Revert back to previous monocrystal reward for daily Open Space mission!

With an introduction of the update 1.3.4, there was a change, which wasn’t mentioned in the patch notes! What a surprise! Monocrystal reward is now being reduced or nerfed!

This is unacceptable! Premium license gives you 50% boost for doing daily missions. Such boost only really came into effect, when you got previous values. 2 monocrystals without a premium and 3 with it.

 

Summary:

Non-premium users now get 1 monocrystal for doing the same type of Open Space missions. 3 total per day.

Premium users now get 2 monocrystals for doing the same type of Open Space missions. 6 total per day.

 

I would like to mention that transition cost for all ranks still stays the same! 800000 credits for 1 hangar transition for rank 15.

Rewards are boring and tedious to obtain, due to repetition and varied difficulty, depending on a mission.

I urge you, that you restore to previous values, when it comes to monocrystals! Then this problem will no longer be so bothersome.

 

 

Please, vote and comment.

 

 

Regards,

Koromac

3 monos per day it is very low reward for missions. Maybe they add other way to get monos.We will see

The game took a wrong turn during the development and ended at some outdoor privy.
And seems like the roadmap got loost during the development, so we are stuck here at this stinky place since the devs cant find the way back.

Anyway… 1 mono for each faction is way to low.
Openspace has become depricated/obsolete after this last patch… 
Might aswell remove it from the game since it has no meaning any longer.

You can earn monos other ways now, stick close to the patchnote https://forum.star-conflict.com/index.php?showtopic=30039&p=358485#entry358485

You can earn monos other ways now, stick close to the patchnote https://forum.star-conflict.com/index.php?showtopic=30039&p=358485#entry358485

Do we get an additional loot-attempt? No?

What are the chance to discover a monocrystal?

How are the chances revamped for all the lootable things? As for the new monos you need to lower the chances of another loot-reward(like kits/iridium)?

In multi-stage missions/PvP, does it matter if you switch to a non-full ship/<Rx ship?

Out of answers: I can say, that having even a 10% chance for all dots used(3) is a fairly low chance to get monos as it translate in 10(!) missions a day per faction or over 30 JUST for the lost monos.

And consider the queue wait time you have for getting into pvp/pve at times… vs openspace that is instant…
umm what can i say. they screwed us over hard.

You can earn monos other ways now, stick close to the patchnote https://forum.star-conflict.com/index.php?showtopic=30039&p=358485#entry358485

Of course. I did just that. That’s why I said that there was no information about this. I am aware of the looting changes.

However, I am quite sure that I will sooner see flying pigs in the sky, before I will get a monocrystal drop or even neodium or beryllium ore.

I had no problems before, because in OS missions you exactly knew what you will get it and how long you need to get enough resources to build a certain Secret Project ship.

 

Remember, I am collecting tokens or chips. I will soon have enough to conjure up something big! Sadly, there are more negatives than positives. xP

You can earn monos other ways now, stick close to the patchnote https://forum.star-conflict.com/index.php?showtopic=30039&p=358485#entry358485

If the drop rate is so low then the net result is players get fewer rare materials, not more. If that’s the case then what was the point of this patch?

If the drop rate is so low then the net result is players get fewer rare materials, not more. If that’s the case then what was the point of this patch?

Cash grab, most likely. There are better ways than this, if this is true.

If the drop rate is so low then the net result is players get fewer rare materials, not more. If that’s the case then what was the point of this patch?

Not fewer, but same amount.

Cash grab, most likely. There are better ways than this, if this is true.

My thoughts aswell.

The amount of people spending $on destroyers is declining.

Which means less income for them.

So they desided to make it more grindy so that some annoyed kid with his dad’s credit cards will buy the rest of the mat needed to finish the build.

Not fewer, but same amount.

what does that even mean??

Same as what ? openspace drops ?

Many people asked for this, for OS to stop becoming the focus for gaining such rare resources.

 

Upon trying it out i have found monos in even the R8 band.

 

Also neo and berries available now while you play pvp.

 

Drop rate/reward might not be as high as people want but makes it worthwhile for ppl to actually win in pvp regardless of level and create a theoretical limitless approach when hoarding monos.

I was wondering why my monocrystal drop-rate went from 3 to 2 (currently have premium - what a mistake that turned out to be)

 

Doesn’t seem like a bug to me, seems like they just left it out of the patch notes because they think that will reduce rather than increase the backlash they will get because they think people wont notice.

 

Im expecting “Oh but now you can earn monocrystals/neodium/beryllium when you PvP so it’s fine right?!” excuse - no, it’s not fine. Get your act together.

