a problem i am noticing is that all are using similar weapons and modules as the yare stronger or at least perceived as such.
before going on with the rock, paper, scisor suggestion i whant to give a brief coment as to why SC needs to remove or at least nerf weapons mods that change damage type, they simple destroy the whole concept of ressistances, there is no real point in stacking ressistances against certain element if they can simple switch it to another by pressing a button. that is why they need to be removed or at least carry a severe reduction in dmg like 30% or more.
now to the rock, paper, scisor thingy, for those who dont know what this means, it means that all weapons will be imba against something while weak against something else, basicaly game is balance through imbalance.
my proposal is to make weapons type give specific atributes for instance (note is a mere example of balance through imbalance)
lasers
reduce damage by 40%
emp
dmg x 2.5 but half their speed and give them all slow barrel
kinetic
increase dmg by 30% and rate of fire by 50% but reduce range by 50%
what can we get out of this?
laser will remain strong vs fast ships but will become quite bad vs high ressitance ships
emp will be strong vs slow but heavyly armored ships but wont be able to keep up with fast ones
kinetic will be a short range dps monster
similar concept could be aplyed to modules for instance that pulse module that deals 4k over some secs to ships inside 2k dist, it would be much more appealing if it did 12k over the same distance and time but distributed, that way it will have a strong nich as a 1 vs 1 xxxx saviour but will quickly loose effectivness if 2 or more enemy ships are around.