So seed chips are the new “thang” but I find them rather underwhelming when it comes to actual features.
So as you could expect from me, here’s a bunch of ideas for seed chip functions.
Rare (yellow/red) bonuses:
-Upon destruction, enemies within a certain radius drop an item in space that reloads 1pc of your secondary weapon when picked up.
-Overloads enemy reactors within a radius, so that if they die, they cause a massive explosion that damages their allies.
-Each shot contains nanodrones that eat the target’s hull for extra damage.
-If the ship is below a certain speed, it becomes invisible to enemy radars.
-Upon destruction, enemies within a certain radius drop and item in space that makes your ship completely invisible for some time when picked up.
-Once every (amount of time), all enemies that are locked on to you lose the ability to lock on to targets.
-Weapons additionally fire capsules containing a mine.
-Enemies that touch your ship take severe EM damage. (“Tesla Plating” module adaptation)
-Launches a drone that orbits your ship every (amount of time), up to two drones. These drones carry one turret of your main weapon, and fire at your crosshairs when you fire.
-When the ship is below a certain speed, the shield regenerates at an incredible rate.
-Pressing the interact key launches a heavy missile that tracks your target. The missile can dodge obstacles. (Longer cooldown)
-Pressing the interact key charges a heavy laser that slowly tracks the crosshairs for a few seconds. (Longer cooldown)
-The more enemies that are targeting you, the stronger your shield and hull become.
-Launches a drone every (amount of time) that will pursue your target to deal damage.
-Launches a missile every (amount of time) that homes in on a random enemy.
-When your ship is about to be destroyed, teleports your to a random location within a radius.
-Literally just a pulsar
-Weapons additionally fire mortars.
-Your ship causes a massive explosion on death.
Generic (white/blue) buffs:
-Increases radar range
-Increases module effectiveness
-Increases energy pool/regeneration
-Increases projectile speed
-Increases missile clip size
and so many more!