i was not referring to the bonuses but the ships base characteristics…
http://star-conflict.com/en/game/empire/
http://star-conflict.com/en/game/federation/
http://star-conflict.com/en/game/jericho/
e.g.: the long range gunship implies (from my point of view) that the empire frigates would expierence a serious loss in hull and shield strength though empire ships in common are described as ultra damage resistant…
i’m well aware that you can use a ship of a different race as your own and you can basically outfit it the way you want further restriction for me is rather uninteressting
yet i do see a problem: if all of our builds suddenly turn useless it’ll take ages to collect enough ingame currency to rebuy the equipment or ships…
it may also result in people being forced to use ships to fullfil their favourite role though the don’t like the design (i kinda hate jer and fed frigs…they are way to non frigatedish)
ahhh. i see. I wouldn’t expect that to change much either. i thought you meant starting bonuses for some reason…guess i didnt’ read your post closely enough.
I would expect, say, the empire engineer frig to be tankier than the empire long range ship and the guard ship to be tankier than both. but comparing long range to long range, i would expect the key characteristics of Jericho (high shield) to remain intact. that’s what i meant. sorry for not being clear. so the type of ship will be more important in determining base stats than race. but race will still play a role.
They used ships from each faction, but if you look in game, all factions have these type of ships already named. Each faction will own every “class” of ship. Ignore the pictures, they don’t mean anything really, just go off of each ship class, and realize every faction has one.
