44 minutes ago, DrDeath_ScD said:
I still think the sr system needs a rework. Especially when you can bring your rating down super fast when you play low ranks. Then take that skill drop to get a win streak in r15.
44 minutes ago, DrDeath_ScD said:
I still think the sr system needs a rework. Especially when you can bring your rating down super fast when you play low ranks. Then take that skill drop to get a win streak in r15.
6 minutes ago, mael9740 said:
2nd: Why does everyon say fraction? It is faction isn’t it?
True, fixed.
39 minutes ago, Gizmomac said:
Imo. the Elly shiptree makes the game unbalancable. Some elly weapons has way too big damage l would nerf the taikin weapons.
- Weapon what ignroe shield is broke Jericho
- insta teleport should not exist, because no way to counter it. (Learn for RT and balance it on the same way)
- permanent camo shouldn’t be exist (or we need more counter)
- sphere dmg shouldn’t be significantly smaller (a few of us mentioned it even during the tests)
They provided us some sort of counters, but not suficient ones - multipurpose shield (waste of slot), big drone (that wont hit anything and you are forced to have tackler), microlocator(you are forced to take recon).
Why we are forced to have 2 different roles and change of build on jerry ships just to counter one ship? Why those counterroles are most fragile ones while taikin has insane dps or autoaim weapon?
27 minutes ago, Rob40468 said:
They provided us some sort of counters, but not suficient ones - multipurpose shield (waste of slot), big drone (that wont hit anything and you are forced to have tackler), microlocator(you are forced to take recon).
Why we are forced to have 2 different roles and change of build on jerry ships just to counter one ship? Why those counterroles are most fragile ones while taikin has insane dps or autoaim weapon?
Couple days ago, I figured I’d play some SC.
All I did was play T5 in a tackler with an exception to couple of games where I used w/e (http://ts2.scorpclub.ru/api/v1/userinfo.php?nickname=xKostyan) (see 2017-05-25)
So except for the existing bug on Taikin satellite (perma debuff until you die) and a bit too many green balls (that will get toned down soon btw), it actually felt good vs all the Taikins flying around, of course, I did not face some best of the best out there, but there were some good ones from Ninja and from NASA. I saw making an impact on all those jumpy fleas, to the point where some got really mad and would just spend rest of the game hunting me, especially in Team Battle and Beacon hunt, where I could cover the general choke point while on domination I obviously couldn’t keep up with them alone.
Point is:
Fix amount of green ballz
Fix Satelite
Make cap immune to the return crystal, or otherwise tremendously increase the wind-up time + very visible charging animation and Taikin will lose a lot of its dominance and killing power. Of course, there is still that EM torp on low cd that has way too much dmg potential, but that critical imho.
Open and Closed test server will never be for balance. They are here to spot bugs.
You can’t use test servers for balance for a simple reason : everybody will use the new ship instead of plain standard ships.
So no, they can’t see before hiting live that the balance is doomed. At most they’ll see a few absurdity. But that’s it.
4 minutes ago, Swifter43021 said:
Open and Closed test server will never be for balance. They are here to spot bugs.
You can’t use test servers for balance for a simple reason : everybody will use the new ship instead of plain standard ships.
So no, they can’t see before hiting live that the balance is doomed. At most they’ll see a few absurdity. But that’s it.
Another thing is that super testers are not some “best of the best” players in the game, which seems to be the main misconception among regular players. Pretty much all super testers are the players that just willing to do alot of rutine work and willing to bare constant blame for everything. They just need to be average-above average to understand the concepts and have an expiriense in the game to spot inconsitencies, but they are not requiered to be the balance gurus, becaue that is not really their job. There are some super tester that be TheDarkRedFox level of players, and, obviously, nobdy relies on those to spot Balance flaws.
Regardless of that, alot of the things were predicted ahead of time, but they were left just at that, as predictions.
55 minutes ago, xKostyan said:
Couple days ago, I figured I’d play some SC.
All I did was play T5 in a tackler with an exception to couple of games where I used w/e (http://ts2.scorpclub.ru/api/v1/userinfo.php?nickname=xKostyan) (see
2017-05-25)So except for the existing bug on Taikin satellite (perma debuff until you die) and a bit too many green balls (that will get toned down soon btw), it actually felt good vs all the Taikins flying around, of course, I did not face some best of the best out there, but there were some good ones from Ninja and from NASA. I saw making an impact on all those jumpy fleas, to the point where some got really mad and would just spend rest of the game hunting me, especially in Team Battle and Beacon hunt, where I could cover the general choke point while on domination I obviously couldn’t keep up with them alone.
