Sadly, stopping with the game.

Some of us more careful with our money than to just toss it away at whatever tickles our fancy for the moment. This game doesn’t just cost $11/month unless you’re paying for the absolute basics.

 

Also, $11 a month adds up - compare it to other games that this is more similar to: Counter Strike (Free), Call of Duty ($40), Halo ($30), Halo 4 ($45), Freespace 2 ($10), Free Allegiance (Free), Battlefield 3 ($25), Independence War 2 ($3), X3 Terran conflict ($15). Games right on release tend to range from $50 to $90, sometimes going up to $120 for special editions.

 

Playing this game on license for a year is like buying a special edition of a game at release, and that doesn’t even get into the actual special editions for this game, nor the ships you can buy, nor the badges you can buy, nor the weapons and items you can buy. This is just the price you have to pay to grind faster and play with friends.

 

I’ve heard of people dropping $200+ dollars on this game already. That’s the whole point to this business model - you bring in large numbers of people and sell extras to those willing to pay for them, and doing it in a way that it doesn’t alienate your non-paying customers.

 

Unfortuantely, $11 a month does alienate people, particularly when it’s absolutely necessary for the grind and when it’s the only way to play with your friends.

 

Let’s say you buy the basic version of this game (Mercenary Pack) off steam and subscribe for 3 months - that’ll run you ~$50. As soon as your 3 months are up, that’s it. No more playing with friends. Let’s say you’re willing to stick with the game for about 2 years and will pay the entire time so that you can continue playing with your friends but don’t otherwise buy a single other thing in the game: $284

 

Buying a single ship can add another $15 on top of that. Couple badges’ll be another $5. If you went and bought everything you could possibly buy from this game and play it over 2 years, you’re probably looking at $400-$600.

 

It doesn’t seem like chump change when you add in all the potential costs. This is intentional, it’s psychological. You don’t look further than a license price or the very basic Free game with reduced functionality. Yet while you harp on about how cheap it is, you’ll go ahead and drop a hundred or two hundred dollars on it. That is essential to this business model, it’s why they give you a license when you start, it’s why it’s free to play - they hook you, and then they give you all these ‘inexpensive’ options to buy, and after $5 here, $20 there, $11 for the month suddenly you’re paying x2 or more than what you would if you’d bought the game at retail.

 

And even better, this game isn’t even finished! Perpetual beta so that any problems can be handwaved away as “It’s a beta, what do you expect?”.

 

This room of apologists can go on all they like about how those of us with enough braincells to rub together are “cheap”, but the reality is that we’re adding up what we get, for what we put in, and the balance is heavily out of our favour. To me, it’s just sad to see people so unwilling to fight for a more fair pricing balance and structure to the game and professionalism from the developer. Something like paying to play with friends isn’t fair to the free players, and changes like the subfaction loyalty gain reduction are things that shouldn’t be happening in a game that is being sold.

Finally someone like me who gets it, more articulated them me so thanks for that! 

 

Well…this game doesn’t have a box fee, and I feel that even though it is beta, it’s more polished than many other games in released state. So, they need a small number of players willing to pay to support the game so that it can remain f2p. to the other 90%. Selling 1-off item is not going to make the cut because if it affects the game too much, it’s P2W. If not, people will still buy it, just not as often. Therefore you need to sell license to generate a steady revenue stream, and what you get from selling other stuffs are bonus. In order to do that there must be something that the license offers that player really wants, and in this case it’s the squad.

 

I believe people like op is in the minority. I’m not talking about fairness…the fact is just that for many, they are willing to pay for faster progression (me), or to squad with 4 friends. Offering the op what he wants would be like shooting themselves on the foot where there is less reason for players to pay for license.

 

Microtransaction is one of the source of revenue in f2p. It has a high “potential” cost. This is the business model…nothing “evil” about it. You choose to be sucked in or not. I choose for now to only remain on license, but would consider vanity item in the future after they fix the mess.

 

Yes, the dev screws things up too…and major changes like this shouldn’t be made without a heads-up or without considerable consideration on the impact to the game. I still hate them for the recent changes…but I still play the game occasionally.

 

It is a moot point to compare with other games of different model…it’s like saying subscription based or box sales is better than f2p model…or apple is better than orange.

 

F2P game always remain in beta for an extended period of time…it’s nothing new…don’t like that… then stay away from f2p until it is established a year or more later.

 

Anyone with enough braincells can see that this is another business model and how it will impact the bottom line with the changes that op wants (Anyone that pays attention in microeconomics can tell you that). The reality is that for most people, they are fine playing for free, and for another smaller group of people, we are willing and capable to pay USD10 a month to play the game.

