Note, before reading or posting, this suggestion has nothing to do with changing the prices of the ships to a lower degree, this is about granting players the “choice” on how they wish to use the credits/galactic standards that they acquired within the time they played the game.
The patch changes did cause quite a stir and still has, especially with ship prices. Now that money is gained very slowly and the tech levels are slightly shuffled, it seems as if this game is becoming less and less enjoyable to play. When It comes to purchasing ships, being forced to do so is a bit harsh. Instead, I would suggest a system that grants a choice in how you wish to purchase a new ship. A window showing these selections would be more feasible.
• Factory purchase = Hull price
• Standard purchase = Mrk1 equipment + Hull price.
• Advanced Purchase = Mrk2 equipment + Hull price.
• Premium Purchase = Prem equipment + Hull price.
Its sort of like a World of Tanks model, when you buy a new tank you have a choice to have a more experienced crew depending how much you pay or just get it without. However this way, the players have a choice and those with a choice, are a happy players.
Another idea that came to me was to include the premium ships into the tree as new ships that can be bought with regular credits when reached a certain rank (this excludes the DLC ships). However all ships are now capable of being bought with galactic standards with max synergy.
Now why suggest this? Well the game does not work like a pay to win but instead a pay ‘or’ play, so would it not be best to make it so that ship hulls could be bought with either credits or galactic standards? It would also grant more ship choices to the average player, and would grant players who do not mind using money to buy ships a more wider selection of vessels to choose from.
In light of the recent patch, the new ship tech tree is known to be, messy, forcible, expensive, time consuming. I am certain one player if not many would have chosen one of those words to describe this new tree. What I would add to this list is to branch off the roles in the tree, Near the end this can be seen but some people do not wish to purchase a role of ship in order to get to the next one that gets within the way.
As such a branching role system for the tree would make it less forcing, expensive, and time consuming on the players who wish to work for that specific role of ship. It would make it less linear as well as grant a player the ability to focus on that role of ship class.