ship passives

so I’ve been seeing how certain people (fox) want the Sai to have an advanced ram like the reaper does, and it gave me an idea,

in the ship bonuses (where the empire +7% damage is shown), they would have their abilities shown, (example: advanced ram, federation crit boost) in addition more ship passives would be added,

here are some passive ideas:

 

-Advanced ram

functions identically to the reaper’s advanced ram, (I would kind of like to see this on the Sawtooth and one of the ellydium ships)

 

-Federation critical boost

when the ship is travelling at 90% of it’s max speed it receives a bonus to it’s critical chance (on all federation ships)

 

-Empire extra weapons

a lot of empire ships seem to have extra cannons that have no use at the moment, I recommend that these work like miniature A1MA turrets with far less turning range, (on all empire ships)

 

-Jericho advanced shields

directs all hull damage to shields (on all Jericho ships, replaces the shield mod)

 

-Ellydium living metal

reduces healing from outside sources by 50%, if you have not used modules or weapons for a few seconds your hull begins to regenerate (on all ellydium ships)

 

-Pyro converter

(I don’t know what ships this would belong to, but it seems like a pirate style module, make suggestions) every time you take thermal damage, nearby enemies take thermal damage equal to half of the thermal damage you sustained (rounded up)

 

-Jamming device

(this seems like something for some of the interceptors) every 10 seconds all locks on you are interrupted

 

thank you for your time, if you have any more ideas please add them

47 minutes ago, evo888 said:

-Advanced ram

functions identically to the reaper’s advanced ram, (I would kind of like to see this on the Sawtooth and one of the ellydium ships)

Ellydium ships technically have this, they get 5x the normal collision damage x)
I mean, you scratch the surface of a rock and you get 8k dmg, seems legit.

Tai kin also have this :

Quote

(this seems like something for some of the interceptors) every 10 seconds all locks on you are interrupted

![:005j:](<fileStore.core_Emoticons>/emoticons/005j.png “:005j:”)

Just now, OmegaFighter said:

Ellydium ships technically have this, they get 5x the normal collision damage x)
I mean, you scratch the surface of a rock and you get 8k dmg, seems legit.

What are you talking about, I’m ramming lrfs in survival to instantly kill them while I lose 20% of hull. I also ram wall at 700m/s in survival and not die. Just get gud  ![:005j:](<fileStore.core_Emoticons>/emoticons/005j.png “:005j:”) If you don’t believe me, let’s setup a custom match and I will show u.

If you said those as new implants I could sympathize but your current idea is just layering modifiers, which will make balancing harder and we  need  balance in this game.

22 hours ago, OmegaFighter said:

Ellydium ships technically have this, they get 5x the normal collision damage x)
I mean, you scratch the surface of a rock and you get 8k dmg, seems legit.

cool, how is that advanced ram though?