On 1/29/2019 at 7:03 AM, ORCA1911 said:
Please no drone carriers. Ever.
The game should be based on your “skill” and if the “carrier” doesnt have instant kill buttons then it wouldnt be played at all and in turn would not generate any $$$ from sales. There’s literally no way to implement something like that without instant regret on either or both sides.
I know why people suggest this type of a ship but this game is almost a FPS genre, Counter Strike in space basically, try fighting against ships with aimbot mechanics and you will see why a drone boat is a bad idea.
If you were to take a page from the Paragon of Fractured Space or the new Carrier rework from World of Warships, I think it could be workable.
For context, the Paragon’s bombers fire torpedoes that cause a time-delayed explosion in an area. This delay allows plenty of time for a ship to get out of the blast radius, unless one of the Paragon’s allies helps it by slowing/immobilizing the target. Additionally, the Paragon’s bombers have to reload after every attack, requiring that you time an attack well and that you not camp across a map (otherwise it’ll take forever for your bombers to come back and reload).
The idea is that the Paragon couldn’t win fights on its own; its bombers would easily miss an attentive opponent, and even if they hit they wouldn’t kill an enemy ship on their own. However, when employed right, the Paragon’s bombers were a good way to flush enemies out of hiding places, or did well when combo’d with an ally who could pin the target in place.
As for the new World of Warships Carrier rework, it requires you to manually steer your planes into attack positions, and makes it so you can only control one squadron at a time (even if you can have several deployed at once). This was done to prevent Carrier players from hovering their planes over a ship for scouting purposes, and to allow the Carriers more power by requiring more manual control. The Ellydium Swarms already do this sort of thing, though.
Of course, I’m guessing Carriers are probably still inappropriate for Star Conflict, but hey, I’m just entertaining the idea. If it truly wouldn’t be healthy for the game, then I can live without them.
That said, maybe the Dreadnoughts could be given some sorts of “Carrier” mechanics. Maybe a corporation could choose to install some sort of “Drone Launcher” rather than a big cannon if they wanted a Dreadnought that specialized in drone attacks. They already launch drones, I know, but a “Drone Launcher” weapon system would send out loads of them.