Empire gunships really are the turds of Star Conflict. I’ve been wanting to figure out their usefulness since an old post I started where the Phobos was the main focus in September 2013. They are slower than frigates. They can’t take as much damage as frigates. They don’t do impressive damage even with every damage buff there is.
But seriously though, empire gunships are the kings of damage. The only ships that have the capability to out damage an empire gunship are SOME covops and SOME longranges.
Empire gunships are my favorite role in this game because they combine high damage and high survivability (for a fighter).
That one is one of the better performing Castor configurations of all I’ve done with it. It’s a strafer without rotation debuffs from galvanized armor. It has 24,592 survivability (at synergy 8/10) without adaptive activated. Strafe + afterburner turns on adaptive shield in less than 2 seconds. That’s excellent considering shields are supposedly almost like an optional bonus on Empire ships.
Going for max survivabilty (number) isn’t always a smart move. Resistances are your best friend in this game when it comes to survivability. As far as the build goes, I’m going to be honest: Sure, it isn’t the worst one I’ve ever seen, but it’s up there. Try using builds that other people have recommended for you. Cr0 really knows his stuff when it comes to gauss gunships. John161’s build is also pretty good.
Here is the build I would use
With this build, you could switch the second galvenized for a kinetic resistance, and you could change the emergency barrier for a second iridium heatsink.