These changes i am suggesting is to make the game more tactical. This also fixes the support of the pure camping idea. With the engineering modules still to be created, we have to detract from this other wise we will end up with two sides sitting on their side because 1000 defenses, so here go.s
Empire - Mobility
Federation - Ambush
Jericho - Raw power
Empire Interceptor - Warp (as is). Warps you up to 10km
Empire Attack Ship - Overdrive (reworked) Increases speed and mobility by 50% meters a second, for 15 seconds. 25 second cool down
Empire Frigate - Fleet Maneuvers All allied ships in 3,000 meters have 15% more mobility and speed. Enemies in the area are slowed by 35% for 15 seconds. 45 second cool down. Costs 195 to activate.
Federation Interceptor - Improved Cloaking Device - Speed increased by 25% when cloaked. Consumes 34 energy a second. If the player depletes energy, the cloak disengages. 35 second cool down
Federation Attack Ship - Combat Cloaking Device - Can fire up to 3 shots while cloaked. The cloak will disengage 5 seconds after the first shot is fired. Consumes 26 energy per a second. If the player depletes energy, the cloak disengages. 35 second cool down
Federation Frigate - Fleet Cloaking Device - Cloaks all allies with in 3,000 meters. consumes 36 energy per a second. If the player depletes energy, the cloak disengages. 55 second cool down
Jericho Interceptor - Toggled. The shields of the interceptor become a weapon, charging energy into the target from the interceptors shields, draining shielding by 250 shields a second + 1% of max shields, dealing damage equal to the drain + 25% of the total damage dealt when turning off the ability.
OR
Drains the shields of enemies in 4500 meters by 150 a second for 15 seconds or up to a total of 150% of the max shields of the interceptor. 30 second cooldown, costs 55 energy to activate.
Jericho Attack Ship -
Shield Modulation. Increases all resistance by 45 (Passive) Activating this ability will increase all resistance by 200 for 15 seconds. 35 second cool down 76 energy to activate
OR
Shield Regeneration. Activating this ability will increase all shield regeneration by 75% for 5 seconds. 15 second cool down. 35 second cool down. 76 energy to activate
Jericho Frigate
Extends the shields of the frigate up to 3000 meters away, allies with in the field are protected. Shield strength of the frigate is increased by 50%. During this time the shield becomes weakened, taking 10% more damage. 55 second cool down. costs 220 energy to activate.