Yeah yeah destroyers unbalance games and interceptors are OP. Did someone mention skills? Lel op.
Howabout we make things a bit more interesting by adding a dedicated score to each ship class. The idea goes that because certain ships are more of a threat than others, they should give more incentive to be killed. An example table would be like the following:
Class; Money/Synergy reward:
Bot; x1
Drone; x0.5
Stationary object; x0.5
Recon; x1.25
CovOps; x2.25
ECM; x1.75
LRF; x1.5
Engineer; x2
Guard; x1.5
Command; x1.25
Gunship; x2
Tackler; x2.25
Destroyer; x3
Now this is simply an example, though something like this would be very pleasing. The reward difference for each class should be very apparent in-battle so that people know what to target first. Or at least are given a hint.
This would make players not ignore the more powerful/unbalanced ships as much and if they managed to score a kill or a high assist then they will be rewarded for their work. Destroyers, CovOps, and Tacklers should be the highest on the priority scale, as they tend to be the most aggressive and abused classes.
If someone would like to re-work this system in the comments, please do. I am super tired and just had to put this out there.