the current system of damage reduction in the game is very bland, and across the board. it also does not allow the game to be diversified, and in general this results in problems with balancing, the only draw back to mass diversity when it comes to modules or math for example, is that it is a long of work to manage, tweak, and generally change. this being sad, a good game is a happy balance between the two.
this change is very dramatic, it will vastly effect the games survivability, but it will also make the game insanely unique, and allow the races to become amazing in their uniqueness.
How it will work.
each race will be unique in the aspect of strength to its defenses. further, each defense will have a strength and weakness to specific other technologies. some weapons will for example, now apply secondary effects to targets. if planned and implemented well, it will result in lots of different effects in pvp making the game realistic, the races unique, and the game very challenging.
Getting down to business
Armor and shields will get an amount assigned to them called strength (Armor strength, or shield Strength).
This value will be stronger on larger ships, meaning they will take less damage.
Armor
Interceptors 1.10
Attack ships 0.75
Frigate 0.65
Shield
interceptor 1.15
Attack ship 0.85
frigate 0.75
So if i take 1 point of damage, then 1 point of damage is equal to
1.10 damage on an interceptor Or 110% damage
0.65 damage on a frigate, or 65% of damage
This will enable us to adjust the tanking properties of each ship accordingly, to balance the mechanics.
Lastly, The values of regeneration on jericho will be increased 65%. but the raw power of the shield will decrease by 35%. Federation on the other hand will have higher shield power, but lower shield regen.
Lastly, jericho will have slightly stronger shield strength. looking something like
Jericho
Interceptor 2250 shields 219 regen/s 1.05 strength
Attack ship 5500 shields 273 regen/s 0.80 strength
frigate 8500 shields 326 regen/s 0.70 strength
Federation
interceptor 3500 shields 45 regen/s 1.10 strength
attack ship 6550 shields 53 regen/s 0.85 strength
frigate 1150 shields 73 regen/s 0.75 strength
Empire here will be unique, as a unique type of tank. It will lose its shielding, and will gain armor to replace it.
its stats will be as follows (or something like it)
Empire
Interceptor 3750 armor 0.95 strength
attack ship 7250 armor 0.70 strength
frigate 12500 armor 0.55 strength
