Hey folks. Not certain about where to send that post, so here am I. Suggestion’s written in the title.
So EXACTLY, this means to adapt the ships to more conventional size (destroyers and Frigates bigger) and also change some ingame stats and game aspects to make sure everyone’s still able to enjoy the game…Quite a lot of work, but I think that the final outcome’s goin’ to be really awesome… maybe something like that :
Interceptors:
keep size
increased speed/maneuverability
increased active AND passive module effect… to compensate for the “smallest and most fragile ship class”-stats
Fighters:
slightly increased size (let’s just say… 1.1 or 1.2 times their actual size, so not very much)
slightly increased damage output
eventually slightly increased active module range (for commands) and effect (for gunships)
Frigates:
increased size (2 times maybe ? Nope, that’s not excessive… engineering Frigates drones will get a far more smaller size bonus though)
increased durability
increased damage and firing range BUT increased spread for ALL weapons
slightly reduced maneuverability
increased active module range
decreased active and passive module effects (ship specific modifiers less affected)
new stat (no necessary though, but still better for balance): 10-15% reduction to debuff effects (usually caused by tacklers)
Destroyers:
vastly increased size (3 or 4 times) and durability
vastly increased damage and firing range… and also spread (detroyers are dealing massive damage to all other ships, but are almost unable to hit small and nimble targets such as interceptors, especially on close range. So they keep their “support-ship” status)
reduced maneuverability
reduced active and passive module effect (and readapted size… ship specific modifiers less affected)
eventually 15-20% reduction to tackler-caused debuff effects
General changes:
maps should be set on a bigger scale (same thing for hangars, stations and outposts… those one’s turrets and rocket launchers should be a bit bigger (and have a small damage increase), but not as much as the outpost itself)
Aliens: Scouts and small biomorphs keep their size, hunters get a small size bonus and predator/large biomorphs size and (small) damage bonus… as well as less precise EM-spheres, don’t want them to one-shot every fighter/interceptor running into one of them
destroyer- and defiler-flagships: bigger size, eventually increased hp of the firing spheres on them, but no changes regarding damage and projectile speed (the destroyers torpedoes should be (slightly) larger and the defilers homing em-spheres should get only a small damage bonus…)
dreadnoughts: size increase… (compensating map and flagship increased size by making them fight more closely to each other)
ellydium ships… increased damage against alien ships too !!! These things were built to wipe out the invaders !
visual damage effects: the more damage you get, the more your ship looks bad. But general thing ; no need to set a precise “damage-visuals system” setting a scratch on every hull-part hit by something…
Got it ? Bigger ships are goin’ to dish out some more realistic damage, and be sturdier, and those attributes will be compensated by smaller ships being harder to hit (and the bigger ships being almost unable to avoid fighter and interceptors shots) !
Quite some work to deal with, but after a few testing phases, I think the result might be (more than largely) worth it…