Sector Race VS Race

I was going to make a response, but it only made me upset. So instead,

 

This thread is getting off topic. Shall we get back on topic?

 

In sector conquest battles it should be race vs race.

Empire vs Jericho and Fed vs Jericho. Federation Vs Empire. You understand I hope. I don’t know how to explain this well so bear with me hear.

 

In these matches it should be all Jericho on one side and all feds on the other, or all empire on one side and Jericho.

In Federation vs Empire same applys Federation on one side and Empire on the other. I hope your following this.

 

In a battle where there is mix of races it cancels out the sector control points for the competing corps. 

If The Corp and ESB are on the same team they both get the points despite the fact they are different races fighting for the same sector.

Example: one corp member and 5 esb members on the same team. 

One corp would get 5 win points and the other would only get one so in this case a win would be a loss in point difference.

 

To solve this issue would be to put all race players with one race vs an other, regardless of weather they are in corp or not.

Corp jurisdiction should always override players so that does not become an issue.

 

i believe this would remove a lot of the confusion in sector conquest.

I may even help some match making bugs due to the conflict of the rules by matching players who have conflict of interest.

 

I hope I made my point.

 

Please vote my comment up if you think this is a good idea. :good: 

The real topic, there are a lot of people who will accept a match defeat to boost their DSR or boost their corp’s sector conquest standing.

 

Something needs done about both.  DSR is a broken mechanic.  Sector conquest has a broken mechanic.

Guys please stay on topic.

 

This feature is planned for the future so be patient.

 

If you think someone is loosing on purpose -> Feel free to use the in-game report system, but not the forum.

The real topic, there are a lot of people who will accept a match defeat to boost their DSR or boost their corp’s sector conquest standing.

 

Something needs done about both.  DSR is a broken mechanic.  Sector conquest has a broken mechanic.

 

Guys please stay on topic.

 

This feature is planned for the future so be patient.

 

If you think someone is loosing on purpose -> Feel free to use the in-game report system, but not the forum.

 

Can we get any comments on what exactly is being planned? These problems are clearly causing some nastygram exchanges that seem unnecessary.

I guess its a good thing SM pilots take great pleasure in targeting fellow members on the opposing team lol

 

 

Same for WPK members, so not sure where Beta’s earlier comment came from …but if there are any of my corp members on the other team, I make a bee lione straight for them lol

Can we get any comments on what exactly is being planned?

 

Read this page:

 

http://star-conflict.com/en/game/gamedevelopmentplan/

 

The page seems a bit out of date, as many of the features listed have been added to the game in recent patches. It is obvious that the developers have chosen one major goal each week and implemented the necessary changes as well as add a few tweaks for balance. Read it through, though, and one should have a good idea of how the game will look when it reaches its official release date later this year.

Can we get any comments on what exactly is being planned? These problems are clearly causing some nastygram exchanges that seem unnecessary.

I will see if it is possible to get some more information on this.

Unnecessary comment. Dont paint everyone with the same brush.

Thanks was about to come reply the same thing to him. 

 

I’m a member of The Corp and i can say that i have not thrown a match, i will fight till the bitter end. I do not agree with such tactics and wouldn’t throw a match even if asked by the CEO or any officer.  If i found or felt such behaviour to be the norm among our members i’d likely have to look for a new corp.

I do have to say however I enjoy fighting against my own corp members, as others have said also to test their metal and if possible make them taste mine.

Don’t tell them but i will actively try to hunt them down! shhh (don’t we all? be honest with yourselves :stuck_out_tongue: )

 

 

The real topic, there are a lot of people who will accept a match defeat to boost their DSR or boost their corp’s sector conquest standing.

 

Something needs done about both.  DSR is a broken mechanic.  Sector conquest has a broken mechanic.

 

I’ve only been playing the game for a short time, and i did initially believe the dsr was a broken mechanic, now that i’ve come to terms with it, the real issue is people place too much importance on the rating, its basically a kill death ratio. If the kill death ratio is high but the win lose ratio is low then that player fails. I’ll be more impressed by a player with a 2.0 w/l than 1500dsr… Ofc if a player happens to have both then all the better.

The other day i tried to increase my dsr, i noticed it would be simple to do (at least to a certain point), basically going for easy kills and staying out of harms way. However to do the objectives, staying out of harms way is rarely a possibility. The moment i stopped giving the dsr a second thought was after a detonation match where i planted all 3 bombs for my team and my dsr dropped over 20 points.

Basically what i am saying is that if you want to look at the dsr, you need to look at the other stats shown by the game too and theres more than the w/l ratio too.

 

As for the topic, I do agree that it doesn’t make much sense that a corp has to fight its own members to capture a sector.

On another note as i mentioned above, i enjoy facing off against members of my own corp. Spent way too long playing WoW where such a thing wasnt possible except for in arenas, when i was able to do so in SWTOR inside huttball it just made me love the game. With this i mean, that from my perspective, this game would lose some of the fun if we could not face our own corps. 

I for one see no point to the sector control, its fun to fight for them as a corp, but won’t be going into a fit if we don’t capture a sector or lose a sector. If and when the devs decide to implement some form of incentive for controlling said sectors then i’ll be more enthusiastic about the whole thing.

