residente's (standard) Ships Build

rails :smiley:

 

I’d pretty much do what Eviscerador said: Verniers, energy regen, resistances for your hull (that incluse Adaptive Shield) and crit damage on your CPU (basic crit chance of rails + crit ammo + aiming overcharge = more than enough crit chance). 

 

My advice is to keep doing constant damage to the enemy and active your modules always you can do to kill them quickly, your E13 implant will keep reducing the cooldowns so you will be using the overdrive and overcharge pretty often. Try to be aggressive and remember you have the engine overcharge and combat reboot to run safely to your Engineer.

Prometheus x is really nice using a standard rail shooter setup. And I use the kris with shrapnel and voltage regulator. I never used EB. So I really don’t know how effective or worthwhile it is. But being energy stable is my kris is needed since I use adaptives.

Does anyone have any luck with the new tackler hyena? I’m struggling to find a strong setup. Currently I use rails with TP, EI, sentry, and repair. Galvanize, EM diffuser, collision compensator, crit bonus mod, and the fast locking mod.

Prometheus x is really nice using a standard rail shooter setup. And I use the kris with shrapnel and voltage regulator. I never used EB. So I really don’t know how effective or worthwhile it is. But being energy stable is my kris is needed since I use adaptives.

Does anyone have any luck with the new tackler hyena? I’m struggling to find a strong setup. Currently I use rails with TP, EI, sentry, and repair. Galvanize, EM diffuser, collision compensator, crit bonus mod, and the fast locking mod.

 

Since it has 2 CPU, more base resistances and less base speed than the other Tacklers I’d run it with Gravi Beamer for support, or Gauss for damage. 

Thanks for the help,I know it’s going to be awesome

Im sorry for bothering you all the time but your builds are really good and I’ve wanted to ask you for Patriarch XD