Ship Roles

Sorry does this mean factional differences will nwo be scrapped in favour of each faction having a cloaking/long range/tackler (etc) ship - such that the only difference between factions will become the tank type and preferred weapon.

 

I’m sure there will still be faction differences. Esp with basic stats for ships. I think it’ll just emphasize ship roles more, and decrease the Faction/Chassis aspects, that narrow our options.

But that’s just my thinking.

Well this is good news indeed.

"Covert Ops Ship

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships in the style of. A special plasma web will allow these ships to cause damage to the enemy without any direct contact whatsoever, while the ship’s guidance system will allow more critical hits."

 

In the style of what?  or whom?  Please don’t say “Gangnam” :fed014:

I see many people here are worried about these changes but I don’t think you should be… The ones saying that currently there are barely any differences between ships of the same class are right.

 

These changes bring a lot of color to the game, and I seriously do not think they strip you of anything. You have 3-4 ship slots, you won’t be restricted to play e.g. a support for the rest of your life… But switching ships will now make a lot more sense, which is great.

 

Also the game currently only favors people who like flying around and raping stuff, mostly the ones with Interceptors. With these changes Star Conflict will be more appealing to a lot more people, which is always great. Currently we have like 2000 online players average, that’s very few even for a non-advertised game. After release this number should vastly increase, and if the game will be “yet another xxxx shooter” by then (as it is now), then it will fail.

 

Also these roles bring a lot more tactical options to the game than we have right now, which is great, especially considering the upcoming corporation wars on the global map, corporation dreadnoughts, etc.

This game should not be just a “War Thunder in space” when it can be so much more! I’m very happy that the devs are willing to take the risk of introducing all these new ideas and combat system… Because if they can balance it well, it could be the main selling point for this game, which we all need for one reason (keep us playing) or the other (get enough people to play this game so it can live on).

 

Personally I can’t wait for this to be released… speaking of which, is there any rough ETA for these changes??

Where did you get 2000 players? It’s barely over 1600 at primetime these days.

 

It used to be upto 2300-2400 before the Loyalty fukup and all the crap that has followed it.

Kind of worried me that they used the Hercules 2 as an example of a “Command Fighter” (ie: one who is going to be totally nails), when the Legion’s ships (the red and white ones) are typically the ships with more armour and shields. I think that could be a little unfair to people who bought those ships based on their defensive stats and are now going to have the rug pulled out and suddenly the alternative range are the tanks.

The Jericho Templar AE is listed as a strategic frigate.

 

Where does that fit in?

Maybe the role sistem will be like that:

 

Ecm Ship:

130% effective Ecm mod

90% effective saboteur mod

50% effective in recon mod

 

that way, if you put a stasis in a ecm ship, the paralize time will be 130% the original value(3 sec will be 3,3sec exemple)

a saboteu mod will have 90% of your original value (a 30% damage orion complex will increase the damage in  27%)

a recon mod will have 50% weaker( phase modulator duration from 4,5sec to 2,25 sec)

This is a very good point. Let players fit to their ships any module they like but give extra bonuses for specific modules for each role. That way players will have the choice to fit their ships eighter for more generic and all arround use but miss extra bonuses or for their more specific role and get the extra bonuses of that role.

Eve Online uses that philosophy with great success.

I think we won’t get restriction on module fitting, it will probably be just a choice of what ship you want based on what modules you want to work best

Like for example ECM lasting 20% longer or 50% crit chance instead of 30% (talking about interceptors)

 

Also i couldn’t ignore the fact that for interceptors ship roles, each one seemed to point out a special ability that now is still racial, does it mean that we will get things like Fed Interceptors with miniwarp drive or cocoon?

Where did you get 2000 players? It’s barely over 1600 at primetime these days.

 

It used to be upto 2300-2400 before the Loyalty fukup and all the crap that has followed it.

 

Yeah well the average number of players really is lower nowadays, but it wasn’t long ago that it was constantly above 2000… So i was like… optimistic.

 

Also, I have to agree, the Loyalty patch was a great mistake…

 

Regardless, I still like this idea of Ship Roles. Regarding the modules I don’t really think they will or should restrict the usage of certain modules we have now, but they could introduce new, role specific modules. E.g.: Engineers only have the warpgate now and nothing else… Would be nice if they could construct a platform which gives the same Hull/Shield regen around them as the active Frigate modules, allowing the Frig to leave a “healing area” behind… Or maybe they could build a sensor station which offers visibility within 5k range - could be great to spot sneaky bomb carriers in Detonation…

…and the list goes on.