 

 

 

You can earn monos other ways now, stick close to the patchnote https://forum.star-conflict.com/index.php?showtopic=30039&p=358485#entry358485

 

I knew it.

 

You’re screwing us again.

 

You give us a little bit with one hand, and take away fully half the guaranteed rewards with the other.

 

I still haven’t seen a monocrystal in PvP loot. Given that I need at least 3 per day from loot to make up for the fact that you’re being even more miserly with the droprate of monos from openspace missions, which was by the way, already pathetic, I probably need to spend at least one hour per mono in PvP. Not that I’d know, because i havent seen one yet.

 

Yes, we wanted a way to earn more monos per day.

No, I didn’t want to earn less guaranteed monos per day.

There’s the difference.

 

Dev response below:

 

YOU MAD BRO??? 991ee83e.png

Not fewer, but same amount.

Drop rate is far too low for you to honestly claim that we won’t lose out. For people like me who are just doing the OS and then 1-2 matches our mono income is crippled.

Not fewer, but same amount.

Absolutely not. I’ve won almost 15 pvp matches today, in t3 and t4, with fully synergised ships. I got 2 neodium. Yeah, it would have been fine before you increased the required materials for 1 plate to 10. TEN! Now, if the t5 destros will require neodium/beryllium, I’ll probably never be able to build one. If it will requires 20 plates, I will need 200 ores.

 

Anyway, what’s up with the monocrystal thing? Luckily I still have 150 of them, but they won’t last forever.

 

It’s easy to solve this issue: triple the beryllium/neodium/monocrystal chance to drop in OS and trophy search, or put back the required ores for each plate to 2 and 3 ores and the reward for each daily to 2 monocrystal. 

what does that even mean??

Same as what ? openspace drops ?

It means that you can get same amount of rare materiales, as you could before. And from different activities though.

I think it was certainly a bad PR move to do both in one patch. Having to nerf it later on, when the droprate is under control would have been much wiser.

Especially, since SC is currently in a crisis imho. Which is always an opportunity aswell, if you grab it.

Since I got fairly used to these mistakes, I am less surprised.

I do atm. expect they will finetune the droprate over time.

 

Now I also understand, droprates have to be under control, as I am also knowing from the side of the actual companies, that products have to keep a certain interest and challenge. It would be equally unfair to have a few players get a vast advantage simply because they play the game nonstop. While at the same time, it would be also unfair not to reward players who play more, just don’t make it explode and still make them invest time… So much fear to control.

Fear is never a good motivator, as it gets you choose the wrong opportunity at the wrong time. This is actually something, modern games teach quite well;

 

May I suggest reading up on utility based AI, fuzzy logic, and “curves”, as they can provide you with the weapons, to make “chances of droprates” gradually change, and might even allow for more tricks, like a utility based resource drop chance, which basicly feeds back from what the player currently might be looking for? It allows you to have random chance without daily integer limitations, more safety of abuse, while keeping the player constantly interested in “having luck”. Such a system deals much better with corner cases, than random rules all over the place, and in fact is mathematically quite simple - well the rules need a bit of thinking.

I even have a lecture which touches the point a bit (I had others more about rewards but this one is still in my playlist), but it contains a lot of ideas along that (the methods used would also work on reward systems).

it certainly looks to me like a good possible inspiration for a more wholistic solution?

 

I just hope, one day you guys realize, you have surrounded yourself with advisors who are dependant on you, and even if they oppose an idea, they might not do it with the full weight you sometimes should hear.

 

SC is technically an awesome game and most people are having fun playing it - that is basicly what most people admit, even if they are opposed to it. So what is going wrong?

 

@OP

I can’t tell I am interested in how OS drops are or are not - but let me tell, I like the idea of earning the stuff in multiple game modes now, even if I don’t like the droprate - still I didn’t want those, who used the missions to have a more steady supply for casual play, to suffer. My condolences.

Drop rate is far too low for you to honestly claim that we won’t lose out. For people like me who are just doing the OS and then 1-2 matches our mono income is crippled.

The drop rate isn’t “low”, it’s just that the loot pool is becoming inflated now.

The drop rate isn’t “low”, it’s just that the loot pool is becoming inflated now.

Which is essentially the same thing. The second problem is needing the win, which if anything is just an incentive to bail on a match if things are looking grim. The odds of losing an OS mission are pretty low, especially if you bring a tackler. T5 pvp when half your team bring one ship? Or pve with pugs? Not so much.