Point is:
Fix amount of green ballz
Fix Satelite
Make cap immune to the return crystal, or otherwise tremendously increase the wind-up time + very visible charging animation and Taikin will lose a lot of its dominance and killing power. Of course, there is still that EM torp on low cd that has way too much dmg potential, but that critical imho.
Ikr. Tournaments are basically unplayable without big drone.
Notice how many roaches swirled around me. At least half of them had abduction crystal. Even we had our engi to keep an eye on drone’s health 
3 hours ago, OmegaFighter said:
And Koro, you have said uncountable times that you would quit this game, or stop bothering, or stop farming. You still do all 3, all over. Is this game your greatest love you can’t give up? You are acting like it, that’s for sure …
Nah, trust me, my license expires in 45 days. After that, I plan to do just daily logins and those special module tasks. Or maybe I won’t bother anymore at all.
Summer time is coming, better to spend time on the sun than on Star Conflict.
Besides, if I would quit right now, Skula1975 would never forgive me. ”)
P.S.:
I want to see how broken or unbalanced Ellydium Engineering frigate will be. I won’t complain then, I will just simply disappear off the grid.
This game like a bad drug, It’s hard to put down. We all know it is bad for us, yet we continue on being tortured by huge nerfs and unfair balance.
You can’t quit as long as you keep checking in. The smell of the dope will suck you back in.
1 hour ago, Koromac said:
Nah, trust me, my license expires in 45 days. After that, I plan to do just daily logins and those special module tasks. Or maybe I won’t bother anymore at all.
Summer time is coming, better to spend time on the sun than on Star Conflict.
Besides, if I would quit right now, Skula1975 would never forgive me. ”)
P.S.:
I want to see how broken or unbalanced Ellydium Engineering frigate will be. I won’t complain then, I will just simply disappear off the grid.
destroyers and Ellydium ships are different from premium ships by only one thing: the ship design that stands up from others
we still have premium ships, ex dart: that can block all the damage from a guard ship in front of it or engineers that can regen the shield faster than you can do damage or *insert any other premium ship here*
so… since i’m feeling generous today i’ll give you a free advise not many are aware of nowadays on internet:
if you don’t have to pay for something then probably you are the content for those who pay, here is no different ergo either enjoy it if you can or leave it be…
2 hours ago, DrDeath_ScD said:
This game like a bad drug, It’s hard to put down. We all know it is bad for us, yet we continue on being tortured by huge nerfs and unfair balance.
You can’t quit as long as you keep checking in. The smell of the dope will suck you back in.
I have nothing to gain from SC anymore, but I still want to have some fun. Because I used to have fun.
That’s not a real reason why I don’t quit. Developers have threatened me that they will send someone. Guess who?
This one: (Hint: If you quit, he will get you!)
Spoiler
3 hours ago, Koromac said:
better to spend time on the sun than on Star Conflict
On the sun even? No need for suicide thoughts just because Star Conflict is not your thing anymore 
8 minutes ago, OmegaFighter said:
On the sun even? No need for suicide thoughts just because Star Conflict is not your thing anymore 
It’s time for me to retire! 
It is easy for me to kill ellydium ships, but i take more time to finish ellydium ships than conventional ships.
We need a proportional balance. For example, ellydium ships and conventional ships need same survivalbility, regeneration, resistence, speed, maneuvery…The difference is in the special bonuses, something like energy consumption, damage booster, speed booster, energy regeneration… (We can choose it in Ellydium ship evolution)
Ellydium ships definitely is not comparable to any conventional ships.
I cant understand how it is possible that so many things which are obviously broken are avalivable in game for so long time allowing players to exploit that fact. Small group of players is having fun and another much bigger group feels like pig in slaughterhouse. Its only matter of time when someone creates much better Star Conflict clone and that will be end of a story.
8 minutes ago, MuflonUrsrs said:
I cant understand how it is possible that so many things which are obviously broken are avalivable in game for so long time allowing players to exploit that fact. Small group of players is having fun and another much bigger group feels like pig in slaughterhouse. Its only matter of time when someone creates much better Star Conflict clone and that will be end of a story.
[@g4borg](< base_url >/index.php?/profile/239042-g4borg/) did you hear that?
All people need to do is to check score at the end of the match. Differences are huge, one team score 5k points +, best pilot on lossing side can’t even reach 1k.
