The tool does not display any information about the ships.
Hadn’t even thought about that, could be interesting to display indeed. Might add.
Feel free to tell me how. 
Would be impossible to implement all of them like that due to some prerequisites being unknown. In any case it would be hard to figure out which XP bonuses are active for a specific player since there are so many different ones.
I was meaning ship types, knowing what kind of ship they’re flying. Stats might require a packet sniffer.
The player numbers, i.e. player1-player10 seem to be the first half one team and the second half the other team. Maybe you’ve ran it enough and seen randomness applied, but I see no reason the devs would do that since it would complicate things on their end. I looked at a couple matches and it seemed to be based on player number.
Medals would be tricky, especially for survival medals. The kills medals could be done, and since those are more common anyway it might help to reverse engineer the synergy algorithm.