The trade system
Obviously im going to start with the trade system, I consider the chat trade as the first step of a much bigger concept we could get in near future. We simply cant get past the language barrier and unless you live on the chat window you wont sell anything, only buy, if anyone reads your request that is.
Spoiler
The trade needs to move to a separate window where all trade/sell offers are shown and last for 24 hours with at least a price filter and 100GS as default lowest price. If the tax could be lower then the default price could be higher. 10 trades per day should be a good starting limit or no limit if we can get such a fairy tale.
The chat trade could be used as an instant trade without tax or not used at all (deleted).
Bundles
Instead of all the limit attempts and everything in-between, putting basic materials up for trade would be a perfect win-win for everyone. The older players could sell their excess materials to newer players, the veterans would earn GS and new players would get the much needed materials instantly and all would sort itself out by that point where limiting resources is not even needed but everyone would be satisfied because they got what they needed in a very simple way.
Needless to say that such sales should come in stacks, selling 100 pieces of something 3 items at a time is a Sisyphean task. Stacks should come with a default fixed price and a fixed amount of pieces per stack (10 items per one stack would be a good start with 50-100GS for one stack depending on how hard that item is to acquire and not how much one thinks its worth might be, im looking at you devs).
How would this affect the bundles then? Well, we could get rid of metal blanks and other basic resources not fit of the name like Rare destroyer parts and for the first time in the bundle history only get actual rare destroyer parts randomly ranging between one or more ores OR one or more plates, whatever the latter.
Guaranteed drops means guaranteed buys, financial background doesnt matter because at least you know you will get what you need without a fear of spending money and getting nowhere at all in the end.
Max rank missions
It is weird for me to write about this topic, but if you really want to sell ellydium ships by not making them nearly broken to no chance of repair, why not make them modular so you can take them with you as the ““max rank”” ship of any rank. I would love them for that alone.
Voucher missions
In all honesty they are fair, if you want vouchers, play your factions max rank ship, but that is no solution really, introducing the same but scaled by tier voucher missions is the best way to end the current voucher dilemma.
The tier system
Seeing the new content roll out and all the issues with constant tier changes and bonuses, I would only suggest a 3-tier system giving bonuses only to the lowest ranks of each tier but never mixing them together in any way. It would look like this, first tier would go from rank 1 to rank 6, second would go from rank 7 to 11 and the third one would go from 12 to 15.
Explanation is simple, i spent a lot of time teaching newcomers while also analyzing their knowledge, skill, power of the ships and builds and modes available to them, they just synergize best at these tiers and provide just the perfect amount of everything from experience to overall gains and progress and unlocks provided by the game itself.
Open Space Quests
Downright pointless to do yet i do them every once in a while just for the giggles, maybe reworking them to give iridium instead would spark some more interest and activity in this mode. The credit and synergy they offer are so minimal anyway that nobody could do any decent progress on completing them even on premium. Also more alien world daily missions would be great, Leviathan catacombs could be an awesome map addition and a start to that idea.
Customization
If all of what i suggested gets done by some miracle, customization would be the only natural thing to upgrade and monetize decently, the more you make the more profit one could gain and since the game is skill based, drop your act with broken shippery and rather focus upon visual aspects of the game for profit.
Also a totally unrelated thing that kind of bothers me personally, IF the makers of the game wish for fame and profit like a MOBA or FPS games have these days with all of their tournaments and other events, then going home on Friday afternoon while everything is in a “crash and burn” state (over the whole weekend) is not really the best thing one should do.
Let me hear your opinion, i know i left out plenty and forgot even more and a whole economy plan doesnt fit on one A4 page but you gotta start somewhere at least.