This situation last for months now, it began AFTER they introduced alien tech, so it’s not about new ships but matchmaker favour certain people and group up all loosers on other side. It was normal when it started, matchmaking balance was deliberatly ruined over next few patches.
This game is unplayable now, i already fired most of pilots in my corporation and will not recruit new personal. It seems this is all we can do, developers doesn’t react on our complains and after years of active playing, i certainly don’t want to provide cannon fooder for them.
This is not sport anymore but form of torture now, would not recomend this game to anybody. Even if they fix evil and corupt matchmaker, it wil take months to repair all the damage they have coused to many loyal and devouted players, if they’ll bother to change anything at all. Personaly i doubth they will ever admit deliberate manipulation of matchmaking system, who ever programed this evil wants this game to die in shame.
the problem with balance is … product vs. profit … the bottom line is that there are a maximum amount of players that can be logged on at the same time and still have a playable FPS . so players want new things to buy (product) but in doing that it requires more server space to store the new ships and that results in the maximum online players being reduced (profit) to save space on the server . so how do they balance this problem … veteran players buy very little product . they have everything and have been buying and farming for years and now just play for fun (take up space) . so whats the solution ??? these veteran players need to be removed from the game to make room for new players that still need to buy everything. how do you remove a group of players that have been loyally paying and playing the game for years ? …anger them frustrate them infuriate them till they simply find another game to play … (phase 1)enter the R-14 destroyers … wow the veteran players loved those …$1000’s later and they had all three dominating the game like never before …for one month at least till the R-14 destroyers were nerfed to extinction. (phase 2) enter the Tai’Kin the first ship to basically destroy PVP (the original beta idea for this game) no hull no shields but you cant hit it with any main weapon .however it can hit you and when it does your dead in three shots … so what is balance … a revolving door of new players that pay $500 over 2-3 months then get bored and leave , making space for the next group of new players doing the same … so balance has very little to do with match making or ship ranks and a lot to do with finding a way to charge players regularly without taking up server memory (IE… giving them product)
42 minutes ago, Xspot said:
All people need to do is to check score at the end of the match. Differences are huge, one team score 5k points +, best pilot on lossing side can’t even reach 1k.
This situation last for months now, it began AFTER they introduced alien tech, so it’s not about new ships but matchmaker favour certain people and group up all loosers on other side. It was normal when it started, matchmaking balance was deliberatly ruined over next few patches.
This game is unplayable now, i already fired most of pilots in my corporation and will not recruit new personal. It seems this is all we can do, developers doesn’t react on our complains and after years of active playing, i certainly don’t want to provide cannon fooder for them.
This is not sport anymore but form of torture now, would not recomend this game to anybody. Even if they fix evil and corupt matchmaker, it wil take months to repair all the damage they have coused to many loyal and devouted players, if they’ll bother to change anything at all. Personaly i doubth they will ever admit deliberate manipulation of matchmaking system, who ever programed this evil wants this game to die in shame.
C’mon it’s balanced.

The problem is most kills enemy got were in my spawn aka counted x3 
12 minutes ago, Original_Taz said:
the problem with balance is … product vs. profit … the bottom line is that there are a maximum amount of players that can be logged on at the same time and still have a playable FPS . so players want new things to buy (product) but in doing that it requires more server space to store the new ships and that results in the maximum online players being reduced (profit) to save space on the server . so how do they balance this problem … veteran players buy very little product . they have everything and have been buying and farming for years and now just play for fun (take up space) . so whats the solution ??? these veteran players need to be removed from the game to make room for new players that still need to buy everything. how do you remove a group of players that have been loyally paying and playing the game for years ? …anger them frustrate them infuriate them till they simply find another game to play … (phase 1)enter the R-14 destroyers … wow the veteran players loved those …$1000’s later and they had all three dominating the game like never before …for one month at least till the R-14 destroyers were nerfed to extinction. (phase 2) enter the Tai’Kin the first ship to basically destroy PVP (the original beta idea for this game) no hull no shields but you cant hit it with any main weapon .however it can hit you and when it does your dead in three shots … so what is balance … a revolving door of new players that pay $500 over 2-3 months then get bored and leave , making space for the next group of new players doing the same … so balance has very little to do with match making or ship ranks and a lot to do with finding a way to charge players regularly without taking up server memory (IE… giving them product)
Can you write like normal human being? Without all those dots and random spaces?
1000 Dollars for a vigilant, eh? I’ll take 3.