With the new updates focusing on reworking old ships and giving them cool new functions and models, I propose a few additions to the Sai pirate recon interceptor.
First of all, I would like to compliment whichever designer put together the new Sai model. It looks fantastic and I love it.
Secondly, why is the pike still useless? It should deal extra damage when ramming other ships, and possibly have some sort of alternative effect. Instead of being a sweeping spear like the Reaper’s spike, it should be more like an instant stab. I say that if it hits an enemy ship, it deals great damage all at once, then the user must wait for the spike to “recharge” it’s energy content before it can deal increased damage again.
Thirdly, the Sai could definitely use come cool new modules. Here are some ideas of mine:
Name: Grappling Mount
Type: Active Module for Sai
Damage: 1,250 kinetic
Range: 2,500m
Projectile Speed: 2,500m/s
Recharge: 5 seconds
Tooltip: Launches a large tethered spear at the crosshairs. If it hits a target, it will latch on to them until manually released or line of sight is broken. While attached, the user can pull the target around at 3/4 their maximum speed.
Name: Radar Pulse
Type: Active Module for Sai
Recharge: 7 seconds
Energy: 100pts
Tooltip: Instantly reveals the stationary location of all enemies on the field regardless of range or cloaking. The revealed locations last for 1 second and do not follow the revealed target. Does not decloak enemies.
Name: Phase Ram
Type: Special Module for Sai
Damage: 2,375-12,750 kinetic depending on size of target.
Recharge: 20 seconds
Energy: 45pts
Tooltip: Warps the user 3,500m forwards at 2,000m/s. The ship will phase through all targets that it makes contact with along the way, dealing major damage to them.
Main weapon:
Name: IR Flash-Rifle
Type: Thermal Primary Weapon for Sai
Damage: 465/hit
RoF: 180r/min
Critical chance: 25%
Critical Bonus: 100%
Projectile Speed: 3750m/s
Range: 3,850m
Spread: 2°
Overheating/cooling: 15/2 seconds
Tooltip: Fires IR tracer rounds. If a target is hit, they will become the new target for any allied or enemy missiles within 1,500m for 2 seconds. They will also glow very bright white and take minor thermal damage for the duration of the effect.