 

The bold section, this is where your assuming that the game is still around, if you push away the people who have the brains to see that progression vs reward vs time is so bad without license, they will never come back and thus the devs loose the possible money they might have gained if they were smarter with the model.

 

I just do not understand the reason behind the current model other then to rip people off, yes the current one is ripping people off, you cannot ignore that if you add up things on how its done, the first quote explains it best.

 

I would have made asthetics to be the big seller for devs, 

 

  • Ship skins

 

  • Engine trail colours

 

  • Weapon colours

 

  • Extra’s on models of the ships like fins/wings etc, not to big to make it look stupid, but clever additions

 

  • etc

 

If they would increase the earnings by 25% Credits, 40% Loyalty, 25% XP without license and sell license bonus as they are now, perhaps a bit nerfed, then everyone would be happy, those that don’t want to fall into the trap can still feel like they are progressing and those that want to speed things up can too. Together with my suggested things they would generate more income, beta or not. 

Actually you can play Eve online for free. I haven’t paid a dime to play Eve Online in like… 4 or 5 years… (Since they introduced plex) and I own 5 EvE accounts… And yes I have all 5 active at the same time and dual box across my 5 monitors.

 

Not a dime in 5 years. Absolutely free buying Plex off the market.

 

I dunno when you started the game, i did in 2004, and others before me in 2003 when it came out , we had GTCs or Plex the same story with a diferent name.

 

The thing is, for you to play with Plex like you say, someone else had to spend Euros, Pounds or Dollars to introduce that plex in the market, i could have done that but for me it defeats the whole purpose of the game.

 

While you did that , someone else had his ingame experience easier and more rewarding ( from a certain point of view ) with a quarter of the effort that perhaps you or me put into the game.

 

 

Whole alliances were financed this way and that lead to defeats in the wars, sorry to put it this way but the farmers were the only winners, i had to produce stuff, refine, sell in order to buy components and build ships from all Techs  ( 1 / 2 / 3 ) and at a risk both in 0.0 and lowsec, others just picked the stuff of the market and when their wallets ran out cold and empty they just injected the next couple Game Cards in the market.

 

Now you can say, and i agree, thats how the game is oriented, everything, or almost everything, is player made and oriented, economy inclusive, but most of us went unheard when we said there had to be a limit to such things.

 

Sadly the older players ( a fair bit of them ) mostly didn’t login anymore in the game, myself after the last wars when it was clear for me and others that we couldn’t compete against people that just bought their progression trough a Alliance war with real money.

 

Here in Star Conflict is a whole diferent matter however ( so far ) and saying , like the Op did , oh my time ran out i can’t progress like i did before with my Unpaid time that was given as a present for trying out the game is just bull…

I didn’t say you cannot progress, I said that it is such a grind now, it leeches away fun, the license is only there to get you hooked on, and I didnt fall for such a easy trap when things could have done so much better.

It is a free to play game, maybe you should learn what that actually means…

I didn’t say you cannot progress, I said that it is such a grind now, it leeches away fun, the license is only there to get you hooked on, and I didnt fall for such a easy trap when things could have done so much better.

 

It will be always a slow grind one way or another, the mechanic is there to prevent that you reach end game lets say in a week and to provide both the player and devs with the time ( and the “addiction” ) for one to play the game and the other to correct stuff and bring more content into it.

 

This is the best point , in Beta, where people can point the Devs the right way to go and how people would actually give them their money, just saying, like you did on the first post, yeh, i play 30h in total, my license is up and this game aint fun anymore because license blabla… well that gives us a completely diferent picture from what you , or what i imagine, are trying to say.

 

 

And btw, i find it that most games lifespawn and mostly relatively short and disapointing in comparison to the old days, a bit of a challenge should be there.

As a new player, who didnt have much opportunity to gain reputation the old way, here is my 2 cents:

 

  • I realize that developing games takes money, and I am absolutely willing to pay for a good game. For me the f2p model is a way to test out a game for free, and I do not mind being more or less forced to pay for it from some point on if I like the game. And yes, a fee of 10-12$ / month seems reasonable to me.

 

  • However, there is a big catch with that: I expect premium fun and content for my subscription, and being completely screwed reputation wise even if I started paying is 100% unacceptable to me, as is spending a lot of time in a leveling treadmill. Add to that the number of stuff that my licence does not buy (like DLCs and other micro-transactions) and I have a hard time building enough trust in the developers to start paying. After all, if they can suddenly screw me over with reputation gain in a patch, who is to say they wont have more things planned in the future that screw me over even worse ?

