here is some reworks (suggested) for the game. It will be in the area of reworking mechanics of ships, including their abilities, their specs, and mod related content will be finished in another post.
Racial abilities
Ship abilities are now removed from the game. Taking their spot will be a universal Racial ability. This ability will change slightly based on the type of ship.
Empire
Special Ability:
HyperJump
Warps the ship 7,500km
30 second cool down
Interceptor : No Charge up time.
Fighter : Travel distance increased to 10k
Frigate : After exiting Hyperspace, restoration cool downs are reduced by 25%.
Gunboat: Travel distance decreased to 5k, cool down reduced to 8 seconds.
HAC: After Exiting hyperspace weapons spread decreased 15% (30% More accurate) and project speed increased 10%.
Federation
Special Ability:
Cloaking:
Cloaks the ship for up to 90 seconds, or until the ability is reactivated.
Cool down 45 seconds,
Interceptor : When cloaked, movement speed is increased 30%.
Fighter : After decloaking Decloaking 5% Critical strike for 10 seconds.
Frigate : Decloaking causes enemies in 5000m not to be able to fire weapons or missiles for 10 seconds
Gunboat: after decloaking attack speed is increased by 30% for 10 seconds
HAC: after decloaking, weapons damage is increased by 15% and critical strike by 10% for 5 seconds.
Jerico
Special Ability:
Regenerative shielding.
Regenerates Sheilds 40% faster for 15 seconds.
Cooldown: 45 seconds
Interceptor : While regenerating, movement speed increased 35%.
Fighter : When regenerating, your attack speed is increased by 15% and critical strike by 5%.
Frigate : After the shield buff experiences, your shield explodes dealing damage equal 50% of your shield amount as thermal to all enemies in 3500m
Gunboat: While regenerating, energy does not deplete.
HAC: While regenerating, all resistance increased by 250.
Size And Mechanical Rework
Interceptor
Size: 50t
Base Speed 450ms
Max Turn Rate: 40** ° per second**
Total Rotation Time: 9/s
Base Energy: 150
Base Armor: 1500 (T1) Upgrade Per Teir (10%)
Base Shield: 1500
Base Resistance: 0
Fighter:
Size: 100t
Base Speed 350ms
Base Energy: 200
Max Turn Rate: 40** ° per second**
Total Rotation Time: 9/s
Base Armor: 5500
Base Shield: 5500
Base Resistance: (All) 5
Frigate
Size: 250t
Base Speed 225ms
Max Turn Rate: 30** ° per second**
Total Rotation Time: 12/s
Base Energy: 350
Base Armor: 9500
Base Shield: 9500
Base Resistance: (All) 15
Gunboat
Size: 350t
Base Speed 180 ms
Max Turn Rate: 20** ° per second**
Total Rotation Time: 18/s
Base Energy: 650
Base Armor: 11500
Base Shield: 11500
Base Resistance: (All) 15
Heavy Assult Cruiser
Size: 750t
Base Speed 135ms
Base Energy: 350
Max Turn Rate: 15** ° per second**
Total Rotation Time: 24s
Base Armor: 22500
Base Shield: 22500
Base Resistance: (All) 15
Note H.A.C’s are ment to have low energy and energy regen, this is intentional because they have superior tank, and firepower, and moderate mobility
Note: Gunships are ment to be slightly larger and tanker then a frigates, with slightly slower turn rates, and near movement speeds
Roles
Interceptor: A scout: Plays the role of finding and tackling enemies, using Electronic warfare on them, and running a muck behind their lines
Fighter: hit and run: plays the role of taking out attacks behind the lines.
Frigate: Foundation of the fleet, the general combat vessel should be well rounded in all aspects of combat, and should fear hacs and be worried / or / threatened by gunboats.
Gunboat: Plays as a patrol ship, excellent for defense. excels with frigates as patrol groups taking out small numbers of enemies.
HAC: Heavy combat vessel. excels in combat with larger numbers. can tank and fight 3 vs 1.
Racial Tactics
Empire : well rounded on offense/defense. highly response time of all three races.
Federation : Heavy offense, Excels at ambush tactics.
Jerico : Combat kings, Excels at brute attacks. Aka Blobbing.
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Faction Differences
From this point of the above changes, faction ships should differ in slots, and stats. for example
warden ships are slower then legion, but more tanky
legion ships are faster then warden, more less tanky