Setting up a Castor gunship

Forgive me man. But i think you lack of experience. Some skilled players like Tillo or Cr0 are telling you that you are making something wrong and honestly:you are. Try different build and playstyle. Me neighter don’t usually play t4 but let me tell you: gunship can be really gamebreaking in the right hands. Just think out of you usual schedule. Try something different. And btw with a different attitude people will help you more

Forgive me man. But i think you lack of experience. Some skilled players like Tillo or Cr0 are telling you that you are making something wrong and honestly:you are. Try different build and playstyle. Me neighter don’t usually play t4 but let me tell you: gunship can be really gamebreaking in the right hands. Just think out of you usual schedule. Try something different. And btw with a different attitude people will help you more

 

I don’t see anyone telling me I’m doing anything wrong except one person tried to say one variant was a bad build without knowing the way that particular one works. Now I see you imagining someone telling me I’m doing something wrong.  I am not lacking experience; I am speaking from the experience of finding Empire gunships severely less useful than every other role. The experience I am speaking of goes all the way up to Lightbringer with the center of attention here being the T4 Castor. We don’t get all this from lacking experience. I’ve been at it off and on since 2013 with Empire gunships. What is happening is: I say a class is nearly useless because almost never useful is useless to me. Others are saying rarely useful is useful with combat reboot and singularity cannons being the great legitimizers of Empire gunships.

 

Gunships aren’t for everybody. Personally, I don’t like most empire gunships [but love the castor] due to their glaring lack of manuverability, but federation gunships are one of my favourite classes, with many opportunities to set up adaptive tanking and several ways to break slows (engine overcharge, combat reboot, whatever multipurpose modules you have). Just because someone doesn’t like a class doesn’t mean it sucks.

 

Also:

And this on the Tiger-M:

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Singularity with TTC without IR Scanner or aiming overcharge? That’s non-optimal, even if you factor in personal taste.

 

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cr0 this build makes me cry. that is awful im srry. how can you even get a kill with that. i mean sure it’s got rotation and more tankiness than mine but your damage is a tickle. 

Well I know I don’t have experience in this game especially with gunships(only ~100mil free synergy) but here you go some random info:

  • with amount of AoE stuff around these days not having EB on gunship is just not right.
  • Combat Reboot is just have to for gunships, it gives enough time to survive 0,5sec longer than that last enemy ship on beacon or kill capt(few possibilities how u can use it)
  • Heatsinks doesn’t decrease time to fully use ion debuff. It sure increase dmg per tick but also decrease overheat time which is low to begin with.
  • Particle Purge on emp ship w/o splitter? You really have some shield left before you have target in range?

now builds

  • kC4W8OY.jpg  Those resists… any ship with ions will have +25% dmg on you. If that’s good according to you then oh well
  • sw0dllK.jpg resists again, T5 have OP dps compared to T3 and I wouldn’t go to T3 which such low resists  :012j:

 

 

 

If you want builds

  • Cr0 already posted nice gauss castor
  • I noticed you try to do something with ions - try this (actives same as on LB) fXq7jy8.jpg

 

  • one of my fav LB build these days HBVNJOE.jpg

 

now builds

  • Those resists… any ship with ions will have +25% dmg on you. If that’s good according to you then oh well
  • resists again, T5 have OP dps compared to T3 and I wouldn’t go to T3 which such low resists  :012j:

 

I see on yours that you use 1 galvanized armor for each vernier engine that can be installed and emergency barrier.

 

What are the first two ship stats pics from? They’re different than the ship platform images. Are they your Castor and Lightbringer with different modules?

 

Where you said you’d not go into t3 pvp with such low resists, do you mean hull resists lower than 90? Or, was that you wouldn’t go into t3 pvp with resists lower than the 75 65 35 one?

 

Particle Purge is on mine just for screwing around in open space and pve since Engine Overcharge isn’t doing anything except zapping the capacitor. I guess there is not much afterburning or engine overcharge + ab happening with your gunships also, since you use pulse dischargers (debuffing energy) and no energy buffs?

 

Alright man. Good stuff. Now we’re constructive.

not putting on e barriers… so thats why my gunships have issues. welp now i know what ive done wrong. just need to learn how to aim now :stuck_out_tongue:

I also gave several reasons for it which haven’t been addressed except for “but!.. combat reboot!” as if it’s the greatest xxxx polisher to ever exist. Federation gunships can have combat reboot too. Any fighter can use singularity cannons with damage and crit buffs, plus they can get to important positions before the game is over. Covert ops interceptors are ripping shields off of guards all the time. Recons drain ship shields while firing EM main weapons. Combat reboot and singularity cannon are not raising Empire gunships to the usefulness of any other ship in Star Conflict.

