1 hour ago, niripas said:
If destroyer allowed butcher to close in on him to less than 1km, he doesn’t know how to play destroyer. I never ever had my shields down against butchers…
I see 2 problems here:
- tackler
- badly played tackler
Short answer - Emergency Barrier. Long answer:
They are doing 10k base damage. It has to be very bad build to get one shot for 10k thermal damage.
If you go to Defence Contract/Fire Support - which are pure DPS based maps - with support ships that lack DPS (like 2 engies in a team? Why? 1 engie is more than enough).
Different maps have different optimal setups the only class that is somewhat suboptimal for all maps is an ECM (but it still be useful for beacon cap maps). Even tackler can be useful in the first stage of Pirate Fort Raid, second stage of Crimson Haze as general DPS booster for bosses etc etc. Engies are irreplaceable for Processing rig and Pirate Fort Raid.
For fun we took Def Contract with 2 recons, gunship and LRF. Here is the result:
So instead of repeating yourself, maybe listen to other people, enlist to CRS or similar PvE oriented corp and ask for help and people to fly with?
And you’re still missing the point i’m trying to make. The AI does ENTIRELY TOO MUCH DMG, and no… i wasn’t even close to the Butchers, both of them just targeted my
destroyer and since i’m a CAPITALSHIP that actually has to be built with effort and time, i should easily be able to tank the damage… yet they nuked me with 1 volley each.
Destroyers shouldn’t have to “avoid” damage like a fighter. With 370k EHP i shouldn’t have to fear much except a swarm of enemies or possibly a boss.
Having 2 non-boss ships killing my destroyer that fast, shouldn’t happen. But it seems like the Devs are hellbent on gimping destroyers by giving all ships
a idiotic 300% damagebonus towards dessis… making it pointless to actually build them.
Even in Rank11+, a rank11 destroyer melts by the AI.