5 hours ago, Original_Taz said:
the problem with balance is … product vs. profit … the bottom line is that there are a maximum amount of players that can be logged on at the same time and still have a playable FPS . so players want new things to buy (product) but in doing that it requires more server space to store the new ships and that results in the maximum online players being reduced (profit) to save space on the server . so how do they balance this problem … veteran players buy very little product . they have everything and have been buying and farming for years and now just play for fun (take up space) . so whats the solution ??? these veteran players need to be removed from the game to make room for new players that still need to buy everything. how do you remove a group of players that have been loyally paying and playing the game for years ? …anger them frustrate them infuriate them till they simply find another game to play … (phase 1)enter the R-14 destroyers … wow the veteran players loved those …$1000’s later and they had all three dominating the game like never before …for one month at least till the R-14 destroyers were nerfed to extinction. (phase 2) enter the Tai’Kin the first ship to basically destroy PVP (the original beta idea for this game) no hull no shields but you cant hit it with any main weapon .however it can hit you and when it does your dead in three shots … so what is balance … a revolving door of new players that pay $500 over 2-3 months then get bored and leave , making space for the next group of new players doing the same … so balance has very little to do with match making or ship ranks and a lot to do with finding a way to charge players regularly without taking up server memory (IE… giving them product)
Lel





