Put module variants and ideas here and maybe someone important will see…
Legion Microwarp Engine:
Hold down main module key to charge up warp. Upon warp, you will be instantly teleported (like RT, so no crashing) between 500m and 12,000m. Total charge for maximum distance will need to be held down for 4 seconds. While charging warp, modules do not function.
Normal ODG Chameleon:
Cloaks you for 25 seconds and has same effects as normal module.
Vanguard ODG Chameleon:
Cloaks you for 18 seconds and slowly damages nearby enemies with EM damage. Also removes all negative effects.
Armada ODG Chameleon:
Cloaks you for 18 seconds and taking damage/ramming things will not take you out of cloak. Normal Recon modules still maintain normal effect.
Normal Phase Shield:
Adds +200 resistance to the selected damage type and receiving that damage type boosts main weapon performance by 30%. (Range, proj-speed, and damage)
Techs Phase Shield:
Adds +150 resistance to the selected damage type and receiving that damage type fills energy reserves and reloads modules 2% for every 100 damage taken.
Raid Phase Shield:
Adds +150 resistance to the selected damage type and receiving that damage type reflects 10% of that danage (before rest dances are applied) back at the attacker.
Normal Diffusion Shield:
Applies invincibility like normal diff shield, but takes 1 energy for every 25pts of danage taken. Also lasts 25s.
Raid Diffusion Shield:
Applies normal shield but when shield is depleted/broken damages all enemies in a 2000m radius by the total volume of the capacitor. Deals EM damage.
(Extra Secret Project Ship):
Jericho Long Range Frigate:
25,000 range, +25% speed, +25% damage, +25% radius. Leaves Radiation Cloud behind that deals damage for twice the time as normal torpedo.