We have lotsof ship modifiers that affect how our guns work, plus all the different ammo types. But we only have one modifier that affects missiles (improved pylons).
Given that missiles typicaly do two to ten times gun damage, a sufficient boost to missile effectiveness could make for a very nice alpha-strike, enough to make it worthi it for hit in survivability or long-term damage.
very good, bravo. Though warhead is considered as a missile as well, and drones too. Maybe something like different stats for those too? In that case, massive warhead would be op for nuclear warheads with no downsides.