 

  • So what will I do ? I will continue playing for free for now and keep a close eye on how the developers react to the player feedback.I willl stay in T1 and T2 battles and not try to advance any further, as from what I have read advancing to T4 is also being  punished by crippling repair costs. If I regain my trust in the devs, then I might consider a subscription again, if not I’ll find a different game.

World of Tanks.

 

Peak server pop: >20k

 

Battle size: 15v15

 

Squad size: 2, 3 with premium

 

Status: Seems to be doing damn well

 

As far as I can remember, the squad size thing has actually been nerfed since beta because it gives too huge an advantage to squads against pugs.

Squad size is not what makes the game a success or failure.

My licence ran out a few days ago, yet yesterday, I was able to make 3 millions credits in a single day, without licence. I’m still pretty new, and it’s true that I played almost all day and won most of my games, but still, in a single day, even without a licence, I made enough to buy a T3 ship and equip it with basic stuff, so I think it’s really not that bad and not that much of a grind. Of course I realise that amount of money might be really low in later tiers, but this was from playing half the time in a T2 ship and half the time in a T1 ship. (My friend that I introduced to the game is still using T1 Ships so that’s what I use when I play with him) Of course, the MK II/MK III equipment will be costly, but compared to some korean F2P MMORPGs I played in the past, this really isn’t so bad… At first I was really afraid of losing my licence after reading all those horror stories in the forum, but it’s actually not so bad, at least in my opinion. I also went from Rank 7 to Rank 8 with Empire in that day, and I just got Rank 7 saturday evening. I’m in no particular hurry in reaching T4, since I’m already having a blast in T2 and I’m about to start playing in T3. ( I waited until Rank 8 to start T3 since I wanted a little better ship than the basic ones)

 

And the reason I played all day is not because I wanted to grind. It’s because I was having serious fun and didn’t see the time. I used to play Black Prophecy before that game went down, and this game is even better. I love action space ship games but sadly they don’t really make them anymore, at least not with this kind of multiplayer in mind. The last PVP spaceship game I played before Black Prophecy was Freespace 2, and that’s a long time ago. (I don’t really include Eve Online since it’s a completely different type of gameplay, much more RPG and strategic and backstabs and much less Space Shooter)

 

All I’m saying is, unless you really want a top of the line ship with top of the line equipment in only a few days, it really does not seem that bad to me. They even give you insurances for free repairs and free credits/standards if you log in everyday. True, the amounts aren’t huge, but hey, free stuff is free. And since the rewards are much better if you wind, it encourages player to do the mission the objectives instead of just farming kills. (Even though there’s still a lot of players who do just that, but well…)

 

I’m even positively suprised they allow you to PVE at all. When I was following the web site before the release, in their FAQ they said there wasn’t gonna be any PVE. I much prefer PVP, but if I play with a friend that want a less stressful fight, we can PVE from time to time. For now, honestly the PVE isn’t really that good in my opinion, but considering that PVP is the focus of the game and that the game is still in beta, I can’t really complain.

 

Also, since each new Tier introduce additional weapons, systems and stuff, and since the game gets more and more complicated, I think it’s actually a good thing that you need to spend at least a little while in each tier. That way in T1 you learn basic fighting, then in T2 you learn about more advanced skills. When I looked at how many different systems I can now equip in my T3 ship, I’m almost scared of reaching T4.

 

The only thing I really, really dislike, is the change about loyalty and contracts, but since the developers said they made a mistake and are gonna fix the cooldowns with contracts in the next patch, I’m gonna give them the benefit of the doubt on this. It would be nice also if they would allow trade, that way I could send stuff to my friend who play less than me and we could trade our green and purple items, but they don’t seem to want trading in the game, even if the FAQ say they “might add it later on”.

 

In summary, the game is really, really fun, at least for me. I play it for the pleasure of playing it and I really don’t find the progression all that slow, but it might be because I try to fully master a tier before going to the next one. I did play a lot of MMORPGs in the past that expect you to raid for weeks before you finally get an item 2% stronger than what you already have though so maybe that’s just me. And I did play a lot during those 7 days with the free licence, even if it was mostly in the evening since I work during the day. I also expect that T5, when it gets out, will probably be really grindy, but it seems every games like this need a grindy end-game to extend its life. (I still remember the big level 5 skills in EVE Online that took weeks per skill to learn…) I don’t really mind as long as the lower tiers stay fun.

 

Of course, if most players really dislike the progression speed and that there is nobody to play against, I won’t be happy. I was really disappointed when Black Prophecy was cancelled, I loved that game, even if there wasn’t that many players. I just hope this game will stay alive for a long time, because, at least for now, I love it. I have no idea what could bring more players, I’m not good at marketing, but at least for me, the game is in a really sweet spot right now, and it’s not even finished yet.

