1 hour ago, g4borg said:
What balance problems?
If I look at it as a whole, the destroyers influence too much to tell the ship balance is currently responsible for the overall game balance. But thats more because beacon denial is real.
But in ship vs. ship fights, where Destros are not involved, I did not notice any good ship losing prominence, while many underused ships gained prominence. The few exceptions are R15s and R14s which were underused before aswell.
Adjustments to this can only be made by them collecting data. Some of the implants now make more sense depending on what rank of ship you fly, e.g. Empire R1. Generally, there are a lot more ships available now to certain niches of gameplay, all in one playground. It reduces cookie cutting a lot, if there are many cookies to cut.
Also, I do not see any illogical part in it, as it’s a replacement buff for the missing implants, which you cannot choose.
For being a generalized system as it is, it actually performs quite well imho, lots of close games lately. And as said, the most frustration for me comes from Survival (even if I win a lot of them) and Destroyer area damage canceling beacon capture. I whish locking that beacon would cancel such area damage.
You don’t see the balance problem because skill is part of it too.
But let’s use some maths. I’ll take as an example two similar ships, one r10 and one r15.
Prometheus Fire vs Spark.
Why them ? Because it’s the first that came to my mind, and they have similar layout.
Okey, let’s start…
| Prometheus fire | Spark | Difference (approx in %)
Hull strength | 7636 | 8392 | 10%
Shield | 4865 | 5349 | 10%
Speed | ------------ Same for both ------------------ | 0%
Resistances | ------------ Same for both ------------------ | 0%
Sensors | ------------ Same for both ------------------ | 0%
Lock time | ------------ Same for both ------------------ | 0%
Energy caps | 743 | 855 | 15%
Energy regen | 144 | 165.6 | 15%
That’s it for base stats.
Now, for layout, they have nearly the same :
both have 1 motor, one capacitor, 2 hull, 3 CPU.
Then prometheus have one shield slot, and Spark have one capacitor + hull.
Spark have one bonus slot.
Next is the difference in active modules :
Special - Same stats. Consume 10% more energy for spark
Crit buff - Same stats. 35s cooldown for prom, 42s for spark. Consume 10% more energy for spark
Speed buff - Same stats. 35s cooldown for prom, 42s for spark. Consume 10% more energy for spark
Reboot - Same stats. 38s cooldown for prom, 46s for spark. Consume 10% more energy for spark
Purge - Same again, lower cooldown for prom. Higher erergy cost for spark.
So we can say that the spark energy bonus of 15% is nearly negated by the higher energy cost, and prom have 15-20% lower cooldown
Now guns (base stats) :
Ion - 2934 DPS for spark. 2689 for prom (10%)
Too lazy to finish, they all have 10% difference.
Then we add implants.
So, what spark have that prom don’t is usually :
8% firerate
7% damage if under 50% max speed
Either 5% cd reduction per kill or 10-15% damage buff with some conditions.
r14 implant
3% gun damage or 5% hull/shield strength
To summarize spark have approximately :
10% more hull/shield
10% DPS and 8% firerate, and under conditions up to 23% damage.
15% more energy but consume 10% more.
15-20% more cooldown
And one bonus passive slot.
But then, in PvP, prometeus fire have a permanent buff 55 resistance to everything while spark have only a 20 resist buff
1% hull/shield strength is equals to 1 hull/shield resistance (and resist is better for healing).
Prom have 35 more resistance. Spark can compensate hull by equipping a galvanized armor (with a rotation malus), but can’t compensate shield.
Here, they have approximately the same tanking, but prom is more mobile and easier to heal (more resist less strength). +1 for prometheus fire here.
Then come damages :
Spark can have up to 40% more damage if he is going at less then 50% of his max speed, and killed someone in the last 10 seconds. Else it’s only a 18% more damage.
While prometheus fire get a permanent 40% damage buff with no condition at all.
Prometheus also have 15-20% less cooldown.
Easy to understand that the overhaul DPS of prometheus fire is bigger then Spark DPS. +1 for prometheus too.
2-0
Prometheus win.
Same tank, more mobile, more DPS.
This is obviously only approximations, but still a fact,