Please make some sort of indicator for the percent chance you have to get any given drop after battle. This means Neodium, Beryllium, and other ship parts. Having these important numbers being unknown is not very nice.
Have you noticed they made the ships unable to be bought directly with standards now? You can only buy the part containers to get them now, the ninja update today was just another cash grab… :fed014: :fed014: :fed014:
And they don’t even mention it at all…
Yep. Exactly why we need to know exact drop rates, or even better; entire drop tables with rates. The whole “randomness” thing is really xxxx when it comes to games. Especially games like this one. I know it is one of those things that just happens, but really, cmon.
Fox stop spaming this forum, we have a topic about this, Statue made it. Pls stop tormentig us with your topics. Devs wont say drop rates, coz they say it’s random, it’s luck of da click.
The are rarely any games that provide such numbers.
Might I just add this, I used free GS that i gathered to test the 5x thingy, got one enriched berilium… Even the grind is better than paying LOL GG WP
The are rarely any games that provide such numbers.
Do you have something against being one of the few that does?
Do you have something against being one of the few that does?
If we declare correct drop numbers, all the pilots will just farm only one specific game mode or area with higher numbers. SC will become dead space, if you know what I mean.
I read it and to some extend it’s true. But in another way false.
Synergy.
Resources.
Monos.
Loyalty.
Desire of the player.
All those make or break a(the) mode(s) for players.
Every MMO has its farming place, but this is either due gain/time or desire/difficulty.
Don’t think that hiding such dropchances(and ninjachanging it) is helpful. It’s more harming as you think.
Annoying at best, REFUSING at worst. Losing the will to play something is losing the player. And losing the player is something you don’t want.
Edit: Two words: FS zombie
Players will find the most lucrative places anyway. Just a matter of time.
Players will find the most lucrative places anyway. Just a matter of time.
It happens sometimes, but then Devs quickly rebalance those places, sometimes in a fun way even. Knowing those number are actualy cheating
It happens sometimes, but then Devs quickly rebalance those places, sometimes in a fun way even. Knowing those number are actualy cheating
That’s something I thought of. And should I say the true? Those rebalances suck most times. As either the droprate is lowered or the difficulty is raised. Never met an attempt of rebalance that was funny. Second: Why the hell do devs rebalance them? Abused/exploiting game mechanics - okay, that could be one reason, but most time it’s only one true statement: To grind longer. Knowing those numbers isn’t cheating. It’s knowledge. Is it cheating to know that weapon a is the most effective against boss b? No. It’s either knowledge or testing out(assuming what happened).
May we know the spawntime of mysterious cargo btw?
May we know the spawntime of mysterious cargo btw?
But would it be mysterious then?)
all the pilots will just farm only one specific game mode or area with higher numbers
I assume then that we have different drop rates for different activities. For sure, there’s a difference between OS and Loot Spots. But maybe there’s also difference between PvE and PvP… Statue, I’ve got another challenge 4 ya.
>>CinnamonFake (Today, 09:49 AM):
I was talking about other games with noticed loot spots. Don’t know such things happened in SC.<<
Then those devs plain sucked. You create a system with a plan, if your plan doesn’t even count in multiple ways to farm loot/defeat the enemy, then it was just a bad plan. This mostly happen with devs, that just code and not play/have no real player skill. Or even after ignoring testfeedback/skilled player.
Not to speak of all the hidden micropatches happening without any explanation or notes from devs.
Such behavior doesn’t bring anything useful - no it’s way more harming. Just increasing rumor is the best what can happen(decreased lootchances/changed balance/whatever-could-be-changed).
Then those devs plain sucked. You create a system with a plan, if your plan doesn’t even count in multiple ways to farm loot/defeat the enemy, then it was just a bad plan.
Um… Can’t remember any game with such feature)
Not to speak of all the hidden micropatches happening without any explanation or notes from devs.
As far as I know all the answers about those changes was given. Feel free to ask more.
If you drive your car through 10 amps, 6 green and 4 red, which will you remember? Maybe 4 red and 2-3 greens?
We are bound to memorize the interruptions (red amps, negative things) more than the flawless.
This means that we need the faith in a fair system or a system which is at least 50% fair, 50% random.
Also each activity could have a 3x bonus per day so that not only one activity is done exclusively.
Games are fun if you don’t have to rely on your friends to come online or your faction to quit their battle, but go to a location and form a group with peoples you meet there.
In PvE it matters less how good your allies play because if they play at least decently (dodging, choosing good ships) it’s often just A: a matter of time to completion B: their own loss with less rewards.
When you make friends, grinding and online-times or motivation separates the player-base. Robocraft recently moved toward a horizontal tech tree instead of a vertical one like SC has, perhaps the devs can take a look at it.
There will always be the players which want strategy and those which play for themselves or for kills.
And those which draw all aggro and distract enemies to the extend that they make no score themselves at all and (perhaps) get frustrated because their team can’t use the advantage to win because they fail to predict their ally’s moves.
SC divides those player-types by the time they play this game. But perhaps it is worth to look for alternatives…
BTW: Did the devs pay attention to Eve-Online, X3-Reunion or other games that have a simulation of economy and have similar problems to solve?
We humans are curious, grinding is not why we play games - if we want grind so badly, we could get a more demanding job.
Let me just say this, there is no game like SC, at least not free to play. But these days i’m begining to get a bit negative with all these changes.
For starters, when people create new accounts, set these things as default, server to any and modules by availability. Also i like how newbies get the basic info about ships instead of full, makes it easier to get a sick score playing against them, #sarcasm.
Now, about the latest changes, nerfing the monos form 6 to 3 or in premium from 9 to 6 was the most devastating move you could do (looking at the person responsible for this, whoever it was), making the grind into grindx2 and the content into contentx1 is the second worst thing.
The latest premium ships and the part gathering, i have made a couple of million excess synergy that i couldve invested in other ships, in all that playing i got just 7 parts, all i wanted was those 10 monos broker reward and even that is hard, i feel bad for the people actually grinding for them. Why even bother, let people play any rank 7 ship and let them get the parts without the ship being maxed out. I didn’t make any progress in the game for a week of trying to get somewhere.
You nailed the small changes really good i must admit that, but the big changes i just said are bad and killing the game thus the negative experience. Make more content instead of less loot drops.
And nobody needs credit items lesser than 50k, pvp gives out 100-150k per win and pve from 300-600k, any other credit income is really not needed.
I just had to say it, also players like fox or similar would like more info but the general info is more than outdated, of no use whatsoever to newcomers. This learn it on your own wont do any good in the near future.