 

PS: Forgot about how you can only make a squad of 2 without licence. That also is disappointing, but for now I only have 1 friend who seriously play the game with me, so for now it’s not a problem for me. But I understand it must be a bigger problem for big corporations and group of friends wanting to play together. I know that’s how World of Tanks goes, if only because so many people mentionned it, but I never really played World of Tanks so I can’t speak from experience.

It will be always a slow grind one way or another, the mechanic is there to prevent that you reach end game lets say in a week and to provide both the player and devs with the time ( and the “addiction” ) for one to play the game and the other to correct stuff and bring more content into it.

 

This is the best point , in Beta, where people can point the Devs the right way to go and how people would actually give them their money, just saying, like you did on the first post, yeh, i play 30h in total, my license is up and this game aint fun anymore because license blabla… well that gives us a completely diferent picture from what you , or what i imagine, are trying to say.

 

 

And btw, i find it that most games lifespawn and mostly relatively short and disapointing in comparison to the old days, a bit of a challenge should be there.

 

I spend 10 hours after my license was gone btw, I just noticed the flaw in there system and how much it is focused on those spending in games, I spend myself a lot of money in games, but only if I think it is worth it and fair to what is given in return. This F2P game does not, beta or not, its OPEN beta which is basically unfinished release but at the very least should have a solid payment system, I still think it does not. As I already stated I would give them cash for  aesthetic items, not to make it playable with very little in return, aka license. 

Airsuicide, thats just sad man.

really.

Airsuicide, thats just sad man.

really.

I know people who have done that, then laugh at me as my monthly sub docked.

Quit while back, but some of them are still doing very well off in that game.

If you can log in to the game everyday, you get a reward. On the fifth day, you get 100 credit. So basically you get 24 hour of license for every 10 day of login. That is if you don’t want to spend any money at all. For T2, you should be OK without a license. Personally, I don’t use license and my income is still greater than outcome (I use 2 interceptors with self-destuct module playing kamikaze style, die around 2~5 times a battle, plus a frigate).

you fan boys keep nonsensically arguing. The facts are that the population keeps decreasing and not a single thing, i will say it again, NOT A SINGLE THING THEY DONE ENCOURAGES NEW PLAYERS TO JOIN. All the other problems are trivial compared to that. The population now is ridiculously low going as far as 750 at times. They should focus more on that, and when i see them not doing that the only way i can understand it is as if they are doing as much money grabbing as they can before the game closes.

noone cares

get out

kthx

you fan boys keep nonsensically arguing. The facts are that the population keeps decreasing and not a single thing, i will say it again, NOT A SINGLE THING THEY DONE ENCOURAGES NEW PLAYERS TO JOIN. All the other problems are trivial compared to that. The population now is ridiculously low going as far as 750 at times. They should focus more on that, and when i see them not doing that the only way i can understand it is as if they are doing as much money grabbing as they can before the game closes.

Troll is fail. I have never seen the game that low. I’ll bet if I search your name in game that your playing right now. I just searched Jin Shepard and he has been offline for 12 hours which means he has been playing since he cried to us that he was leaving. Sadly stopping the game means your not going to play anymore. So what are we to think if you are constantly logging in. This game is awesome and the word is getting out so you can cry all you want to this game is not going anywhere. It’s also in Beta and you get to try it for free so you really have no valid points,

 

Yep, just checked and Indiox is in game right now. haha Troll is Fail.

Troll is fail. I have never seen the game that low. I’ll bet if I search your name in game that your playing right now. I just searched Jin Shepard and he has been offline for 12 hours which means he has been playing since he cried to us that he was leaving. Sadly stopping the game means your not going to play anymore. So what are we to think if you are constantly logging in. This game is awesome and the word is getting out so you can cry all you want to this game is not going anywhere. It’s also in Beta and you get to try it for free so you really have no valid points,

 

Yep, just checked and Indiox is in game right now. haha Troll is Fail.

i never said i was leaving moron, but my patience is certeanly running out. And the game does drop that low. I iwll post the ss next time but i dont think theres much point to that since its a fact it never gets over 1.8k and it has been dropping since weeks ago. At 1 am on gmt-3 it does drop that low when it used to be 2k players even at that time and 5k at peak times.

See you in a week.  

 

You should read patch notes.  

Less then thousand people online as of typing this, and T3 arcade queue now lasts minutes instead of seconds. I want the steam patch 6k people <10 second queues back please %28.png 

Maybe you should stop trolling the forums about an issue that is being fixed and compensated for on Thursday?

I joined slightly more than 2 weeks ago, and didn’t notice much changes in the population…