 

Making the matchmaker find more balanced matches and avoiding the 3v3 and bot matches seem to me like a bigger issue, not to mention the looting system which could be made more appealing.

I’ve only been playing the game for a short time, and i did initially believe the dsr was a broken mechanic, now that i’ve come to terms with it, the real issue is people place too much importance on the rating, its basically a kill death ratio. If the kill death ratio is high but the win lose ratio is low then that player fails. I’ll be more impressed by a player with a 2.0 w/l than 1500dsr… Ofc if a player happens to have both then all the better.

The other day i tried to increase my dsr, i noticed it would be simple to do (at least to a certain point), basically going for easy kills and staying out of harms way. However to do the objectives, staying out of harms way is rarely a possibility. The moment i stopped giving the dsr a second thought was after a detonation match where i planted all 3 bombs for my team and my dsr dropped over 20 points.

Basically what i am saying is that if you want to look at the dsr, you need to look at the other stats shown by the game too and theres more than the w/l ratio too.

 

As for the topic, I do agree that it doesn’t make much sense that a corp has to fight its own members to capture a sector.

On another note as i mentioned above, i enjoy facing off against members of my own corp. Spent way too long playing WoW where such a thing wasnt possible except for in arenas, when i was able to do so in SWTOR inside huttball it just made me love the game. With this i mean, that from my perspective, this game would lose some of the fun if we could not face our own corps. 

I for one see no point to the sector control, its fun to fight for them as a corp, but won’t be going into a fit if we don’t capture a sector or lose a sector. If and when the devs decide to implement some form of incentive for controlling said sectors then i’ll be more enthusiastic about the whole thing.

 

Making the matchmaker find more balanced matches and avoiding the 3v3 and bot matches seem to me like a bigger issue, not to mention the looting system which could be made more appealing.

 

mmm … wise man hath spoken :bows:

Regarding match maker, I don’t care if T3 and T4 are combined, I want balanced matches.  The devs need to work more on developing player profiles and balanced matches than tier based matching.  If T4 were more populated, I would bring T2 ships for synergy.  Sometimes I’ll knowingly bring T2 ships to T3 just because the gameplay in T3 is different.

 

As for the win loss record, I believe many players with a high ratio either play a lot of PvE with good players, or play a lot of squad matches in smaller matches.  A 3v3 of a three person squad vs three randoms, the squad has a distinct advantage.  All they really do is have to play a lot of T4 in formed squads.  T5, I rarely see bars on the matchmaker queue.  The game needs two metrics, solo rating, and squad rating.  When ESB’s started going solo, I’ve seen how they die and can tank their DSR to under 1300.  DSR’s horrible, win/loss ratio is variable outside of T4 and squad players, there is no good metric currently.  It’s all broken.

As for the win loss record, I believe many players with a high ratio either play a lot of PvE with good players, or play a lot of squad matches in smaller matches.

 

I’m pretty sure the pve matches aren’t included in the w:l ratio? Recently played PvE for a whole day and saw no change in the ratio, won pretty much all the matches. Perhaps i’m wrong.

As i mentioned however, looking at only one of the statistics won’t cut it, DSR, W:L, Average ships destroyed, Average assists, perhaps capture point average, dunno, I’ve been using DSR and W:L to paint a picture of the players so far.  Perhaps more statistics which are already being recorded could be added to the profiles, so one can be more accurate.

Even then, I do agree that DSR doesn’t suit the game well and would need fixing or tweaking, even more so considering the importance players place on said rating.

yup pve doesn’t change your profile stats (otherwise it would be silly)

A simple mechanic which makes it so no corp member can fight each other would be nice

I dont want to spoil the fun and actually I fully support the OP idea…

But: Do you really want this? Just Imagine: 12v12 with only ESB, NASA, WPK on the one team…

I dont want to make any corps small, or say they have bad players, but those corps above are all fighting for Empire and are known to be excellent team-players and I predict that the “death squads” will look like a walk in the park against this. Especially since a Voice communication could be established quite easily. 

That said: At the moment a faction vs faction MM would have very small till no chance to create fair/balanced matches.  

The devs have stated they’re not focusing on the race vs race aspect of the game, thankfully.

I’m bringing this thread back to life because I pose a question: How can a FULL Jericho team hope to win against a FULL Empire team?  And the Feds?  Don’t make me laugh.  It’s a well-known advantage to have hull-tanking, and pitting entire teams to one extreme or another will have serious issues unless addressed.  

 

Possible ideas/solutions?  Am I vastly wrong?  Post your thoughts, and please…let’s stay on topic this time.

I fly ships of all races. Whatever my jurisdiction is has no bearing on what ship I choose to fly. I am not sure thats what you mean. Sounds like it does?

Sector conquest, is now is race against race. Before its was mixed.

The update messed it up a bit by bringing PVP back as separate rather than keeping the ques combined as it was when this post was created.

The change was a good one, but they killed it with the separation of the queues, added tier rules, and friendly fires.

Maybe this update coming up addresses it, or maybe not, the change log is not up yet.

I asked the devs in their “Ask the devs” thread about the faction vs faction idea.  They stated they have no plans for it at this time.  Empire vs Feds could be a decently fair battle due to the fact most matches involve beacons and speed to get to them.