Engineer frigates - Utterly and completely useless and has no job whatsoever in endgame pve OR pvp.
These ships are broken to the point of where they can’t fill the role they are designed for, teamsupport, Shielding and repairing ships.
Some of the best mods for frigates gives a regenertation of 70hps/sps, and considering how much damage is flying around in rank11+ both in pve and pvp,
Reparing a ship by 70 Hull per second when the ship has 20k hull and getting shot at, is like trying to put out a housefire with a spoon of water…
And in R11 pve, they are even more useless. No matter what some players might say, there is no “teamplay” in the game that will make
an engineer frigate save a friendly ship from utter annihilation.
I was flying my Trex-Mk2 a few days ago in a R11 coop match and ONE AI Tackler took my Guard-tank down in 3 seconds flat…
No engineer-frigate will ever be able to repair that.
Engineer frigates needs a serious overhaul and buff to make them a VIABLE team-support.
Even the most basic startingship will EASILY outdps the repair of any highrank frigate…
I was flying my R12 Trex Engineer frigate today and tried saving a destroyer. A flew up to him when he was taking fire
and dropped my repairstation and i popped my AoE repair, and the destroyer still dropped like a rock…
That’s how utterly broken engineer frigates are in endgame. Their AoE hull and shield repairs are totally void.
And destroyers are in their own chapter when it comes to needing a buff and redesign. We have SHIELDTANK destroyers with HULL BONUS on them.
And a pathetic regen of 400/s on a ship that can have nearly 200k Hull or 100K shielding.
When you have those amounts of hull/shield and you are regening 400… a simple startingship will break your regen and kill you.
Today during a PvE mission in my Archon with 80k Shields, i had ONE enemy scout fly around me and took my shields down to 20% from 100%… solo…
a basic small ship like that shouldn’t be able to touch a destroyer solo, you should require a swarm of small ships to kill a destroyer, or alteast 2-3 good frigates.
NOT a simple tackler, scout or recon.
There really isn’t and point to destroyers if they can easily be soloed by the smallest ship. They need to have either a regen high enough to shrug off smaller craft,
or a repair-mechanic able to easily keep up smaller amounts of damage being done to them.
And the fact that today i had my destroyer utterly annihilated in roughly 4 seconds by 2 Butchers…
that is nonsense - broken gamebalance when a destroyer can be killed that fast by non-destroyers.
Even 2 destroyers can’t kill another destroyer that fast.
Considering how much effort goes into getting them… there are way too many things in this game that does bonus damage to destroyers
- to the point of where it’s more productive flying an agile maxed frigate instead.
I know some people has spent 6-12 months building their R14 destroyers… only to have them ripped apart almost instantly in pve .
that needs sorting out.
Stop punishing players that puts time and effort into the game to get better ships. If a player spends xxx hours in the game to get better stuff,
they should be rewarded with ships and items that enables godmode or at the very least let them handle harder content with less risk.
There’s no point having endgame ships if they die instantly in pve… no matter what you do.
ANY destroyer that can instantly die in pve is just wrong, no matter how you reason it.