 

Anyhow, Trifling around with the current modules and specials we have doesn’t seem to be a good idea for me neither, however introducing new modules - which are role specific - sounds fun.

Maybe the role sistem will be like that:

 

Ecm Ship:

130% effective Ecm mod

90% effective saboteur mod

50% effective in recon mod

 

that way, if you put a stasis in a ecm ship, the paralize time will be 130% the original value(3 sec will be 3,3sec exemple)

a saboteu mod will have 90% of your original value (a 30% damage orion complex will decrease the damage to 27%)

a recon mod will have 50% weaker( phase modulator duration from 4,5sec to 2,25 sec)

Yes! Please don’t completely take away the ability to put modules from different roles on one ship!

*Clutches beloved modules defensively.*  =P

So, will this mean that if your current ship changes, we’ll have to rework tactics or find a new ship to fly with the specials we like? Because i love the fed drones, but if imma have to grind another 2million or so to get them back, thats going to be annoying, rather than stick with whatever special gets given to us.

In this sense, i hope these changes refer to bonuses to modules and whatnot, rather than full in changes.

I like my drones :frowning:

Also, there are only a few of each ship type in each tier, atm. Does this mean that only certain tiers will have access to certain classes, or are the ship tiers being reworked?

Is anyone giving this real thought? It didn’t say anywhere that you couldn’t put mods of another type like your able to do now. You will now see a diversity of the races with their set blue mods. Also having to grind every faction to get that one fighter that has overdrive, that one frigate that gets a protection bonus ect, people can now level up one faction and get their cake and eat it too when it comes to the “F” abilities. Of course the end goal is trying to get those blue mods that will help you ship but now people can focus on their Race instead of trying to level all of them at once. 

 

Also to the people moaning about interceptors with stasis there are things in the game that reduce the effect.

Actually, I *want* my fed recon ship to be different from my empire recon ship in some substantial way, because then I continue to get reward by grinding rank with another empire after I’ve completed one, which will increase longevity. If all there is to get from other factions is blue modules I’ll be disappointed, because blue modules are much less shiny and exciting than ships, and that would just be swapping the redundancy within empires that we have now for redundancy across empires.

 

But all this speculation is getting silly. WTB preview patch notes.

So, will this mean that if your current ship changes, we’ll have to rework tactics or find a new ship to fly with the specials we like? Because i love the fed drones, but if imma have to grind another 2million or so to get them back, thats going to be annoying, rather than stick with whatever special gets given to us. In this sense, i hope these changes refer to bonuses to modules and whatnot, rather than full in changes. I like my drones :frowning: Also, there are only a few of each ship type in each tier, atm. Does this mean that only certain tiers will have access to certain classes, or are the ship tiers being reworked?

 

I wouldn’t worry so much. They’ve already stated that there won’t be a reset of any kind. While there’s lots of speculation about major changes to special abilities, they haven’t actually said much about it. It may just be speculation.

 

More importantly! This is a BETA! People who’re playing a game in beta stages, need to realize that it’s a work in progress. We have to accept that some of our work might go to waste, as changes are made. That in mind, the SCon team has already shown that they compensate for losses, so don’t worry too much. If there’s a big change, I’m sure the benefits will outweigh the sacrifices.

  :salute:

Haha, im not worried, i like this game enough to not mind ‘grinding’ - its just i only got into t2 a few days ago :stuck_out_tongue:

I dont get it. This isnt a grind. You can EASILY make 1 mil in an hour without licenses.

This sounds like it’ll be awesome.  

 

I’m locked into Empire ships only due to my play style.  

 

Got a lot of shield modules gathering dust in the warehouse I’d love to bung on some Jericho equivalents…not to mention stealth Fighters, I miss them.  

I dont get it. This isnt a grind. You can EASILY make 1 mil in an hour without licenses.

Ah, you know what i mean :stuck_out_tongue: im one of those players - ‘‘dont change what i have, just what everyone else has’’

I think this’ll be great, either way it goes. Actually looking forward to this next update!

i do not want to make any kind of comment with respect to how this is going to change the game.

 

it looks like I will need to re-learn this game from the ground up with all the changes. Hopefully I will like the new game.