Returning crystal : Small tweaks

Hello ~

 

So, I got returning crystal. And I did some tests. The module is super cool, I love the concept. But I think it could have some improvements, at least on a few things about visibility :

 

First, probably the most important. During the warp, the ship should rotate to look in the direction of it’s old position. Because without this, it’s extremely consuming for the mind to understand what the hell just happened. 

 

Second, a visual tweak. The warp animation is too strong. You’re basically blinded after the warp due to the jump. 

 

Finally, there should be a noticeable sound to tell players that the warp is activating. 

19 hours ago, Swifter43021 said:

Second, a visual tweak. The warp animation is too strong. You’re basically blinded after the warp due to the jump. 

destroyers get blinded too when jumping, the whole screen goes pitch black for 2 seconds. Its a way of balancing so you wouldn’t just spawn and start a shooting craziness with knowing exactly what is going on. I think it is good you get blinded for the few moments.

On 15/04/2017 at 11:09 PM, QACinnamonTroll said:

destroyers get blinded too when jumping, the whole screen goes pitch black for 2 seconds. Its a way of balancing so you wouldn’t just spawn and start a shooting craziness with knowing exactly what is going on. I think it is good you get blinded for the few moments.

But tai kin isn’t a destroyer. It can’t survive like one.

2 seconds blind is enough to crash, and get 8k collision damage on a ship with 5k hull.

1 hour ago, Swifter43021 said:

But tai kin isn’t a destroyer. It can’t survive like one.

2 seconds blind is enough to crash, and get 8k collision damage on a ship with 5k hull.

then thats a good way of balancing it. Every time Tai’Kin crashes, God saves a kitten…  ![:004j:](<fileStore.core_Emoticons>/emoticons/004j.png “:004j:”)

19 hours ago, QACinnamonTroll said:

Every time Tai’Kin crashes, God saves a kitten…  ![:004j:](<fileStore.core_Emoticons>/emoticons/004j.png “:004j:”)

lol, but seriously, for an ability with such tactical potential, it’s a pretty clever downside