage I received there were 18.75% critical hits and 25.30% explosions (note that you cannot add them up, there is overlap in case of critical explosions - guess I could add a total number for crit OR explosion damage). Thatâs fairly tame, when flying a covops I see up to 40% explosions.
Thanks for the nice chat in game, donations link added to the OP as requested. /bow
So you put in a personal lock-out for me?
Donât really understand your hatred. Sounds sad.
Still find it cool, you update this, even if itâs ânot for meâ.
I hope you didnât go that far and planted any other surprises.
Updated to 0.5.0
Quite a few changes, letâs see if I remember them all:
Enjoy! :yes_yes:
Great work. :good:
Funny your last point âfixed some bugs that nobody noticedâ , I guess someone did (you) otherwise wouldnât have fixed it, or did you fix them by accident? ;)wt
What is the MSL and %MSL column in the log? The other columns are self-explanatory but these 2 I canât think of what it means.
missiles
Funny your last point âfixed some bugs that nobody noticedâ , I guess someone did (you) otherwise wouldnât have fixed it, or did you fix them by accident? ;)wt
That last point is a bit tongue in cheek playing on the word notice and the fact that nobody except I will probably care about any of it. That is why I spare you the details although a major part of the work for this update actually went into that last point. So allow me to humour myself. :lol:
What is the MSL and %MSL column in the log? The other columns are self-explanatory but these 2 I canât think of what it means.
Click on the window menu->About⌠for an explanation of every column
Updated to 0.5.0
Quite a few changes, letâs see if I remember them all:
- enabled -multi parameter by default, adding a button to analyze all available logs in one go (it was always there but I donât think I ever told you about it)
- if you analyze a log you had already analyzed before then only new/newly finished battles are added to the display so you can analyze a log over and over (e.g. after each battle) without needlessly filling the window with duplicate entries
- ship rank is now displayed after the ship name by default; let me know if you think this is overkill
- premium ships are marked with a sun icon
- there is now a BONUS column showing the synergy bonus percentage (first victory bonus excluded) each player was receiving (license, booster, implant, DLC, ship bonus, etc.); note that synergy gain for ranks 9-14 was changed in the v0.9.17 update 1 and will not be calculated correctly for older logs; note further that the bonus can apparently be negative for certain ships - I am reasonably certain that my calculations are correct here
- if you âzergâ a kill assist across several respawns only the first assist type (damage/buff) is counted
- team affiliation for draws, incomplete sessions or the limited default log level is now displayed correctly for logs from game v0.9.15 or higher (tool remains compatible with older logs formats as always)
- the captain disconnecting after the battle started to make someone else the captain is now treated correctly for logs from v0.9.15 or higher
- the captain should now always be detected correctly in case of fragmented sessions
- a captain kill now counts as an achieved objective same as it now does in the client
- XP and credits for disconnected players are now set to 0 (while the logs do list them receiving a reward this is not actually the case)
- Players never connecting to the battle are now nevertheless listed (logs from game v0.9.15 or higher only)
- the totals at the end now display the percentage of each game mode you played
- âArmadillo totalâ added to average damage taken listing at the end giving the total of incoming damage potentially relevant to the Armadillo implant - unfortunately I cannot distinguish between shield and hull damage
- premium ships percentage added to averages at the end
- finally worked around that game log bug where detonation games would finish for âunknownâ reason when all stations were destroyed; the correct reason is now displayed
- you can now drag and drop logs or folders containing logs onto the program
- added âDonateâ entry to window menu listing players who donated to support the tool (if they want to be listed). Thank you!
- fixed some bugs that nobody noticed, improved performance although you may not notice either, plus better handling of corrupted logs or potentially upcoming log formats that hopefully youâll never have to notice as long as I update quickly enough
Enjoy! :yes_yes:
Wow, alot of cool addition !! Cant wait to try it out ! Ill give you some feed back for sure.
So far I really like the new version, thanks for the addition of armadillo information, its exactly what I wanted to know about it.
if you analyze a log you had already analyzed before then only new/newly finished battles are added to the display so you can analyze a log over and over (e.g. after each battle) without needlessly filling the window with duplicate entries
This is much appreciated.
I just noticed the Armadillo stat. Is it just the percent of damage that would be effected by Armadillo or does it presume that Armadilloâs used? I know itâs not possible from logs, but Iâm curious about how many of those missiles could have been affected by a guard. Perhaps missiles taken down per guard in the match? Itâs kind of senseless to consider AMS when there might not be guards at all
So far I really like the new version, thanks for the addition of armadillo information, its exactly what I wanted to know about it.
This is much appreciated.
Happy to hear that. I did notice some unintended behaviour with the latter feature in case of incomplete sessions in the logs, if you run into that, will be fixed if I remember to.
I just noticed the Armadillo stat. Is it just the percent of damage that would be effected by Armadillo or does it presume that Armadilloâs used? I know itâs not possible from logs, but Iâm curious about how many of those missiles could have been affected by a guard. Perhaps missiles taken down per guard in the match? Itâs kind of senseless to consider AMS when there might not be guards at all
The Armadillo total is the percentage of damage you took that was critical and/or explosion damage, regardless of whether they were to shields or hull because I cannot know that.
Also donât forget that all damage numbers in the logs are after implants and everything else have already been applied. So letâs say you already use Armadillo and my tool tells you 50% Armadillo total. Thatâs the damage that has already been reduced by Armadillo in that case, so letâs say it was all explosion damage to hull, that means without the implant the line would read over 70% Armadillo total.
As to missiles taken down per guard, sure itâs possible but to dedicate an entire column to that? Iâm not convinced. Itâs a bit of a limitation with the current copy & paste-able output format. With another UI I could fit more information in but I quite like the compact output.
The AMS averages at the bottom are just to have an overview of the impact of AMS guards on battles in general (and if you see that LRF torps seem to get taken down 15-20% of the time in T4 then you can basically lower the already low DPS of those ships by that amount).
Updated to 0.5.1
Was holding this version back because I was hoping to get an answer to my question in the dev Q&A thread about synergy calculation but so far no luck.
Main Changes:
Hey, Snib
I was wondering, is it hard or to much work to implement a âsearchâ within a tool? like I want to find all records of vs certain players?
P.S. love the latests update