Most of your ‘reasons’ were things YOU can’t do with them. That aside, here are a few bonuses

  • bigger hull and more hull slots
  • native damage bonus
  • non-adaptive tank – as opposed to federation gunships whose tank can be shut down by slowing debuffs, energy drain and statis. This also means they can shoot while strafing sideways without having to constantly fly at 110% to get their tank. Adaptive tank on empire gunships is generally just a bonus not a necessity
  • more CPU slots (upto 3) – Federation gunships don’t have more than 2.

Speed is the only really downside you mentioned. Their speed is compensated by tank and damage. And they’re easier to be effective in, I don’t see a whole lot of effective federation gunships. Not everyone is Mowant

 

cr0 this build makes me cry. that is awful im srry. how can you even get a kill with that. i mean sure it’s got rotation and more tankiness than mine but your damage is a tickle.

I’m not a fan of that build either but you don’t have to cry for him, he still gets more kills than you :smiley:

What are the first two ship stats pics from? They’re different than the ship platform images. Are they your Castor and Lightbringer with different modules?

 

stats from your builds  :012j:

 

 

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kC4W8OY.jpg

 

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stats from your builds  :012j:

 

Mine aren’t a 10/10 Castor and 10/10 Lightbringer. The details are different. I don’t know where those ship stats screens are from. But, they’re from somewhere, and they fit into what you’re telling us. Editing: I see what it is. You put matching modules on yours and made stats screens. Yeah mine are used in pve, so they’re experiments like “how well will it do if I set it up as a strafer without any rotation debuffing?”. The images of my Castor in the first thread post have hull resists all over 90. I feel like I’m robbing a team of a player if I take an Empire gunship into skirmish, so I keep those out of pvp and use something else. If layers of galvanized armor really is the only hope for valid Empire gunship use in skirmish, that kinda sucks, but I’ll pile 'em on and see how it goes. Maybe I’ll buy the Achilles, and do it with a rank 9 first.

This shows how interested I was in getting an Achilles since whenever it was put into the game. Elite ships on both sides of it and all around it, and I haven’t even purchased it yet. I have a Wolf-M (9/9) on table 3 instead.

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=I’m not a fan of that build either but you don’t have to cry for him, he still gets more kills than you :smiley:

But, but, but he’s Cr0! 

and he steals kills. 

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:fed014:  :fed014: WHY would you put two armor plated hulls on a gunship ever. The speed loss is horrendous

 

Also, Achilles is god-tier gunship.

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Also, Achilles is god-tier gunship.

0_o achilles tend to die fast when im nearby. 

0_o achilles tend to die fast when im nearby. 

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especially when you’re flying them ;) 

It’s funny 'cause I kill you every time I’m in an Achilles  :005j:

WHY would you put two armor plated hulls on a gunship ever. The speed loss is horrendous

 

Also, Achilles is god-tier gunship.

 

Reduce maximum speed to make the 110% requirement of adaptive shield lower. The idea is to switch adaptive shield on faster when strafing especially with two acceleration & strafe engines instead of vernier engines. This way, I get almost the same rotation that we’d get with 2 gavanized and 2 verniers plus a ton of strafe. I wanted to fly it for a while without any rotation debuffs from galvanized armor.

 

On that particular Castor & implants, the results are:

without armor-plated hull

Max speed: 229 Afterburners: 275

with 2 armor-plated hulls

Max speed: 197 Afterburners: 236

 

It was already too slow to get anywhere on time, so I went with that and made it even slower. 120 energy regeneration per second and 130 afterburner consumption per second is a clue that it is not supposed to move quickly. A percentage on a high speed number is a much deeper cut than a percentage on a low speed number.

Reduce maximum speed to make the 110% requirement of adaptive shield lower. The idea is to switch adaptive shield on faster when strafing especially with two acceleration & strafe engines instead of vernier engines. This way, I get almost the same rotation that we’d get with 2 gavanized and 2 verniers plus a ton of strafe. I wanted to fly it for a while without any rotation debuffs from galvanized armor.

 

On that particular Castor & implants, the results are:

without armor-plated hull

Max speed: 229 Afterburners: 275

with 2 armor-plated hulls

Max speed: 197 Afterburners: 236

 

It was already too slow to get anywhere on time, so I went with that and made it even slower. 120 energy regeneration per second and 130 afterburner consumption per second is a clue that it is not supposed to move quickly. A percentage on a high speed number is a much deeper cut than a percentage on a low speed number.

 

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