Skully Engine

Today in the Intergalactic Engineering Feature, we see a crazy, yet really intuitive invention by the now widely known thinker Joe Skully. Skully was previously shunned by the engineering community due to his outrageous ideas and crazy antics, but his most recent invention, the “Skully Engine” as we are starting to see it called, really turned around the way he is looked upon. He had a meeting in the Ontregos system that he was late for, so he needed to get there as fast as possible. He started with a warehouse filled with Jericho guided torpedos, (inherited from his since passed uncle, a widely known and revered long range pilot,) and a Sai ship that he found badly damaged floating by his home hangar. He stripped the warheads off of about 30 of these torpedos and strapped them all to the rear of his ship, connecting their radio controllers to his manual ship controls. Upon activation of these engines, his ship had broken all known speed records and nearly blasted a hole in a Cyber outpost. Too bad that he missed… On arrival, the rear of his ship, along with the majority of his main engine systems were merely a blob of molten alloy trailing his ship. His companions took a look at what he had managed and took the idea one step further in to production, seeing prospect in the concept. Now, the engine modification blueprints were being sold across the galaxy and warehouses are preparing the tools to change them out. The afterburners of any ship could be removed and the compartments filled with these engines, making ships with afterburner capability much, much faster. The only drawbacks? Overheating and the tendency for the engines to detonate inside the compartments. The new “afterburners” caused an extreme overheating problem with all systems by them, so they could only be activated with wide intervals. Also, if an engine took a direct hit, they had a terrible tendency to explode. This really caused an uproar in the station security department and they required that the blueprints be taken off the market, but pilots are still getting blueprints for the engine from unknown sources. Next week on the IEF we will be looking in to a new warp-drive concept coined by none other than our favourite Dark Fox. It has been said that it utilises a mysterious ancient alien technology… *The bottom of the article seems to have been corrupted… You decide to carry on with your tasks*

Name: Skully Engine

Type: Passive Engine Module

Tooltip: Makes your afterburners act like a warp-drive, making you soar at 1,000m/s using a massive amount of fuel. If you take a critical hit, an explosion is caused, dealing 1,000 Thermal damage to you.

Function: Makes afterburners use 50% more energy, and cause you to enter a warping animation and fly at 1,000m/s. If you are hit critically, the hit explodes, dealing 1,000 thermal damage to you.

More like use 100% more energy XD In anycase it is still giving microwarp/warp gate to frigates XD

Flying with more than 700m/s might cause issue with hit detection and other content, therefore such a module won’t be added in the near future.

How about a Mulder engine?

Flying with more than 700m/s might cause issue with hit detection and other content, therefore such a module won’t be added in the near future.

Warping through gates at 2,000m/s seems to work fine. So does microwarp. Not sure how sturdy your argument is…

sounds interesting, if its well implemented and without bugs, im totally supportive with it

well implemented and without bugs

So in other words never.

Where’s that image of “99 little bugs in the code” when you need it…

If you had it, then all the slow ships would be using it and you would get tank interceptors… ;p

Warping through gates at 2,000m/s seems to work fine. So does microwarp. Not sure how sturdy your argument is…

You don’t fight while using Microwarp or Warp Gates and players can’t really hit you at that speed.

We know that players would like a faster way for travelling through open space, but right now we cannot give any final decision on it.