The dev team has applied the only cost effective means of resolving this issue.
Were there more players in the US our servers would populate faster.
The dev team has little control over this. The only way to resolve this issue is to expand the US player base.
As you know by talking to your friends, no one in the US wants to play a space shooter. They want future weapons and blood. They want to think they are actually learning about combat.
If your ping to google or a test server is more than 20ms, you could get to this ping by haveing a direct fiber connection. It saves about 20-30ms… Course it will help with all of your other games.
Maybe, if more than one US server is being used they could drop one. Probably already only one though…
This is BS.
First of all, not everything is about you USAmericans.
Second, if the developers decide to lock out all those people who don’t play shooters with notable lag and delay, because “there are not enough players”, you don’t have to be a rocket scientist to see how little sense this makes.
Third, YOU preferring a high ping over long queue times does not mean everyone else agrees, or should agree with you.
If they force a high ping upon people who simply won’t bother playing that way, instead of giving them the legit option to just wait longer for an enjoyable match, then this community won’t just not grow, it will shrink for sure.
I personally love the game and enjoy playing very much during those low ping matches, but if I am forced to play with high ping on a server abroad together with other players from my area, who could have just as well populated a low ping patch in our region instead, then I will walk and rather play an inferior game which is playable.