Machinech,
Your blaming of Call of Duty is kind of sad, since it shows a lack of gaming pedigree. The majority of PvP FPS games prior to CoD have been all about one man army style play. A lot of games full stop have focused on that.
But that is not the issue. You seem to be labouring under the delusion that I believe a lone player should be able to rock up into a group of 3-4 enemies and wipe them out. I am not. I am well aware that this game more than most discourages the Lone Wolf combatant in favour of group play. That isn’t the issue.
The issue is this. Let’s assume Star Conflict has a voice chat system put in next patch. I immediately don my headset and say “Okay, let’s make a plan guys!” And I get two out of eight players replying to me; one in French, one in German. The rest stay dark and, at best, occasionally ping a beacon or target of note.
On the other side of the field are 3-4 people in a group, all with chat enabled, who have flown together a lot. That’s a big advantage to their side, and more often than not that can win games. In fact, it wins a lot of games on here; Star Conflict isn’t a game where one player can turtle on a base and hold off a numerically superior force without support.
This kind of occurrence is hugely frustrating to deal with, and the answer of “become part of the problem” is frankly insulting. It is also untrue to an extent to state that Sector Conflict is focused on Corporations; it has no method for setting up inter-Corp battles, challenging opposing Corps, or providing any of the functionality I would expect in a dedicated team based competition. No, Sector Conflict is simply a visual way of telling us all which clan won the most Arcade battles today. That is a truly sad waste of potential for the game mode.
If Sector Conflict is meant to be about Clan Battles, there should be mechanics to do that. The best game I can recall that did that was, of all things, Puzzle Pirates; you’d get notices days in advance along the lines of “the flag Dies Irae intends to blockade Tyr’s Own for control of the Island of Luthay!”, and when the battle came it was a massive clash where both factions threw in their ships and unleashed hell. Other players could get involved by “jobbing” for one faction or the other, or else raising a few ships and crews and sending their own flag into the fight.
With regard to Star Conflict, here is an idea of how to achieve a similar end:
- Jericho Corp Evolution [EVO] attacks a Federation Dynamo [DYN] sector. This is announced on the map screen so all players can learn of the battle about to take place.
- The game allows a 3-4 hour “prep time” before the game rocks up. Corporations can sign up to join in the fight, and are assigned based on their faction, or the faction of their corporation. In this case, all Jericho default to EVO, all Federation default to DYN, and Empire are mercenaries; they can pick and choose their side. In the event of a civil war (ie: Fed Corp vs Fed Corp), everyone is deemed to be a mercenary.
- Both factions involved in the conflict are then required to “buy” their faction. A Corp can purchase various upgrades including a Dreadnought (very expensive, very powerful command ship), Jump Beacons (grants their faction more ‘lives’), orbital defenses and so on. The more money a Corp spends on the battle, the longer they can take part and the more chance they have of winning.
- When the clock runs out, it’s game on! The objective is solely to wipe out the enemy Corporation! Team Deathmatch all the way! Well, not quite…
Rules of the Sector Conflict Scenario:
Each team has 500 lives. Lose a ship, lose a life. Simple.
The following upgrades provide additional lives for the team: Dreadnought (+100 Lives); Jump Beacon (+10/20/30/40/50, depending on type); Corporate Sponsorship (+10 if your side has the most Corporations fighting for it); Dogs of War (+10 if your faction has the most non-Corp pilots on its side).
Lives are lost as follows:
Loss of a Dreadnought / beacon loses the bonus it gives; if you disable a +30 beacon, the enemy loses 30 lives!
Kills lose lives by tier. Shoot down a tier 1 ship, the enemy loses one life. Shoot down a tier 3 ship, they lose three.
Killing a member of the ‘leading’ Corporation (EVO or DYN in this example above) nets an extra kill.
Here’s the kicker though; no tier restrictions, no team size restrictions (or if there are, it’s big!). These games are intended to be the “MMO” battles the game claims to be about. Battles take place on huge maps, with Dreadnoughts being the central focus but with plenty of scope for players to fly around the edges and make surprise attacks on vulnerable installations.
More importantly to my mind… this mode would slow everything right the hell down. If your Corporation needs to throw a hundred mil into invading an enemy territory, you won’t be doing it every day. You’ll want to make sure your entire Corp, or as much as possible, can get online. You’ll want to know you’ve got allied Corps watching your back, and you’ll want to convince every Independent out there why they should be flying on your side of the battle. Could this result in a game where 8 Tier-2 pilots get swarmed by 20+ Tier 4? Yes, but that’s the point; if you were only willing to send up a few Tier-2 ships, you clearly didn’t want that sector very badly!
THIS is the kind of game mode where Clan play belongs; not sullying Arcade, and not in the current “Arcade by another name” Sector Conflict.