"Now this is the law of the jungle, as old and as true as the sky, And the wolf that shall keep it may prosper, but the wolf that shall break it must die. As the creeper that girdles the tree trunk, the law runneth forward and back; For the strength of the pack is the wolf, and the strength of the wolf is the pack." -Rudyard Kipling
Currently Star Conflict has been having a host of issues with every update and I believe there might be an underlying reason.
At present, the system the game has been built on is as follows:
Frigates kill Fighters, Fighters kill Interceptors, Interceptors kill Frigates
But what if we flipped this system on it’s head?
Interceptors kill Fighters, Fighters kill Frigates, Frigates kill Interceptors
Suddenly the roles actually make sense!
Interceptors should be weak enough that the active defensive modules of Frigates pose a real threat, yet strong enough that they can survive a few shots from Assault Fighters. They should also be fast enough to out-maneuver fighters. Since they only have 2 turrets, it makes more sense that they are meant for Fighter interdiction rather than Frigate killing. Interceptors should have their heavy missile slots removed and replaced with medium slots so they cannot carry minefields, nukes, or cruise missiles, as their primary role is destroying Fighters.
Assault Fighters should be strong enough that they can survive a direct hit by a Frigate, but slow enough that Interceptors pose a real problem. They should have only small and large missile slots, so they can carry cruise missiles, nukes, and rockets for anti-Frigate duty; but not medium slots, so that homing missiles can’t be used to easily dispatch Interceptors.
Frigates should be powerful enough to kill most Interceptors within two direct shots, but not so strong that they can wipe out Fighters as easily. Frigates should be slow enough that they cannot easily escape or out maneuver Fighters, and their active modules should be weak enough that Fighters can shrug off some of the damage if properly equipped. They should have medium and large missile slots for mining objectives, shooting cruise missiles at other frigates, and homing missiles at interceptors.
So to summarize:
Interceptors: Strong against Fighters; Average against Interceptors; Weak against Frigates
Fighters: Strong against Frigates; Average against Fighters; Weak against Interceptors
Frigates: Strong against Interceptors; Average against Frigates; Weak against Fighters
Going back to the quote by Rudyard Kipling; the pack is only as strong as the individual Wolf. If one ship class is unable to defend itself the whole pack suffers; which is what has been happening lately. If the whole mentality of this game is flipped, I believe we will begin to see some useful patches come our way.
EDIT: Struck out some of the more confusing bits. What remains is the meat of my suggestion. The developers can balance it however they see fit, I’d just like to see the roles reconsidered in this light.